D&D General The Monsters Know What They're Doing ... Are Unsure on 5e24

It's not typically up to the DM. The players are the ones who find ways to converse with or ally with the creatures.
At that point, when the players take a noncombat interest in an NPC, the DM can update the "monster" statblock to a unique individual statblock, or sometimes even a player character sheet.
 

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Riddle me this... count how many dozens of pages have been dedicated to discussing a tie in race linked to an edgy early 80s comic/mid 80s cartoon and get back to me.
TMNT is cartoon started in the 80s when millennial were little kids.

It was remade like 5 times so every era of millennial and Gen z had a version of it.

Edit: TMNT TV on US

  • Teenage Mutant Ninja Turtles 1987-1996
  • Turtles: The Next Mutation 1997-1998
  • Teenage Mutant Ninja Turtles 2003-2006
  • Teenage Mutant Ninja Turtles: Fast Forward 2006-2007
  • Teenage Mutant Ninja Turtles 2012-2017
  • Rise Of The Teenage Mutant Ninja Turtles 2018-2020,
  • "Teenage Mutant Ninja Turtles: Mutant Mayhem" 2023 Theatrical Movie but Sequel TV show on the way

We are currently at the only time without Turtles on the TV since 87. Shredder is pleased.
 
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The primary reason I can think of is that I got the idea for a wise old turtle druid and I don't know when, if ever, I will get to play him. Maybe I saw a character from a movie who inspired me. Maybe I found a cool mini or picture online. Maybe I really like turtles and I'm bored or elves and dwarves. That's true for a lot of players who only play in one game or with one DM (and who rarely even switch worlds to give different options). If that DM is the only DM I play with and that's the only setting he ever runs, I will never get the chance to play that character.

I think my flaw on this thinking is assuming that I need to be DM shopping to play the character I want. That just because I want to try something new, I need to abandon my current group and find a new one and hope that DM is more permissive while also adjusting to a new group and DM who will have different quirks. Hell, I may need to leave a group of friends to game with strangers just to try out my idea. (Then again, if my group would rather I leave then play a Tortle, I'm pretty sure they weren't friends)

Are you really so set in your ways that you can't just play a wise old druid who has a totem spirit turtle and has picked up many of the same mannerisms?

For me, I'm not playing a dwarf. I'm playing Kreko Kegshatter a dwarf who has shamed his family name because his mind was wandering when he should have been paying attention to the repairs to the rack holding the kegs causing it to collapse. He's now on a quest to not just reclaim his family's respect but also ... well that depends on the campaign because I'm not going to flesh it out further until a session 0. Even then the character is only really developed in play. Class, goals, personality? All of that matters more than species. Right now I'm playing an orc that was raised by dwarves and doesn't feel like he fits in anywhere. He also speaks with a "dwarven" accent unless he's raging. But I only finalized the character once I discussed it with the DM and the rest of the group.
 

TMNT is cartoon started in the 80s when millennial were little kids.

It was remade like 5 times so every era of millennial and Gen z had a version of it.

Edit: TMNT TV on US

  • Teenage Mutant Ninja Turtles 1987-1996
  • Turtles: The Next Mutation 1997-1998
  • Teenage Mutant Ninja Turtles 2003-2006
  • Teenage Mutant Ninja Turtles: Fast Forward 2006-2007
  • Teenage Mutant Ninja Turtles 2012-2017
  • Rise Of The Teenage Mutant Ninja Turtles 2018-2020,
  • "Teenage Mutant Ninja Turtles: Mutant Mayhem" 2023 Theatrical Movie but Sequel TV show on the way

We are currently at the only time without Turtles on the TV since 87. Shredder is pleased.
How old do you think I am? I even double checked, it was set in my profile for many many years gramps
 

The primary reason I can think of is that I got the idea for a wise old turtle druid and I don't know when, if ever, I will get to play him. Maybe I saw a character from a movie who inspired me. Maybe I found a cool mini or picture online. Maybe I really like turtles and I'm bored or elves and dwarves. That's true for a lot of players who only play in one game or with one DM (and who rarely even switch worlds to give different options). If that DM is the only DM I play with and that's the only setting he ever runs, I will never get the chance to play that character.

I think my flaw on this thinking is assuming that I need to be DM shopping to play the character I want. That just because I want to try something new, I need to abandon my current group and find a new one and hope that DM is more permissive while also adjusting to a new group and DM who will have different quirks. Hell, I may need to leave a group of friends to game with strangers just to try out my idea. (Then again, if my group would rather I leave then play a Tortle, I'm pretty sure they weren't friends)
This kind of conversation is normal session zero stuff.

The group is deciding on a setting that the DM finds interesting to carry out. The players are deciding how their characters fit into the setting and relate to each other.

The DM can tweak a setting, and the players can tweak a character concept, to make good thematic sense.
 

TMNT is cartoon started in the 80s when millennial were little kids.

It was remade like 5 times so every era of millennial and Gen z had a version of it.
My kids are Gen Z and Alpha. My older son is barely aware of TMNT. My daughter is not at all and I own the show.

TMNT is a younger Gen X/Older Millennial show.

There are so many forms of content now that something like TMNT may be something that 5% of kids engage with.
 


1. It seems to me that it's perfectly reasonable for a GM to set out the types of player characters that are permissible in their game.

2. It seems to me that it's perfectly reasonable for players in that game to ask for permission to play things outside of that scope as long as it is a cool concept and still works within the premise of the GM's game.

3. It seems to me that it is incumbent on a GM to then give this full and proper consideration and see if the request can be accomodated or a compromise can be reached while still retaining the premise and character of the campaign.

4. It seems to me that if on full consideration the request really doesn't fit, it's reasonable for the GM to say no.

I see a lot of skipping of step 3.
 

My kids are Gen Z and Alpha. My older son is barely aware of TMNT. My daughter is not at all and I own the show.

TMNT is a younger Gen X/Older Millennial show.

There are so many forms of content now that something like TMNT may be something that 5% of kids engage with.
There are 5 other shows after that one.

Every boy in both sides of my family from age 20 to 45 has a favorite turtle. And that's over 10 of them.
 


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