The Power of 19


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KarinsDad said:
Is anyone else out there running a PC with a 19 first level stat? How about a 20?
No, but I did end up going with
15, 15, 13, 13 ,12, 8
before racial modifiers for a lot of the same reasons you went with your stat allocation.
 

Well our game is only having 3 players, so we're playing with one each of 13-18 (unless you can roll better on 3d6 reroll 1s and 2s, one try) and I extrapolated the encounter target XP totals to a 3 person group. For example, the Heathen adventure is 5th level. 5th level encounters require 1000XP. With 3 people, level 7 is 900XP and level 8 is 1050, so we're going L8 for the adventure.

KD>I just recall the 2 of us going at it over 4E a lot in the leadup phase :)
 

Saeviomagy said:
No, but I did end up going with
15, 15, 13, 13 ,12, 8
before racial modifiers for a lot of the same reasons you went with your stat allocation.

Cool.

My wife once did a 3E character 35 point buy with 14 14 14 14 14 13 (or very close to that). Similar to yours, she got more stats for the points.

However in 4E, it will probably mean that combat for your PC might take a bit longer and might be a bit more challenging. But, I find it refreshing that somebody did this instead of "16 before racial modifiers primary" like most everyone else.
 

KarinsDad said:
Cool.

My wife once did a 3E character 35 point buy with 14 14 14 14 14 13 (or very close to that). Similar to yours, she got more stats for the points.

However in 4E, it will probably mean that combat for your PC might take a bit longer and might be a bit more challenging. But, I find it refreshing that somebody did this instead of "16 before racial modifiers primary" like most everyone else.

Agreed.

I think there's some real value in spreading your stats around more than many people do. Many heroes from fiction and myth are more "well-rounded" than your average min-maxed D&D character.

Consider a character like Aragorn from The Lord of the Rings. Yes, he's long-lived, but basically human for all that. Class would seem easy, but I'd say he's probably a ranger with some judicious warlord multiclassing. That's a character who needs: above average strength, good dexterity, good constitution, decent (or good) intelligence, high wisdom, and high charisma.

Now, fortunately, as a Dúnedain (and 85 years of age), Aragorn is probably 12th level in D&D terms, so he's gotten to raise 2 of his stats by 3, and the other 4 by 1 (or 1 by 3, 2 by 2, and 3 by 1).

Conan, Fafhrd, the Grey Mouser, and countless others are also more well-rounded than most D&D characters.
 

Im running a Eladrin Wizard/Warlord with Str 14 Con 10 Dex 10 Int 18 Wis 16 Cha 10

Attacks from range with spells then springs into melee if he is needed, usually after casting an extended duration spell and teleports out if he gets into trouble has the same AC as a plate and shield guy when he wears leather and has shield spell :)

talk about controlling the battlefield

in a party of 1 fighter 1 ranger 1 cleric 1 rogue on a quest to join the pieces of a warforged character together

I will probably put my points into int and one other stat either wis and str or chr (until its 13)
 

Elven Archer-Rangers are another class that can benefit from pumping the main stat (Dex) to 20. They only really need Wisdom as a back-up, and Constitution is desirable, but not necessary.

While I have seen a fair number of [Dex: 18 Wis: 16 Con: 14 Str: 13] combinations, [Dex: 20 Wis: 16 Con: 11] and [Dex: 20 Wis:14 Con: 14] are both quite viable builds.
 

KarinsDad said:
Cool.

My wife once did a 3E character 35 point buy with 14 14 14 14 14 13 (or very close to that). Similar to yours, she got more stats for the points.

However in 4E, it will probably mean that combat for your PC might take a bit longer and might be a bit more challenging. But, I find it refreshing that somebody did this instead of "16 before racial modifiers primary" like most everyone else.

As a rogue, I don't see losing 1 off my dex as being that big a difference. I've lost 1 point of ac, hit and damage on my primary attack form for half of my career.

To get that back, I'd need to give up either:
(str)
1 point of hit and damage on OAs AND 1 point off athletics (great for ignoring bad terrain and staying mobile) AND access to a number of feats (like hide armor)

or

(wis)
1 point on my will save AND 1 point off my perception skill (which is important for a rogue who wants to roll initiative during the surprise round)

or

(con)
2 hitpoints and a healing surge

or

(cha)
1 point of damage off of some rogue powers, 1 point off the effect of some rogue powers, 1 point off of my AC vs OAs, 1 point off of intimidate (which can potentially immediately put multiple bloodied foes out of a fight), 1 point off of bluff (which can either get me an OA, or get me the hell out of a bad fight)

And that's just the combat stuff. I consider it a fine exchange.

It's interesting to go backwards through the editions. I once rolled a 2e character who had 14, 14, 14, 14, 10, 10. He was awful because you invariably needed 15 in a stat to get any kind of meaningful bonus.
 

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