The Reconquista: Part I (Shadows over Istivin)

Latalya

“I would also want to visit the dear Marchioness to find out what these weird questions are meant to achieve. Maybe it would be wise, If I accompanied you then, Mavic. If we could make a quick stop at one of the taverns we come by, then I could even combine this visit with what I have said before. Later, I also have business in the West Citadel, with Marshall Karri Velthundle, but that can wait a little while, I believe.”
 

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"Morley, Thank you for joining me. I trust the gods will help us meet up later? They always seem to get us together one way or another."

"Morley who shall we visit 1st? Your place or my high 'society'?

OOC: I will be offline Friday & the weekend. Can we do the "society of the vigil" 1st?
 

Morley Human Ranger

Ranger Rick said:
"Morley, Thank you for joining me. I trust the gods will help us meet up later? They always seem to get us together one way or another."

"Morley who shall we visit 1st? Your place or my high 'society'?

OOC: I will be offline Friday & the weekend. Can we do the "society of the vigil" 1st?

"Lead on George, I fear the trail I follow is cold at best. Besides I am intriged by what you have to said about your 'society'."
 

Morley Human Ranger

"I expect we should find a stable before we venture too far. I don't think we want to leave our horses on the street in the neighborhood where your 'friends' are to be found. Perhaps at the 'The Fiddling Viceroy'?"
 

Scotley said:
"I expect we should find a stable before we venture too far. I don't think we want to leave our horses on the street in the neighborhood where your 'friends' are to be found. Perhaps at the 'The Fiddling Viceroy'?"
OOC: I'll handle Morley and George's excursion first. As I want to keep things moving I will cover as much story as possible. This might mean that I post some actions for you. If this bothers you, or if you want to go back and make changes after the fact, just let me know. I'm just trying to keep things moving. FYI, the East Citadel is marked as #4 on the Sterich map, the Old Livery is #15.

Luckily you remember that the Old Livery is located just across the road of the East Citadel, next to Brink's Gate. Leaving your companions behind in Gate square you gather your possessions and head east along High street.

Within a few minutes you arrive at the enormous wood and stone edifice of the Old Livery. Set in the wall next to the entrace is the beautifully decorated marble Fountain of Horses(PICTURE), buit by the wealthy Earl Brunod over a hundred years ago. It reminds you of all the wealth which has flowed through this city over the centuries. Stablehands are already busy leading the horses to the fountain for their daily cleaning, or stand in the water next to their charges brushing them down.

This Old Livery looks as if it has been here for an age, with new structures added every few years. Doors 30 feet wide and 18 feet high lead into the main stables which stretch out hundreds of feet in front of you.

As you dismount, a short Paynim man wearing the flowing green and brown tunic of his homeland comes out to greet you. He introduces himself as Zarreff the proprietor of the Stable and brags about his business, telling you that your horses should be easy to take care of, considering customers have stabled pegasi, griffons and even a roc here once! He assures you that they will be well treated, and calls over a stableboy to tend to your mounts. Zarreff excuses himself and runs off to yell at one of his employees, his speach thick with Baklunish curses and epithets.

You follow the stableboy into the main building, and are led to two private, adjoining stables. You marvel at the sheer size of this structure. Its ceiling is a good sixty feet above you and there must be hundreds if not thousands of individual stalls for the horses here. After being satisfied that your horses will be well cared for, you walk through the stables and out the other side, and find yourself in the shadows of East Citadel.

OOC: East citadel is home to the Sterich Army, mainly composed of halberdiers. The gentlemen you are looking for is Captain Grant Ren, a half-elf.
 
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Morley Human Ranger

Morley thanks Zarreff for his fine service. "My old horse may never be willing to venture into the wild again after a few days of such splendor. Indeed it makes me wish I were a Druid, so we could check in here for a few days of pampering." He grins at George, "lets be off before Beau decides to stay as well." Morley looks over the splended fountain as they enter and finds himself staring at the impressive East Citadel. How could such places have slipped my mind for so long?
 

Comment for earlier "Excellent idea Morley, we should unburden ourselves of these beasts of burden. Mavic, you can find your mount at the Old Livery near Brink's Gate. I recommend all of you to store your mounts there."

George lets the stable hand know that the mount is borrowed from one of Mavic's cohorts.

After leaving the livery he looks to the East Citadel. "Morley, I agree, how did we forget about this place. However, looking at the brightside isn't life grand how certain things fall into place. There is the building we seek. I guess we might as well walk across the street. Morley, have you ever heard of a Captain Grant Ren? That is who we need to see."

Walking up to the Citadel's front door, I address the guard, "Col. Anarion (retired) is here to see Capt. Ren....what, you want to know the purpose? My business is private and for his eyes only." George winks and says softly, "not that you won't overhear later. Please tell him it is about being Vigil in protecting Sterich."
 
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Morley Human Ranger

Morley stands by playing the strong silent type while his companion does his thing. Thinking to himself and stiffling a grin--Since when is George a Colonel?
 

Scotley said:
Morley stands by playing the strong silent type while his companion does his thing. Thinking to himself and stiffling a grin--Since when is George a Colonel?

OOC: Episode 5 & 6 the ones we have not written yet. :) I also lose a great giant killer of a weapon. That is why I have a lousy MW rapier.
 

Ranger Rick said:
OOC: Episode 5 & 6 the ones we have not written yet. :) I also lose a great giant killer of a weapon. That is why I have a lousy MW rapier.

OOC: Oh I see it is sort of like star wars where the later stuff comes first. ;) Don't knock the Rapier, those extra crits really add up.
 

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