Tequila Sunrise
Adventurer
"What's with this New Math?" is a fairly common topic, so I'm posting an explanation and a contribution of my own to give inquisitive folks a hand.
The Explanation: The New Monster Math was introduced with the MM3, and is designed to make monsters [more] threatening. You can read WotC's new damage chart in the DMG errata pdf, which boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."
My Own Contribution: I find the single damage chart, and the second half of that advice frustratingly vague. So I spent a few hours to write damage charts for every monster role and caste and added it to my personal monster-making guide, Marvelous Monsters. (Attached below.)
MarMon has a few other useful tidbits, like a new role and caste, but other things in it are incomplete. You've been warned!
Updated 5 April, 2012: After play testing, I changed the mechanism by which elites and solos ignore hindering effects. This one is more satisfying for everyone at the table!
Updated 15 April, 2012: Added an up-to-date glossary of monster terminology. Added comments about the swarm and insubstantial keywords.
Updated 4 July, 2012: Added the 'Use or Lose' recharge variant, plus some more charts for fun!
Updated 14 July, 2012: Added stuff, reorganized document for convenience.
The Explanation: The New Monster Math was introduced with the MM3, and is designed to make monsters [more] threatening. You can read WotC's new damage chart in the DMG errata pdf, which boils down to "8 + level damage for standard monsters, 25% to 50% more for high damage attacks and upper caste monsters."
My Own Contribution: I find the single damage chart, and the second half of that advice frustratingly vague. So I spent a few hours to write damage charts for every monster role and caste and added it to my personal monster-making guide, Marvelous Monsters. (Attached below.)
MarMon has a few other useful tidbits, like a new role and caste, but other things in it are incomplete. You've been warned!
Updated 5 April, 2012: After play testing, I changed the mechanism by which elites and solos ignore hindering effects. This one is more satisfying for everyone at the table!
Updated 15 April, 2012: Added an up-to-date glossary of monster terminology. Added comments about the swarm and insubstantial keywords.
Updated 4 July, 2012: Added the 'Use or Lose' recharge variant, plus some more charts for fun!
Updated 14 July, 2012: Added stuff, reorganized document for convenience.
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