UngeheuerLich
Legend
That would be preferable.or....we get them to update the actual language to make that actual truth
That would be preferable.or....we get them to update the actual language to make that actual truth
This. And I'm going to put in my feedaback that they can just add the word "Spellcasting" before the words spell slot for sorcerer (and class lock Eldritch Blast).or....we get them to update the actual language to make that actual truth
Maybe the real problem is that the levels past 5 tend to be "bad" for non casters, so that you don't lose out on much by multiclassing? If martials classes were designed to have cooler and stronger features at higher levels, multiclassing would be far easier to balance.It comes down to this:
The first few levels of a class tend to be very "good", as that establishes the character and the class. Multiclassing allows a character to get these early levels (and the juicy abilities they bestow) multiple times. So multiclassing tends to favor optimizers.
Because of multiclassing's mere existence, it also puts a constraint on what can be offered to a 1st-2nd level class, as you add "too much" and its makes multi-classing even stronger.
So it puts a design constraint on the game, which some people do not like.
Pretty much. Meanwhile the casters get actively stronger class features as they level (spells being class features of course). Martials get few features ever that wouldn't be appropriate in the first five levels, and this only works when they compound so you can use the class features all at the same time for a multiplicative effect rather than a simple additive one.Maybe the real problem is that the levels past 5 tend to be "bad" for non casters, so that you don't lose out on much by multiclassing? If martials classes were designed to have cooler and stronger features at higher levels, multiclassing would be far easier to balance.
There are two potential mitigating circumstances.Year, even the good fighter subclass eventually gets 'the option you've already passed over twice' as a class feature.
Maybe the real problem is that the levels past 5 tend to be "bad" for non casters, so that you don't lose out on much by multiclassing? If martials classes were designed to have cooler and stronger features at higher levels, multiclassing would be far easier to balance.
Yeah, I find Treantmonk often makes dubious assumptions in his DPR analyses.The full Treantmonk Bladelock analysis video is out, and I have problems with it.
He assumes that Blade Pact lets you qualify for feats with "Proficiency with a martial weapon" requirements like GWM. I strongly disagree with this interpretation. Temporary spell granted proficiencies do not count for feat requirements.
His math assumes 100% uptime on Spirit Shroud. Between limited spell slots and the need to make Concentration checks from being in melee, that's an over optimistic assumption. Also it's bringing pre-revision material into a post-revision environment, which I strongly suspect a lot of DMs are going to put limits on.
His math assumes you will Eldritch Smith on every crit. This is literally impossible when you have as few spell slots as the Warlock and are already devoting at least one per combat to Spirit Shroud. This is particularly egregious.
With those three components removed the math looks very different from what he proposes. So before anyone cites his conclusion in forum posts or the survey forms, or accuses the devs of having no ability to balance their material, take all that into consideration. These numbers are not reliable.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.