In any case, I'm not sure I like how in 5.5 the power of some common healing spells are almost doubled. How do people think this will affect things? I get that combat healing was often ineffective, but this seems like a lot. One houserule I was considering at one point, was that instead of doubling the dice like 5.5 did, some healing spells would let the PCs to burn hit dice for additional healing (one die per spell slot level.) This would achieve similar effect of increasing the spell potency, but would limit how much one person could benefit from it.