D&D (2024) The Multiverse in the 2024 Players Handbook

Yaarel

🇮🇱He-Mage
In the 2024 Players Handbook, the intro of the Multiverse appendix mentions "Positive Plane" and the "Negative Plane" by name. But these seem more like cosmic principles that orient the multiverse, rather than "planes" that one can actually visit.

Positivity would be infinite energy without any finite boundaries, and Negativity would be absolute nothing. By definition it would be impossible for a finite being to exist in either plane.

Existence becomes possible when finite glimpses of energy shine and move within the vacuum − a big bang evolving into molecules − namely, the Material Plane.

Meanwhile in 2024, the Fey and Shadow seem more like the Positive Material Plane and Negative Material Plane of the old school and 3e Inner Planes.

However, in my understanding, there is only one Material Plane, and the Fey and Shadow are viewing and overlapping the same Material Plane, albeit from different frequencies of Positive energy or Negative dampening.

The same city that is the Material Plane, might appear heightenedly beautiful and overflowing with life from within the Fey energy, or oppositely appear as a ghostly ruin from within the Shadow gloom. But it is the same city that factually exists within the Material Plane.

(In the Lord of the Rings movies, the Ring translates the wearer into the overlapping D&D Shadow perspective.)
 

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I don't like how Feywild more or less replaced Positive energy and Shadowfell Negative energy...
I don't like the Positive (Good) and Negative (Evil) Energy Planes as they seem boring and empty. I merged the Negative Energy Plane into the Shadowfell, and the Feywild isn't "Positive," rather is a source of Chaotic energy.

Essentially my homebrew campaign has 5 "Spirit Realm" Planes that are locations of adventure, and they are tied to the alignments. I have homebrew names for the realms, but I will capture their essences below.

Feywild - Chaos (Fey spirits of unfettered imagination, wonder, and whimsy, but can be CG, CN, or CE)
Shadowfell - Evil (Undead/Umbral spirits of darkness and death, but can be LE, NE, or CE)
Beastlands - Good (Think G or PG-rated beasts spirit that appear in storybooks that teach goodness (can be LG, NG, or CG).
Timelands - Law (Chronal/Mech spirits of Time and Order that can be LG, LN, or LE)
Elemental Planes - Balance through Concordant Conflict of Material Creation and growth under pressure (All Alignments)
Aethereal Mists/The Weave - The transitive firmament of Arcane energy, that connects them all to the Material World and each other (though the opposite Axis realms never connect.)
 

So why not brief overview of gods in the PHB?

Also, just personal preference, but D&D does not need a codified cosmology common to all games. Eberron shows that setting specific cosmology is better.
The Core Books are multiversal. Better to save the Gods for specific campaigns where they appear. New players don't need to know about Silvanus if they are playing in Greyhawk. But maybe the Greyhawk gods appear in the DMG's Greyhawk campaign chapter?
 

Yaarel

🇮🇱He-Mage
Traditionally in D&D there haven't been too many varieties of natives to the Ethereal Plane
This absence of animism in early D&D relates to the Tokienism of reinventing nature spirits as if different human ethnicities. (A kind of euhemerization.) So elves and goblins and so on become construed to be humans of flesh and blood, with their own cultures and languages. Normally, these elves and goblins would be features of nature whose manifestations would be speaking whatever languages the humans are speaking.

However, with 4e and 5e, the introduction of the Feywild and the Shadowfell is a place for nature spirits. (Corpses count as features of nature that are no longer living human bodies. Death is a kind of shapechanging. But the soul or at least an aspect of the soul remains with the corpse.)

4e originally lacks the Ethereal Plane. The Ethereal and Shadow remixed to become the new Feywild and the Shadowfell. The Fey have illusion and teleport like Shadow does, while the Shadowfell has the overlap like Ethereal does. Both planes are a remix of the previous two planes.

But then 5e reintroduces the Ethereal Plane, so now Fey, Ether, and Shadow coexist. They relate to each other yet are distinct from each other. I view the Ether as a mix of Positive Fey and Negative Shadow.

Now both Ether and Fey are places of nature spirits, or at least can and should be. Ether is more the Material Plane itself, while the Fey is more an idealized version of it.

So far, in 4e and 5e, the descriptions of the Feywild tend to disconnect away from the Material Plane. But this is bad for animism. Animism is necessarily the Material Plane itself. Even when a shaman goes on a dreamlike spirit journey, the soul (mind, spirit) of the shaman is still traveling thru the Material Plane and visiting places within the Material. For the Feywild to relate to animism, the Feywild must emphasize how it overlaps the Material Plane, and especially how Fey creatures can observe Humans going about their ordinary activities.

