Neonchameleon
Legend
Yes, of course. He literally put "bad guys". He didn't call them Stormtroopers. He didn't give them face concealing helmets. He didn't have any lore on the Empire and what it wanted and what they were fighting in service of (the Conference Room scene being one of the best infodumps in cinematic history). He didn't have them do things like burning Luke's farmhouse to the ground and leaving the charred skeletons of his adopted parents. None of that showed that the Stormtroopers were bad guys. None of that could in any way be considered lore. None of it did a single thing to show that the Stormtroopers were the bad guys.He literally put bad guys. No lore, no nothing.
There is a rule of thumb in storytelling "Show, don't tell". Statements like "Lawful Evil" are the literal opposite of that. If you have actual bad guys then their alignment is redundant. If you don't have actual bad guys then saying "Lawful Evil" won't show how they are evil.
Darth Vader gets surprisingly little in the first movie. They don't need deep motivations - they are the footsoldiers, on the other hand, of a complex organisation which is shown to have multiple factions but a common overriding ideology.Again, in D&D language LE. That you agree or not changes nothing. They are generic bad guys. No deep motivations or sentiments were put into their creation. Nothing compared to Darth Vader.
Did you watch Attack of the Clones? They were force grown and thrown into combat when they were a decade old.Did you watch the Clone Wars? They are anything but children.
Child slave soldiers. "Lawful good".
WoD was best used for reading on the throne. And I can't off the top of my head think of any generic bad guys with such content-free motivation as "Lawful Neutral" in the whole of the World of Darkness except possibly the Black Spiral Dancers.WoD was one of.the most popular and yet, assumed a lot foe wise. Much was in the hands of the story tellers and much was hidden in the lore you had to read. And generic bad guys were just that, generic bad guys. At least, D&D and it's two words (letters when you reduce it further for notations) gives us a basic hint how such and such generic bad guys will act depending on those two little words/letters.
The long and the short of things is that if you've done enough worldbuilding then you don't need nine point alignment and if you haven't then it won't substitute for having an actual motivation.