Henry
Autoexreginated
Interestingly enough, I don't think fads go any faster or slower thanks to the internet, although many people will tell you the case. Now, music singles, and subvariations within a fad will take place faster, but the general fad itself will not burn out quicker, in my estimation.
Figure that most fads will die out in approximately 2 to 3 years; for example, "boy bands" such as N*Sync and Backstreet Boys, and icons such as Brittney Spears were supremely hot back from fall of 1999 to late 2001; now, while still selling extremely well, they do not get nearly the media coverage they once did. Pokemon CCG, attaining quite lofty heights in 1998 to 2000, dropped off dramatically in 2001.
D&D hit its greatest popularity from 1981 to 1984, according to most after-market reports WotC released from TSR at the period; after 1984, the stench of evil slowly lifted off of D&D, and the faddishness began to wane. Though I have no figures, there was bound to be a slight resurgence of D&D about 1988 to 1989; but, it was the release of Vampire in 1991 that brought the beginnings of the Goth/Grunge fads of the early 90's. (I entertwine them because it seemed that the same players of Vampire and other White Wolf products also frequently listened to Nirvana and other leaders of the Grunge movement.)
Now, two years have passed in d20, and it seems that d20, while attaining a lot of steam, seems to be slowing down. Other than D&D, there has been no other breakaway RPG product that has filled gamers with anticipation and energy.
I often find one thing about fads; when pundits and newscasters start talking about a certain fad, that fad is probably already on its way out the door, simply because said pundits are so late catching up to current trends.
Figure that most fads will die out in approximately 2 to 3 years; for example, "boy bands" such as N*Sync and Backstreet Boys, and icons such as Brittney Spears were supremely hot back from fall of 1999 to late 2001; now, while still selling extremely well, they do not get nearly the media coverage they once did. Pokemon CCG, attaining quite lofty heights in 1998 to 2000, dropped off dramatically in 2001.
D&D hit its greatest popularity from 1981 to 1984, according to most after-market reports WotC released from TSR at the period; after 1984, the stench of evil slowly lifted off of D&D, and the faddishness began to wane. Though I have no figures, there was bound to be a slight resurgence of D&D about 1988 to 1989; but, it was the release of Vampire in 1991 that brought the beginnings of the Goth/Grunge fads of the early 90's. (I entertwine them because it seemed that the same players of Vampire and other White Wolf products also frequently listened to Nirvana and other leaders of the Grunge movement.)
Now, two years have passed in d20, and it seems that d20, while attaining a lot of steam, seems to be slowing down. Other than D&D, there has been no other breakaway RPG product that has filled gamers with anticipation and energy.
I often find one thing about fads; when pundits and newscasters start talking about a certain fad, that fad is probably already on its way out the door, simply because said pundits are so late catching up to current trends.