With the 5e Ethereal Plane, the Border Ether explicitly overlaps the Material Plane and plainly observes it. But now 2024 needs to start thinking about who is there in this overlap. Essentially, every "soul" that is "outofbody" is moving thru this Ethereal overlap.

Ether is force. Gravity is ethereal. The Border Ether is part of the Material Plane and its ethereal forces emanate from matter and pervade matter.

, a lot of it has been Incorporeal Undead
A "ghost" is something like a soul that is tainted by Shadow so that it can "rest in peace". Alternatively, some souls might become Fey rather than Shadow.

The soul has different levels. The bodily aura is the part of soul that emanates from the material body. It is the life of the body and the "ki". The ghosts relate to this bodily, where even the corpse retains a remant of it, and necromancy manipulates it.

The spirit is the part of the soul that can separate from the body. It is the self-identity and can learn, grow, and evolve. It is the magical influence, and the soul of an artist − and Bardic magic. The influence of the spirit of a person can travel outofbody thru the Ethereal Plane.

The consciousness sounds slightly paradoxical, because it is the consciousness itself and not any particular thing that one is conscious of. This relates to Buddhist enlightenment and so on. It is indestructable and unshakable because it is nothingness. This is the part of the soul that can exist eternally within the Astral Plane. And there, the consciousness can experience the realm of ideals, paradigms, symbols, linguistic structures come to life within the thoughtscape.


, a Humanoid species called the Nathri which never had the same appeal as the Gith, Phase Spiders, the annoying Ethereal Filcher and the Ethergaunt which probably are more likely to be some form of Aberration (I really wish they returned to D&D after 3.5e) based on the appearances.
Perhaps the creature type Giant can mean exactly a Elemental of the Material Plane whose soul roams the Ethereal.


The Ethereal Plane does need some more work done on it, and I say that as someone who's very much into the Great Ring cosmology and Planescape.
5e is still in the process of sorting out the Ether, Fey, and Shadow. But I like the stuff it is already doing and where it is heading.


They probably need to throw in a bunch of the Region of Dream or Spirit World stuff into the Ethereal Plane, now that there's very much a niche for Shadowfell and Feywild.
D&D does have tradtions about the place of Dreaming or Dream. But where dreams happen remains vague.

A more modern sense would have a dream be a mode of cognition, thus strictly within the Astral Plane as part of its thoughtscapes.

However, a premodern concept of dream would be the soul leaving body every night to journey into the spiritual worlds where dreams happen. In this case, the dream is more physically existing, and more like the Ethereal than the Astral.

Some traditions imagine the Feywild as the Dreaming, or similarly in Eberron the place where stories come to life, like a kind of "Twilight Zone". If so, these Zones might be the Domains of Delight that are within the Deep Fey. 5e similarly imagines the Domains of Dread, like Ravenloft, to be a place of gothic horror stories that appear real but are illusory. The only person that actually exists there is the soul of the Dread Lord who is tormented by these inescapable illusions.

The Deep Fey and the Deep Shadow can have their respective domains be Positive dreamscapes and Negative dreamscapes.
 

D&D does have tradtions about the place of Dreaming or Dream. But where dreams happen remains vague.
Some of 2e's Guide to the Ethereal Plane was about Dreamscapes, they devoted a bunch of pages to a Dreamscape called Anavaree which was centered around this adult woman in a stasis pod of a crashed spaceship, who was dreaming of this fantasy world as a little girl.

A more modern sense would have a dream be a mode of cognition, thus strictly within the Astral Plane as part of its thoughtscapes.
The Astral Plane has shifted to be more about thoughts in 3e and beyond.

However, a premodern concept of dream would be the soul leaving body every night to journey into the spiritual worlds where dreams happen. In this case, the dream is more physically existing, and more like the Ethereal than the Astral.
I think there was also a thing where there were "levels of reality" that ended up in one of the Planescape modules, Doors to the Unknown. It was apparently from the Mystara campaign setting, and dreams and dreamscapes were a lower level of reality. And the villain of the module was a being called a Mercurial from Hyper-Reality which was of a higher level than standard reality. That whole thing was promptly ignored everywhere else and never referenced again.

Some traditions imagine the Feywild as the Dreaming, or similarly in Eberron the place where stories come to life, like a kind of "Twilight Zone". If so, these Zones might be the Domains of Delight that are within the Deep Fey. 5e similarly imagines the Domains of Dread, like Ravenloft, to be a place of gothic horror stories that appear real but are illusory. The only person that actually exists there is the soul of the Dread Lord who is tormented by these inescapable illusions.
3e did have the Region of Dreams as part of an alternative cosmology. But only Eberron has an established Dream Plane, with it being Dal Quor from which the Quori and Kalashtar are connected to.

