Zardnaar
Legend
The general impression I get from DMs who are uninterested in their players is that they have crafted some aspect of their game (story, NPCs, setting) and there primary interest is showing that off to the players rather than having the players as actually be important. If the story is paramount, it's a railroad (the PCs cannot affect the story). If it's the setting, the PCs are museum tourists (the PCs can look but not touch all the marvels the DM is showing). If it's NPCs, the PCs are groupies (there to admire and support the much cooler DM characters).
When I design things for my game, I do so with the idea "how will my players affect this?" A villain they will hate, a place they will change by their actions. A story that includes elements of their personality or history. I want my players engaged and feeling like they are doing something important for the game, not just there to be the sounding board to my own voice.
Its not that. If it ban something for story related reasons its rare and most likely that race is s phantom menace. Assumed extinct, unknown or legendary.
Originally drow, dray on Darksun. Defeats the point if a player can run atound being one.
In Star Wars terms being g a Sith in rule of 2 era. I may allow that but you cant start as one.


