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The offical ENWorld Doom 3 reaction thread.


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Awesome game. It's really tense almost the entire way through. The only sort of slow spot is towards the middle (before Delta labs, basically). Great fleshing out of the original Doom story, which is cool.

The fact that you can't hold the flashlight and a weapon at the same time, while it defies logic, never really bothered me. It added to the tension. Besides, if you press the flashlight button again after drawing it, it switches back to the last weapon you had. If it didn't do that, then it'd bother me.

As for the shotgun, it's pretty damn short range, but most of the areas you fight in are pretty cramped anyway, so it becomes a bit of a moot point. At any further ranges, I always used the machinegun, chaingun, or plasma gun.

It's nice to see that all the original monsters make a return visit, some changed more than others. The only ones I didn't spot are the Arachnotron and Spider Demon. But I could be wrong on that. Don't want to give anything away in regards to that. ;)
 

Tsyr said:
Shotgun is *too* short range, is my gripe. This has been getting worse in ID software games every since the days of DOOM. The shotgun has darn near become an ammo-limited melee weapon at this point.

That said, nothing takes out an imp like the shotgun.
Are you joking? In the first Quake, the shotgun (not the double-barrel shotgun) was a borderline sniper rifle. You could pick off enemies from very far away with it.
 

The quake 1 single-barrel shotgun was odd; truthfully, I think calling it a shotgun is a misnomer. It was more like just a rifle.

And borderline sniper rifle nothing. I did a lot of quake.c modding of that game, it WAS a sniper rifle, or at least, the basis therof in most cases.

That said, the double barrel shotgun holds up to my hypothesis, and so do the shotguns in the subsequent quake games.
 

Well, I just won Doom 3 after roughly three days of play, and I can safely say that I am completely satisfied with this game. I loved the way the storyline came together from watching video discs and reading/listening to the PDAs that are found throughout the game. After finishing the game and seeing the storyline in its entirety, I would rate Doom 3's storyline as being better than Half-Life's. Maybe later I'll try my luck at Nightmare difficulty and see how long I can survive. Oh, and I want to see somebody write up D&D stats for the Soul Cube. ;)

In the computer gaming industry, I'm betting that 2004 will be remembered as the faceoff between the two big FPS giants: Doom 3 and Half-Life 2.
 



Well been playing for a little while now, damn how I hate using a keyboard for this game! ;)

I tend to use the flashlight a good bit, and wish there was a weapon mount, the "F" key helps but...

Shotgun, damn it is disappointing - good thing I go for the head shots.

Terminals, check them all!
 


Dark Jezter said:
In the computer gaming industry, I'm betting that 2004 will be remembered as the faceoff between the two big FPS giants: Doom 3 and Half-Life 2.


I was going to say something about Halo 2 in there, but then I saw the word computer.

Glad everyone is loving this game so much so far though. I've decided to wait for the XBox version though so the wait kinda sucks but good to know it will be worth it.
 

Into the Woods

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