D&D (2024) The Problem with Healing Powercreep


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And people can disagree with those preferences and critique points you publicly put forth concerning them.

Unless you'd prefer if we just shouted that it's just your preference or opinion at you forever.
Well, the vast majority of discussion points here in my view, from all sides, is a dressed up version of exactly that. We're all just talking about what we like and don't like.
 


Why do we need to?

2 immediately implies the default assumption and has a justification written in the book.
I don't know if you do. But @TwoSix is asserting that 2) is a subset of a grouping where the players make justifications. Thus if players aren't making the justifications then it's not a subset of that grouping...
 


And people can disagree with those preferences
2 year olds disagree about preferences. "Chocolate is better, no vanilla".
and critique points you publicly put forth concerning them.
No issue there. I can respond to those critiques though, right?
Unless you'd prefer if we just shouted that it's just your preference or opinion at you forever.
Sounds rather childish when you realize the same thing could be done about any one's preferences, no?
 

We're talking about it instead of just telling people it's just an opinion or preference to cut off discussion and declare victory.
How can you declare victory if it's a preference?

The problem with discussing preference is that it's almost impossible to not come off as saying you're right and others are wrong from the perspective of those who disagree with your preference. And the longer it goes on, the more calcified the preference becomes in rhetoric. I know that happens to me.
 

I don't know if you do. But @TwoSix is asserting that 2) is a subset of a grouping where the players make justifications. Thus if players aren't making the justifications then it's not a subset of that grouping...
That wasn't what I was saying.

All character-known resources are player-controlled resources. Not all player-controlled resources are character-known. (A subset.)

All resources will require some connection between the mechanical layer and the narrative layer. Sometimes, the game provides a default assumption for how the mechanic is resolved into the narration (a wizard casts fireball). Other times, the player must provide the narration as to how the character views the activation (a fighter with Action Surge).

Reskinning allows for the establishment of a default assumption if none is present, OR to break a default assumption into a player-authored one if desired.
 

That wasn't what I was saying.
I'll go with not what you intended to say :)
All character-known resources are player-controlled resources. Not all player-controlled resources are character-known. (A subset.)
I agree here. But those aren't my 1) and 2), which is what you explicitly replied to me about. So I guess you can understand my confusion.
All resources will require some connection between the mechanical layer and the narrative layer. Sometimes, the game provides a default assumption for how the mechanic is resolved into the narration (a wizard casts fireball). Other times, the player must provide the narration as to how the character views the activation (a fighter with Action Surge).
Agreed here. I'm saying these things (fireball and action surge as examples) are completely different sets, no overlap.

Action Surge is very much an ability the player has to provide justification for (meta as I've called it). Fireball is not.
Reskinning allows for the establishment of a default assumption if none is present, OR to break a default assumption into a player-authored one if desired.
Okay I follow you. Still not sure what 'reskinning' has to do with using the ability in the moment and the immediate fictional justifications of doing so. It seems an unnecessary and misleading point to bring up as any reskinning would have been done way back at the start of the game, not when the ability is being used.
 

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