Neonchameleon
Legend
That there are far far better ways you could use two words to be inspiring than just two single words from two lists of three. It's a puny tool that leads to poor characterisation and weak worldbuilding at best. And that's not when it's being actively bad.What's wrong with fluff produced by using CG as a guide to roleplaying my character? What's wrong with the fluff produced as the DM by using alignment as a starting point for how I run NPCs and monsters that aren't important enough to warrant detailed write-ups?
You mean the minority that use it?So what. Ignore the clutter and move on. It's not clutter for the majority of us that use it.
In the sense that pissing in the corner of an alley is better than pissing in the middle of the road, yes. I'd really rather you use the toilet.Would it help to move it to the bottom?
It has to be in the monster manual. And you don't have to "invent" alignment.It also has to be in the monster stat blocks so we can continue to use it for monsters without having to invent alignment for every monster we play with.
I don't have to stop reading. It's just an annoyance that meaningfully makes things worse for myself and IME the majority of others.In 30+ years of play with hundreds of players, not all of which liked alignment, not one of them was so upset by alignment that they had to stop reading when they got to it. Your personal issues with alignment are your own and have no business impacting the rest of us.
It's not a dealbreaker - just something that makes things worse. It makes bad fluff and worse mechanics.
By having a list of alignments. So you can look it up. Indeed having lists of alignments make it easier for you to know which alignment each monster is.How does one chapter in a book help me to know what alignment each monster is?
A majority of players, from memory up to and including E. Gary Gygax, the creator of the system find little enough benefit from alignment that they stopped using it.A minority of players have enough problems with alignment that they stopped using it. An EXTREME minority of you are so distraught by two words that you go to pieces and have to stop reading. You don't design a game around such an extreme minority of players.
Some people have no problem with alignment and kept using it - but I am trying to think of one single other tabletop RPG that's not an explicit retroclone that uses D&D style nine point alignment. This is because it's not actually useful and is mostly there thanks to historical accident.
An EXTREME minority of players find it actively beneficial and want it in statblocks. Right now the game is being designed round you and those in your tiny minority. The stat block should not be designed round you and your tiny minority.
I believe this to be your entire MO on the subject of alignment.You keep saying that as if repetition can somehow alter reality and make it true.