The Mortal God

God-Fight (pick with the ONE with which you MOST agree)

  • Gods are beyond PCs. They don’t need stats, and can always squash characters like gnats.

    Votes: 69 25.7%
  • Gods are better then PCs. But they can have (massive) stats, and engage with those little “epics”

    Votes: 59 22.0%
  • Gods can be challenged by PCs. Godly stats needed.

    Votes: 54 20.1%
  • Gods can be defeated by PCs. Gods are stated up like epic characters, but with advantages.

    Votes: 23 8.6%
  • Gods can be permanently destroyed. Stats needed, as is someway to destroy the being.

    Votes: 42 15.7%
  • HOLY COW

    Votes: 21 7.8%

  • Poll closed .
I don't mind the idea of stat'ed deities, but then ...

I tend to have another view on what constitutes a deity. Not all religions on earth have had omnipotent or even nearly omnipotent deities. Some have worshiped beings that - in D&D - would not even be considered deities: powerful spirits, potent and sentient magical beasts, and even fey like beings have been worshiped in various RL religions. The idea of massively powerful / knowledgeable deities, while common, is not universal.

Thus, I like the idea of deities being broadened to the point that epic level N/PCs might challenge them. Even paragon level should be able to challenge the absolute least of the deific beings. On the other hand, I can see the most potent deities being as far beyond a 30th level PCs as those PCs are beyond 1st level NPCs. It might deign to reply to them itself if they have recently and notably aided it in some measure on the Prime, but otherwise they will not even be able to approach it (literally), let alone challenge it.

So have paragon level PCs challenging spirits and magical beasts venerated by a local village, epic level PCs challenging deities akin to those seen in norse and greek mythos, and some deities beyond what even a mortal 30th level PC could hope to approach, let alone challenge.

As other posters have posted, there are many examples in mythology of mighty and skillful mortals challenging deities and succeeding. Herakles challenged Death [thanatos] in wrestling and won. Arachne challenged Athena in weaving - and in some versions of the story won, albeit losing her humanity afterwards. Orpheus is said to have played well enough that he charmed at least one goddess [Hecate], caused others to weep [while playing at his wife's funeral], and even softened the will of Hades enough that he allowed a chance for Orpheus' wife to be returned to life. (It failed, but that he allowed it at all is significant as supposedly never before or after in greek mythos did he allow such.)

And these are just examples from greek mythology. As for stories of mortals slaying deities, those are rare even in mythology, but there are stories of mortals slaying evil deity-like beings (which may have been deities in prior religions). And there are stories of mortals ascending to become deities, albeit usually at the will and by the working of another deity rather than by slaying a deity.
 

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I think that once you get to the epic level challenges, you'd BETTER be challenging gods. That's the style of game they're talking about! If you don't want to fight gods, don't play at epic levels... it's that simple.

Granted, I'm a disciple of Upper_Krust anyway, so...
 

Should gods be "killable"?

I suppose the answer to whether gods can be killed should depend on the style of the campaign. In a campaign based on Judeo-Christian beliefs would exclude the idea of characters even thinking of challenging a god. However, in many mythic campaigns, such a thing might be an option for epic characters. In real-world mythology characters frequently challenged the gods. Also, defeating the devil deity is a staple in fantasy literature. For example, David Eddings' Belgariad series deals with a quest to destroy an evil deity.

Many people are against the idea for stats for gods because they envision WotC giving legitimacy to the "kill Thor and take his stuff" style of munchkinism. However, many gamers just want to recreate the mythical and epic stories they have read where the party must challenge and evil diety. If your campaign decides that the gods are distant or unapproachable, that's fine, but don't condemn other campaign styles as badwrongfun.
 

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