Scribe
Legend
I mean, species in 2020 D&D is so insignificant. They really are just role play elements.
From the player side, yes. From the DM side, who is responsible for the actual world?
No.
I mean, species in 2020 D&D is so insignificant. They really are just role play elements.
As a DM? Sure, I'll have to ask if they're The turtle guy or a turtle guy. but that's no more of a problem then someone asking they have robo arms. For toasts they have to have 2arms and 2 legs but same deal.So if you were playing BitD would you insist on playing a turtle guy? What if I really want to play a anthropomorphic piece of toast? My reason? Because it's toast man!
I think you're missing the core element to my point..
In Dungeon and Dragons, the only thing that matters before you tie yourself to the campaign story is your class and your unique stat.
Because in D&D, your class makes up 75% to 95% of your characters' playstyle..
Because if you're a fighter, all you do is attack, attack, attack, attack, attack, attack, attack attack. Attack attack attack, attack, attack, attack, attack, attack, attack, attack, attack attack attack attack attack..
If you're a wizard, all you do is cast a spell, cast a spell, cast a spell, cast a spell. Cast a spell, cast a spell. Cast a spell, cast a spell. Cast a spell.
You raise or your species or a origin feet just nudges you a little bit in one direction or gives you an option here or there..
They really don't matter as long as you have enough options that you as a player want.
If you as a player want to be able to attack with your sword or sometimes do some aoe damage. Good dm should having option within their setting that lets you do it. A good DM who bands that option is now on the back foot and has to explain why they would still have fun not having that option or cell, the setting to the point that some one might still want to play with the options removed.
The DM doesn't have to. However, not doing so creates a situation where there's a high chance of the player leaving which is fine.
I mean, species in 2020 D&D is so insignificant. They really are just role play elements. And at that point the amount of touch a dm has on a pure non setting role play element should be low. Every species is really just an origin feat. An origin feats are really minor so just let them play a human with the origin feat.. as if the looks matter to the character, but don't matter to the world, it's not a problem. And if the point is their relationship to the world, then it's not a species issue, it's purely roleplay.
Again, if somebody picks drow for magic, they can just pick a human and take a fe
At to get magic. Fudge the feat a little or work with them. If they wanna play drought to be a persecuted or suspicious character. Tell them who in your world is a suspicious cultural group. It is your world, not theirs. You gotta tell them who's suspicious in your world.
And that's the crux of my argument. It's your world, you have to tell them what's in your world for them to latch onto something in your world.
You do not want a player to be asking about every single cultural group in your setting during session 0
And that's why I say that dm's typically need clout or experience what the players to run. Heavily restrictive settings..That is not how my games work at all so, from where I'm sitting, you're starting from invalid axioms. This may explain why I reach different conclusions.
Old school fighter only has class features that help it hit things or survive hitting things..Beyond that you've proven the point @Moving Pictures has been trying to make about 5e catering to a video game mentality by showing that you can't even consider anything outside that scope as d&d.
I skipped 4e but ran and played all the way back to ad&d2e. I don't know what you are talking about because classes didn't work that way back in the old daysOld fighter only has class features that help it hit things or survive hitting things..
Everything else is roleplay. That is DM dependent, and thus the DM has to display how they would run it. They have the setting creation power unless negotiation for it happens.
With Great Power...
I dont understand this response. Im sure you've posted elsewhere that GM and Players have as much right to find the game they want to play as each other, and sometimes they wont align, so DM will need to find other players, player will need to find other DM, and each has as much right to that.DM Always Wins.
It caters to it less than you think--3e was the real op muchkin build heaven, but that culture continued to survive to this day.OK. So, I'll take the burden of proof that 5e caters to videogamey overpowered munchkin builds.
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Then there's this dude:
And this dude.
I think that's a reasonable description of a situation in which a DM brings a game idea and then recruits players from some, sufficiently big pool - such as online players looking for a game or players at a convention/game store. There, the potential players really do outnumber the DMs and so it's DM's choice.I mean, I have a theory as to why.
Scarcity.
I bet the behavior is different if DMs are a dime a dozen, and players are hard to find. But, as a DM who runs games online, for random people, I have no incentive to compromise for a player unless I have a history with that player. In fact, I've never been asked to compromise at all, dozens and dozens of players just accept what I post. Each eager to play.
This leads me into situations where I do restrict character creation choices for flavor reasons. Allowing only a small number of races plus reskins of other races. And I just state up front the restrictions. And I fill the game easily.
For example, my last game I posted on r/LFG last spring, restricted races to one of 9. In 24 hours, I had 81 replies in my google form. I had fourteen willing players in under 60 minutes.
Do I have any incentive to loosen my restrictions when the game fills in minutes?
Right or wrong. I think this is why, in practice, DMs always win. And likely always will. They simply have no reason to compromise, when players are so readily available. And players who wish to play, have every reason to compromise.
Is this fair? Nah. But what is the DM's incentive here? There is none.