The only one that can pass for human is the Drow?

Moon_Goddess

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So my player's have settled on their Characters for my new campaign.


We've got

Teifling Wizard
Dragonborn Cleric
Dragonborn Paladin
Drow Warlock
Minotaur Warlord




The only one in the group who can possibly pass for a human, has pointy ears, jet black skin and stark white hair. So any suggestions on how to take advantage of that against them?
 

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A tiefling might pass for human in torchlight with a heavy hood. It's interesting that their two likely facemen can't, though.

Dragonborn probably have a decent (though violent and unsubtle) reputation, unless some evil ones have sparked grudges among members of the local population. Maybe have a look at the Dragonborn Frenzy, Enlarged Dragon Breath and Brutal Teamwork (Martial Power or Compendium) feats as inspiration for things that evil dragonborn might have done.
 


So my player's have settled on their Characters for my new campaign.


We've got

Teifling Wizard
Dragonborn Cleric
Dragonborn Paladin
Drow Warlock
Minotaur Warlord




The only one in the group who can possibly pass for a human, has pointy ears, jet black skin and stark white hair. So any suggestions on how to take advantage of that against them?

Well, for one, it depends on your campaign setting. If it's possible for a xenophobic human nation/city-state IYC, perhaps have the PCs go to that nation/city-state in order to achieve a critical campaign/quest element.

For example, perhaps an Eberron group may have to go to the heart of Thrane. All of the PCs could be seen as "monsters" by the folk of Thrane, causing a lot of problems which outright combat wouldn't solve in the least.

You could make it an issue of height, too (which could work against human PCs, as well)—perhaps the PCs have to explore a halfling tomb or a kobold encampment. It's just the right size for the halflings or kobolds, but a bit of a cramped/tight fit for the PCs.

Then again, you could have an Evil group of adventurers with the same racial diversity as the PCs commit crimes in the area the PCs are traveling through (a mostly/purely Human area), with the PCs being mistaken for the criminals. The commonfolk may think a drow's a drow's a drow, and just make (poor) snap judgments on who the PCs are (and their guilt in the crimes their doubles committed).

That work?
 

Minotaur Warlord? That's actually pretty cool.

BTW, with proper application of cosmetics, the Drow could pass as human. All it takes is concealing the ear points, coloring the hair, and toning the skin so it's not so JET BLACK, but just normal black.

Also, the Wizard could just take Expanded SPellbook, and take 'Disguise Self' at 6th level for a utility.

As for taking advantage of the PCs:

They do something wrong, and get a bounty on their head. Concealing themselves amid a population should be a challenge.

Being in a city should be a problem. Not even a xenophobic/racially charged one, but just a normal human-populated city, they would stick out like sore thumbs. Might be the targets of pickpockets or scam artists. A city for Halflings or Dwarves might make them really feel out of water (although the minotaur might feel rather at home in a maze of tunnels).
 

One tip I do have:

Send them somewhere they actually kinda fit in. A rather rough port city, a mercenary camp/outpost, a dive bar on the wrong side of the tracks, a town of monsters/outcasts. Any place where the PCs can actually be "Just another face in the crowd".

This would be a nice change of pace, at least for a stop-over.
 

My original 4e PCs consisted of a human fighter, eladrin wizard, warforged cleric, dragonborn warlord and tiefling warlock.

One human, one kinda-elf, and a freak show. One an uber-rare freakshow.

I warned them not to be starting trouble; they'd be easy to ID in a crowd. :devil:

(In the 4e Realms game I played in, we had a dragonborn ranger, a drow paladin and a genasi swordmage (me). I was the closest to human, and I had flames for hair!)
 


Well, the minotaur has remembered DDI, and just switched to a Warden. Earth. So he's gonna be knocking all my monsters prone.

I've been teasing him that I'll make sure we get to level 4 before march 17th.

Knowing him, he'll probably change his mind again before Sunday
 

Well there's always the tiefling. But it depends. If it's a 4e tiefling, you're out of luck.

If it's a 2e/3e tiefling, they don't have that monolithic appearance with giant horns and huge tail. Pre-4e tieflings can have an awesome variety of expression (and origin) of their particular fiendish traits. Some of them it's blatantly obvious (goat-like lower legs for instance) but others it might be as subtle as glowing eyes, lack of a shadow or even one that moves a bit on its own, or a small pair or horns, odd skin tone, etc.
 

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