Amirad drops the torch, and moves calmly to engage the two undead with sword and axe.
[sblock=OOC]
Assuming he can engage both . . . or just the closest
Zombies tend not to be particularly surprising (they do automatically move last in initiative as well.)
As I don't feel like charging, moving to engage means no attacks for anyone in the engagement this roung.
[/sblock]
[sblock=Amirad the Gallant]
Short statistics:
Amirad the Gallant
AC: 0(-2), HP: 9/10,
Sling THAC0 17 (1d4+1/1d6+1)
Axe throwing THAC0 17 (1d6/1d4)
Axe, off-hand THAC0 21 (1d6/1d4)
Bastard sword, main hand THAC0 20 (1d8/1d12)
Two-handed bastard sword THAC0 20 (2d4/2d8)
Lay on Hands 2hp/day: 2
Other edges - immune to disease, +3 against surprise/ranged initiative, detect evil, protection from evil, cure disease 1/week
[/sblock]