Crimson Longinus
Legend
"could just succeed by spending a resource."It was for FrogReaver:
Bolded the issue part.
"could just succeed by spending a resource."It was for FrogReaver:
You can. But then it becomes something supernatural and prenatural. And that's fine, but then you no longer can use it to represent mundane characters.Neither is mana. Unless you write the story to include that as a thing. So why can't you write that into the narrative?
But in D&D land they do.But spell slots are not a thing! No person on this earth has ever had a spell slot. So now what?
So, here is a rule for starvation in 5e D&D:
A character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion. A normal day of eating resets the count of days without food to zero.
So a character knows exactly how long they can go without eating, and exactly what the consequence will be, and can pace their rations around that knowledge.
How is that "diegetic" in a way the example that I gave is not?
Spending a spell slot is spending a resource."could just succeed by spending a resource."
Bolded the issue part.
And so why is the "plot point" not the same.I mean it is more prefect knowledge than there would be in real life, but represents hardier characters being able to withstand the effects of starvation longer, which seems something the characters could assume.
Hit points, and spell slots, aren't edge cases in D&D.You drag some peculiar edge case that could be seen as mildly similar if you squint really hard, and compare it to a big blatant thing that is front and centre in another game and you think it is some sort of a gotcha. It isn't.
Yes it is. And the character knows that.Spending a spell slot is spending a resource.
Its not really "spending." You're suffering them, often in a manner that is quite out of your control.Sucking up an exhaustion level is spending a resource.
Losing hp is spending a resource - which is how I know that I can survive, for sure, the shot from that Orc archer with bow at the ready, if (i) I know they're an ordinary Orc and (ii) I know I have 20 hp remaining of my hp tally.
I'm not seeing how the "plot point" raises a distinctive issue.
Do characters normally know what their ability scores are digetically in universe? The players might be blasé and do it but people aren’t exactly going around saying things like ‘I’ve got a 14 Con, what have you got?’So, here is a rule for starvation in 5e D&D:
A character can go without food for a number of days equal to 3 + his or her Constitution modifier (minimum 1). At the end of each day beyond that limit, a character automatically suffers one level of exhaustion. A normal day of eating resets the count of days without food to zero.
So a character knows exactly how long they can go without eating, and exactly what the consequence will be, and can pace their rations around that knowledge.
How is that "diegetic" in a way the example that I gave is not?
I don't see why they couldn't, to an extent. Figuring out your max press is just a matter of math and having a method to weigh things. Some sort of test to determine intelligence could be made (even if such things tend to be inaccurate).Do characters normally know what their ability scores are digetically in universe? The players might be blasé and do it but people aren’t exactly going around saying things like ‘I’ve got a 14 Con, what have you got?’
Why not? I could attach an automated blood pressure cuff & o2 monitor to report my current blood pressure & blood oxygen levels right now. There are almost certainly folks on this forum who could do similar & add blood glucose levels. Bathroom scales are so common that adding things like weight is easy while many of those scales will also report things like body fat/muscle mass & more. Add in various fitness bands for real time heart rate monitoring & such for quite the list of numerical statistics of our bodies without even involving a doctor, specialized scan, labtest, or blood draw/donation.Do characters normally know what their ability scores are digetically in universe? The players might be blasé and do it but people aren’t exactly going around saying things like ‘I’ve got a 14 Con, what have you got?’
I'm responding to posters who think that spending spell slots is "diegetic", that accumulating exhaustion levels is "diegetic", that losing levels to energy drain is "diegetic", but that a system in which a player can spend a point to secure success over an obstacle rated no more highly than their relevant ability is "metagame".Do characters normally know what their ability scores are digetically in universe? The players might be blasé and do it but people aren’t exactly going around saying things like ‘I’ve got a 14 Con, what have you got?’