As I used to play my 4E Warlord: "Pull yourself together man!"This post makes me imagine a fantasy Gen. Patton slapping PCs back to positive HP.
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As I used to play my 4E Warlord: "Pull yourself together man!"This post makes me imagine a fantasy Gen. Patton slapping PCs back to positive HP.
...Yes. That's literally what I said. You are thinking of and as a character.Yes, I disagree.
To roleplay, I posit you must be thinking of (your) character. Do this, roleplay the result, and the story will - or should - take care of itself.
To think of character IS to think of story. It doesn't have to be thinking of plot, which is what I explicitly said. It's still a story whether or not there's a plot. Plenty of stories have no plot at all!And here you seem to agree with me: thinking of character is what matters.
I preferred "You can't give up now; we need you!"As I used to play my 4E Warlord: "Pull yourself together man!"
this is just another way of not letting me play the character i actually wanted to play.
uh, genuinely, which quoted sentiment? it doesn't seem like it would be mine due to character milling being the opposite of what i was desiring. (the 'identical legacy' being used to create the illusion of preserving a short lived species)
Yes but the rules as written using the general guidelines lead to an easy game. The DM can of course dial up the difficulty. 1e was pretty hard at least at low levels playing as the game presented itself. No dial necessary. Now at higher levels, that may not have been true all the time.IMO, a game is what you make it. It is very easy to make 5e hard if you want to play that way.
Well it's an old horse to beat but what is the CHARACTER doing when he expends a surge or HD while resting vs just sitting there and not expending a surge? See in both cases, if that much time passed, the character would rest period. It would always benefit somewhat. It is not a CHARACTER decision. It is a PLAYER decision. When PLAYERS make decisions outside the CHARACTER, it's not the style of play I like. I like actor stance not pawn stance.I don't understand this. Hit points are some sort of abstract indicator of a character's staying power in combat. How is it ridiculous, from the point of view of verisimilitude, to be able to recover X amount rather than Y amount by drawing on one's heroic resolve?
I mean, suppose that, in AD&D, you divided every PC's hit points by 3, but created a mechanic that allowed a PC to recover their hp to full by resting, provided they're not at negative hp. This would make individual combats more dangerous. And would change the pacing of recovery slightly. But how would it make the game less verisimilitudinous?
And that's all 4e healing surges are - hit points gated behind a recovery mechanic.
Everything is a player decision. Using HD is not unfitting for characters actions and intentions though, its just an abstraction to ... well, rest. Eat something, relax for a minute, do some first aid, cleaning and bandaging open wounds, maybe a power nap etc.Well it's an old horse to beat but what is the CHARACTER doing when he expends a surge or HD while resting vs just sitting there and not expending a surge? See in both cases, if that much time passed, the character would rest period. It would always benefit somewhat. It is not a CHARACTER decision. It is a PLAYER decision. When PLAYERS make decisions outside the CHARACTER, it's not the style of play I like. I like actor stance not pawn stance.
This is why I use "healing kit dependency" optional rule, so using hit dice represent applying first aid, an actual character action. And when you're out of HD, it just means your body has taken such a beating that it has no capacity to recover anymore.Well it's an old horse to beat but what is the CHARACTER doing when he expends a surge or HD while resting vs just sitting there and not expending a surge? See in both cases, if that much time passed, the character would rest period. It would always benefit somewhat. It is not a CHARACTER decision. It is a PLAYER decision. When PLAYERS make decisions outside the CHARACTER, it's not the style of play I like. I like actor stance not pawn stance.
Yes but if I do EXACTLY the same thing but in case 1 I expend a surge and in case 2 I do not then the end result will be different.This is why I use "healing kit dependency" optional rule, so using hit dice represent applying first aid, an actual character action. And when you're out of HD, it just means your body has taken such a beating that it has no capacity to recover anymore.