• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The (new) Immortals Handbook Thread

Hey U_K! :)
Well first off the example was for a 133HD Elder God Angelic Super-Galaxian.

You should stat this beast and put it on the website. :cool:

I'm also wondering where this guy would fall on the Marvel power scale. (SH-Z perhaps?)

Your magic proposal makes sense to me.
 

log in or register to remove this ad

Hey Greybar mate! :)

Greybar said:
That's okay, I think I'm just out of my depth here.

Don't be silly mate, this is a new spell system entirely, we are all potentialy out of our depth. Maybe I just have a headstart because I created it. But I am sure, as with the CR system once people give it a try they will uncover the merits of it.

Greybar said:
I'll look forward to seeing the final product so I can comment more intelligently. It sounds like you have what I'm looking for covered.

Okay.

Greybar said:
p.s. I hope even 75th level clerics get to spend some time with the faithful, even if it's a brief vaca between episodes of saving the multiverse. :)

I doubt there are very many 75th-level (mortal) Clerics, so their mere presence on a world could cause ripples throughout the kosmos, attracting undue outside attention to that place.
 

historian said:

Hiya historian mate! :)

WOOHOO - I just picked up 4 numbers in the lottery. :D

historian said:
You should stat this beast and put it on the website. :cool:

I have it statted in the Bestiary preview. Its ridiculously powerful, just make sure you don't get caught by its Re-echoing Roar. ;)

historian said:
I'm also wondering where this guy would fall on the Marvel power scale. (SH-Z perhaps?)

Class 1000

Skyfathers (aka Greater Gods would be Shift-Z 500), Elder Gods Class 1000, Old Ones Class 3000 etc.

historian said:
Your magic proposal makes sense to me.

Thanks for the support. :)
 

Hey U_K! :)
WOOHOO - I just picked up 4 numbers in the lottery.

Start-up capital maybe? Actually, you should use any winnings to take a vacation . . . after the IH is done of course. ;)

I have it statted in the Bestiary preview. Its ridiculously powerful, just make sure you don't get caught by its Re-echoing Roar.

Excellent, I'm sure it is ridiculously powerful.

Class 1000

Skyfathers (aka Greater Gods would be Shift-Z 500), Elder Gods Class 1000, Old Ones Class 3000 etc.

Sweet. I thought I remembered you having Skyfathers at SH-Y previously? In any event, I think SH-Z makes more sense for Skyfathers based on the FASERIP/20 = CR formula.

Thanks for the support.

You're welcome.
 

historian said:

Hiya mate! :)

historian said:
Start-up capital maybe?

Well its only £75 (about 110 Euros/$140), but better than nothing. :)

historian said:
Actually, you should use any winnings to take a vacation

I don't know how far I would get on that.

historian said:
. . . after the IH is done of course. ;)

Naturally. :D

historian said:
Excellent, I'm sure it is ridiculously powerful.

Its tough, but the Seraphim are tougher. ;)

historian said:
Sweet. I thought I remembered you having Skyfathers at SH-Y previously?

I don't think so, although anythings possible.

historian said:
In any event, I think SH-Z makes more sense for Skyfathers based on the FASERIP/20 = CR formula.

Possibly. Puts Marvel Thor at Demigod level though, which is probably about right for the comics.
 

Upper_Krust said:
So you not only have to consider the physical repercussions of battles, but also the sociological repercussions of both your peers and your worshippers.

There have been many occasions whereby Thrin has had to circumvent the obvious (combat) to get the desired results. Or spend time maneouvering the opponent into a position where combat became an option.

Exactly - GM shouldn't prevent PCs murdering the NPC, just hit them with realistic repercussions. Eg Thrin could have killed Hiro Kinoshi easily, but that would have accomplished nothing - Arasaka has a million more junior execs eager to take his place. Keeping Kinoshi around meant that Thrin knew his enemy and was much better able to deal with the Arasaka threat, it also demonstrated adherence to the Cavalier Code of chivalry. Mind you, I expect if Thrin could have killed Saburo Arasaka, the BBEG, I expect he would have done so. In a quasi-feudal D&D setting, killing the enemy leader is often the best course of action; although holding them for ransom may be smarter if you're not worried about rescue attempts. Thrin has been ransomed back to his pantheon at least twice now.
 

So:

1. Chaotic PCs - let them murder the Duke's son, but show them the consequences. If they enjoy being hunted outlaws, fine.

2. Lawful PCs - let them enjoy the benefits of playing within the rules. Eg if they show chivalry to defeated enemies, enemies will do the same. D&D actually discourages chivalrous & Lawful behaviour through the alignment system, which deliberately dehumanises the 'evil' enemy. Use more human foes and don't make them Evil - Lawful Neutral is a great alignment for antagonists, I find.
 

Hey S'mon! :)

S'mon said:
Exactly - GM shouldn't prevent PCs murdering the NPC, just hit them with realistic repercussions. Eg Thrin could have killed Hiro Kinoshi easily, but that would have accomplished nothing - Arasaka has a million more junior execs eager to take his place. Keeping Kinoshi around meant that Thrin knew his enemy and was much better able to deal with the Arasaka threat, it also demonstrated adherence to the Cavalier Code of chivalry. Mind you, I expect if Thrin could have killed Saburo Arasaka, the BBEG, I expect he would have done so. In a quasi-feudal D&D setting, killing the enemy leader is often the best course of action; although holding them for ransom may be smarter if you're not worried about rescue attempts.

I think the 'trick' to high-level gaming (if indeed there is such a trick) is to be able to hurt the PCs without killing them. I mean players invest so much time in high/epic/immortal level characters that killing them is almost too much (unless they have deserved it of course).

So you want to set up as many facets as possible that you can hurt without killing the PC itself.

So you have things like: Wealth/Finances (including holdings, magic items), Servants/Cohorts, Reputation, Plans/Politics, as well as Worshippers and Responsibilities (Pantheon and Portfolio) for deities.

S'mon said:
Thrin has been ransomed back to his pantheon at least twice now.

Twice!?
 

Thrin got captured by Dispater in that anti-magic vault and ransomed back, his corpse was also ransomed back by Vanya after she'd killed him in the Thyatian imperial palace. I guess Hel agreeing to return Thrin's soul from Niflheim early in his career (after he'd been killed by Raistlin & failed his resurrection survival roll) doesn't really count.
 

Upper_Krust said:
So you have things like: Wealth/Finances (including holdings, magic items), Servants/Cohorts, Reputation, Plans/Politics, as well as Worshippers and Responsibilities (Pantheon and Portfolio) for deities.

I agree - all these are good targets to attack. :cool:

Craig didn't mention family & love interests, and I think that's right - if you constantly kidnap the PC's low-level girlfriend, the player will react by not forming any emotional relationship with low-level NPCs, and that harms the game. Kidnap his magic sword or his high-level cohort instead. :)

As Craig has said, the Worship POints system is brilliant for regulating PC deity behaviour, because their power literally waxes and wanes according to public opinion - if people think the PC is weak because he got beaten by the BBEG, he'll lose WPs and _become_ weak! Whereas heroic (or villainous) acts will gain WPs and thus make the PC stronger.
 

Into the Woods

Remove ads

Top