Melkantur
First Post
3.5 makes being prone a bumber.
I made a trip monkey, not fully a twink, but let's look at what's between him and a ridiculous opposed strength check.
(incidentally he's a dwarf, so an additional +4 stability bonus if ever counter-tripped)
Strength 16 to 18 at 8th level.
Feat: Improved Trip (costs 13 int for combat expertise).
Gauntlets of Ogre power, soon to be belt +4.
ok, now let's leave reality behind for a second and look at Tripper in a few levels with 3 expensive potions.
Strength 22, raging 26 (BBn rage).
Potion of Good Hope +2 MORALE bonus to ability checks.
Luckstone +1 LUCK bonus to ability checks.
Potion of Enlarge +2 size bonus to strength, (+4 size mod to trip)
Potion of Rage +2 Morale bonus to strength. (silly I know)
Level of Exotic Wpnmaster with SPiked chain (TRIP trick) +2
Pale Green Ioun stone +1 Competence bonus on ability checks.
Living Chain (MHB) +4.
ok here goes:
Str +10, morale +2, size +4, luck +1, feat +4, competence +1, Exotic WpnMstr +2, Living Chain +4= Grand Total +28 on straight (no BAB) opposed strength check!!
and this is reasonable without even a Belt +6 or a Ring of spell storing with a Righteous Might in it (+8 size to strength).
now being prone isn't the end of the world, but against an average stone giant +4 size, +8 strength, total +12, you'll trip him on a 5 or better regardless of his roll, and will succeed on a nat 1 if he rolls 16 or lower.
my dwarf tripped a stone giant at 7th level, not enlarged, with gaunts +2 and a heavy flail (no living chain, no exotic wpn master bonus, no good hope, no luck stone, no 'rage' spell).
then again, you can't trip a ghost
I made a trip monkey, not fully a twink, but let's look at what's between him and a ridiculous opposed strength check.
(incidentally he's a dwarf, so an additional +4 stability bonus if ever counter-tripped)
Strength 16 to 18 at 8th level.
Feat: Improved Trip (costs 13 int for combat expertise).
Gauntlets of Ogre power, soon to be belt +4.
ok, now let's leave reality behind for a second and look at Tripper in a few levels with 3 expensive potions.
Strength 22, raging 26 (BBn rage).
Potion of Good Hope +2 MORALE bonus to ability checks.
Luckstone +1 LUCK bonus to ability checks.
Potion of Enlarge +2 size bonus to strength, (+4 size mod to trip)
Potion of Rage +2 Morale bonus to strength. (silly I know)
Level of Exotic Wpnmaster with SPiked chain (TRIP trick) +2
Pale Green Ioun stone +1 Competence bonus on ability checks.
Living Chain (MHB) +4.
ok here goes:
Str +10, morale +2, size +4, luck +1, feat +4, competence +1, Exotic WpnMstr +2, Living Chain +4= Grand Total +28 on straight (no BAB) opposed strength check!!
and this is reasonable without even a Belt +6 or a Ring of spell storing with a Righteous Might in it (+8 size to strength).
now being prone isn't the end of the world, but against an average stone giant +4 size, +8 strength, total +12, you'll trip him on a 5 or better regardless of his roll, and will succeed on a nat 1 if he rolls 16 or lower.
my dwarf tripped a stone giant at 7th level, not enlarged, with gaunts +2 and a heavy flail (no living chain, no exotic wpn master bonus, no good hope, no luck stone, no 'rage' spell).
then again, you can't trip a ghost

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