Of course, but I also don’t look back years later (I’m assuming this was years ago since it was a 3e game) as if it were a terrible thing. If the good doesn’t remain, I question whether something didn’t go wrong in that game, and I seek to fix that for the next time.Having a player willing to push the envelope helps things happen - but some of those things aren't good in the long run. You've never played at a table where a player had a character do rash things that made things difficult for the rest of the group or the DM from time to time? Those players can be fun and funny and also very frustrating.