The Deep Fey and the Deep Shadow can have their respective domains be Positive dreamscapes and Negative dreamscapes.
And somewhere I remember when referenced by the designers back in 2014, that Feywild was sort of the In Between of the Positive Energy Plane and Material Plane, while Shadowfell was the In Between of the Negative Energy Plane and Material Plane. But I don't think they explicitly said that Feywild and Shadowfell were such a thing in any of the published 5e books.
 

Yaarel

🇮🇱He-Mage
Some of 2e's Guide to the Ethereal Plane was about Dreamscapes, they devoted a bunch of pages to a Dreamscape called Anavaree which was centered around this adult woman in a stasis pod of a crashed spaceship, who was dreaming of this fantasy world as a little girl.


The Astral Plane has shifted to be more about thoughts in 3e and beyond.


I think there was also a thing where there were "levels of reality" that ended up in one of the Planescape modules, Doors to the Unknown. It was apparently from the Mystara campaign setting, and dreams and dreamscapes were a lower level of reality. And the villain of the module was a being called a Mercurial from Hyper-Reality which was of a higher level than standard reality. That whole thing was promptly ignored everywhere else and never referenced again.


3e did have the Region of Dreams as part of an alternative cosmology. But only Eberron has an established Dream Plane, with it being Dal Quor from which the Quori and Kalashtar are connected to.


And somewhere I remember when referenced by the designers back in 2014, that Feywild was sort of the In Between of the Positive Energy Plane and Material Plane, while Shadowfell was the In Between of the Negative Energy Plane and Material Plane. But I don't think they explicitly said that Feywild and Shadowfell were such a thing in any of the published 5e books.
To refresh my memory, the Eberron planes correlate roughly to the 2024 cosmology as follows:

INFINITE
Irian, Eternal Day: Positive
Mabar, Endless Night: Negative

MATERIAL
Eberron: Material Plane (Planet)
Khyber: Underdark

ASTRAL
Siberys: Astral Plane (Stars)
Syrania: Good (Air)
Baator: Evil (Hells, Carceri)
Daavni: Lawful (Mechanus)
Kythri: Chaotic (Limbo and Elemental Chaos)
Shavarath, Battleground: Neutral (Outland and Acheron)
Xoriat, Madness: Farrealm

ETHEREAL
Thelanis: Feywild
Dolurrh: Shadowfell
Lamannia: Border Ether + Nature Spirits + Elementals + Primal Druid

ELEMENTAL
Fernia, Sea of Fire: Fire
Risia, Plain of Ice: Water
See Syrania: Air
See Khyber: Earth?
See Kythri: Elemental Chaos


In this context, "Dal Quor the Region of Dreams" seems identical with the 5e "Domains" within the Deep Fey and the Deep Shadow.
 

Mind of tempest

(he/him)advocate for 5e psionics
I am tinkering with the paraelementals as where the damage types are. For example, Air-Water is the Lightning-Thunder "storm" paraelemental.

FIRE
• Fire, Radiance
AIR
• Lightning, Thunder
WATER
• Cold, Weapon
EARTH
• Acid
FIRE

Remaining are: Force (Ethereal), Psychic (Soul), Poison, Necrotic
how is earth acid surely water being one of the most powerful solvents known should be the plane with acid damage?
The elemental movement of Tree/Wood equates the elemental substance of Air, in the sense of expanding and encompassing. For D&D I imagine the Plane of Air with massive floating islands made out of entangling roots and branches.

Additionally, the Feywild is a place of lush plantlife and could be understood as a kind of Tree plane.

Wood in the sense of combining all four elementals - soil, rain, oxygen, sunlight - makes the Material plane the Tree Plane.

Regarding the World Tree Yggdrasill, possibly it should be Ethereal with its three main roots reaching into Fey, Shadow, and perhaps Elemental.
wood is the element of growth in classical Chinese thought, they merged water and air and somehow ended up with metal being also perfectly electromagnetism probably by blind luck.

I find the para elemental planes boring as the options suck rather than having more cool elements
 

Anawaree appears in Manual of the Planes 3rd Ed.

It could be interesting she become a fey lady ruling a domain of delight, and she could give or trade "miracles of the modern technology" but these "machines" wouldn't be true technology but more magic item imagitating high-tech. Then if PCs wanted modern technology but the DM didn't want to break the power balance... and this "magitek" would be used mainly for civilian use.

The dreamscapes are very potentiall interesting for storytelling but there aren't XPs or material rewards.
 



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