(Psi)SeveredHead
Adventurer
I believe most insubstantial creatures have only half the number of expected hit points. At least that's true for some of them.
The compendium has been wrong before. But, assuming that it is now the unofficial official ruling, the half damage on the majority of attacks with no guidelines on what amount of vulnerability to close and area attacks still makes them more than just your standard monster.
Yep, I seem to remember it's 2/3 for most. Several of the (newer) insubstantial monsters also have ways to get around the 'half damage', so it makes sense not to use exactly half hit points.Almost none have exactly half the hit points - many have an almost semi-random number between 2/3 and full hit points, though.
I see your point, but I think at best we can expect a typical party to have one PC (the controller) with an at-will close/area attack. Some parties may have more, but I don't think it's reasonable to assume so of a typical party.If a group doesn't have _any_ close/area attacks, maybe they should have considered that? Much like running into radiant resistant creatures when they're all radiant.
Great idea! HP reduction is the easiest, though tends to create grind. *sigh*Perhaps there should be something that describes weaknesses that would balance insubstantial or swarm keywords.
Ooh, let us know how it goes!My PCs are facing swarms (at least two) in an encounter next session (two weeks or so from now). I'll report on that. They don't have a controller or AoE striker, so I expect it won't be pretty.![]()
I have some confusion about this. Several instances (powers, items, creatures) use the same language: they don't draw an OA for moving into an enemy's square. Sometimes they even say that they don't draw an OA for moving out of the enemy's square. But they never (as far as I've seen) say that the power or ability in question protects you from OAs when leaving a square adjacent to an enemy with the same action. For example, the Zairtatil Swarm has Speed 8 and "can enter or move through an enemy's space without provoking opportunity attacks."Even if Swarms don't provoke for moving into a character's square, they still do for moving past a character - so they do provoke a fair amount of the time to move into an optimal square.
Can you post what you tested?I play tested a generic swarm today.