I've modified the
reincarnate spell, partly based in part on input from another thread
here. I've switched the spell back to Necromancy (transmutation makes no sense, really) and added it to Wizard's spell list, reduced the material component cost of the spell, added At Higher Levels clause(s), and modified the tables (assigning percentages to races is a... pain).
So, thoughts?
Reincarnate
5th-level necromancy (druid, wizard)
Casting Time: 1 hour
Range: Touch
Components: V, S, M (rare oils and unguents worth at least 500 gp, which the spell consumes)
Duration: Instantaneous
You touch a dead humanoid or a piece of a dead humanoid. Provided that the creature has been dead no longer than 10 days, the spell forms a new adult body for it and then calls the soul to enter that body. If the target’s soul isn’t free or willing to do so, the spell fails.
The magic fashions a new body for the creature to inhabit, which likely causes the creature’s race to change. The DM rolls a d100 and consults one the following tables, depending on the spellcaster’s character class to determine what form the creature takes when restored to life, or the DM chooses a form.
The reincarnated creature recalls its former life and experiences. Upon returning, the creature has two options: i) It retains the capabilities it had in its original form, except it exchanges its original race for the new one (if applicable) and changes its racial traits accordingly; or ii) It returns as a completely new character of the same level (determine ability scores, class, and other features as for a new character).
If a creature returns as a beast or plant (in the druid version of the spell), use the statistics provided in the MM, but determine Intelligence, Wisdom and Charisma normally (either by rolling, or by using point buy method with 13 points available). The creature is now considered awakened beast or plant. Replace hit points, skill and saving throw proficiencies with those granted by the class(es). At the DM's option, the beast or plant form could be considered an enchantment/curse that can be broken by a quest or some other method.
At Higher Levels: When you cast this spell at 7th level or higher, the length of time the creature can be dead for the spell to work increases to 100 years (material component requirement increases to 1,000 gp), or 200 years when cast at 9th level (with material component of 20,000 gp).
In addition, when you cast the spell at 6th level, you can influence the result of the d1000 roll by your spellcasting ability modifier as percentage. This increases to twice your spellcasting ability modifier if you cast the spell at 7th level, and three times your spellcasting ability modifier when cast as an 8th level spell. If you cast this spell at 9th level, you can choose the new body for the creature.
Example: A druid with Wisdom score of 20 (+5 modifier) casts
reincarnate as a 6th-level spell, and rolls 73 on the Druid table (orc), he could influence the result by ±5, allowing him to choose the new form from those listed in the range of 68–78 (lizardfolk, orc, tortle).
DRUID | | | WIZARD |
d100 Roll | Race | d100 Roll | Race |
01–05 | Bugbear | 01–05 | Bugbear |
06–07 | Dwarf, hill | 06–08 | Dwarf, hill |
08–09 | Dwarf, mountain | 09–11 | Dwarf, mountain |
10 | Dwarf, duergar | 12–13 | Dwarf, duergar |
11–16 | Dragonborn | 14–18 | Dragonborn |
17–18 | Elf, high | 19–20 | Elf, high |
19–20 | Elf, wood | 21–22 | Elf, wood |
21–22 | Elf, aquatic | 23–24 | Elf, aquatic |
23 | Elf, drow | 25–26 | Elf, drow |
24–28 | Firbolg | 27–31 | Firbolg |
29–30 | Gnome, rock | 32–33 | Gnome, rock |
31–32 | Gnome, forest | 34–35 | Gnome, forest |
33 | Gnome, svirfneblin | 36–37 | Gnome, svirfneblin |
34–38 | Goblin | 38–42 | Goblin |
39–43 | Goliath | 43–47 | Goliath |
44–45 | Halfling, lightfoot | 48–49 | Halfling, lightfoot |
46–47 | Halfling, stout | 50–51 | Halfling, stout |
48–49 | Halfling, tallfellow | 52–53 | Halfling, tallfellow |
50–54 | Hobgoblin | 54–58 | Hobgoblin |
55–60 | Human | 59–65 | Human |
61–65 | Kobold | 66–70 | Kobold |
66–70 | Lizardfolk | 71–75 | Lizardfolk |
71–75 | Orc | 76–80 | Orc |
76–80 | Tortle | 81–85 | Tabaxi |
81 | Ape | 86–90 | Tortle |
82 | Awakened Shrub | 91–95 | Triton |
83 | Baboon | 96–00 | Other/DM’s choice |
84 | Black Bear | | |
85 | Blood Hawk | | |
86 | Boar | | |
87 | Deer | | |
88 | Eagle | | |
89 | Giant Badger | | |
90 | Giant Rat | | |
91 | Giant Weasel | | |
92 | Goat | | |
93 | Hyena | | |
94 | Jackal | | |
95 | Mastiff | | |
96 | Panther | | |
97 | Pony | | |
98 | Vulture | | |
99 | Wolf | | |
00 | Other/DM’s choice | | |