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The Rerisen Tower(DM: Iron Sky, Judge: ScorpiusRisk)


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Mewness

First Post
"Reload!" shouts Livia, taking another shot at the largest zombie. The arrow embeds itself deeply in the creature's chest.

[sblock=actions]Standard: biting swarm vs. hulk 1d20+9=26 1d12+7=19 hit for 19, hulk and adjacent enemies take -2 to attack until EoNT.

Edit: 22 damage rather, because of Paint the Bullseye.

2 x Minor: craftsmen Y19 and Y21 reload.[/sblock]
[sblock=ministats]Livia Female Human Seeker 3
Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:16, Fort:13, Reflex:16, Will:17
HP: 35/35, Bloodied:17, Surge Value:8, Surges left: 4/8
Action Points: 1
Powers:
Biting Swarm
Elemental Spirits
Grappling Spirits
Agile Recovery

Inevitable Shot
Encaging Spirits
Possessing Spirits
Escaping Shot
Second Wind
Rebounding Greatbow

Swarming Bats

Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

Conditions: none

Full sheet: Livia[/sblock]
 
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H.M.Gimlord

Explorer
Eithal moves forward and readies her axe, and as she does, she signals one fo the Craftsmen to take a pot shot at one of the undead creatures, she fears is getting too close to the palisades. The shot flies wide, but she hopes it at least slows the fell creature's progress.

[sblock=Actions]Move: to M18
Standard: Ready Strength of Stone against the first creature to move within range.[sblock=Strength of Stone Roll]Target: First creature to come into range
Attack: 1d20+9=22 vs. AC for 1d12+6=17 damage
Effect: On hit, Eithal gains 4 thp[/sblock]

Minor: Order Craftsman at Y21 to let fly targeting the RRD at J27
Attack: 1d20+4-2=8 vs. AC Miss!
[/sblock]
 

Luinnar

First Post
Get ready my friends, the forces of chaos draw near! Kaz shouts.

[sblock=actions]
Standard/Minor/Minor:Kaz and the two craftsmen near him are readying an action to charge anything that comes in range. If it is a minion and is killed, but not destroyed, the next person will charge at it until it is destroyed.

Kaz Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)[/sblock]
 


pacdidj

First Post
"Keep those shots coming mates! Reload already!," Yimayngurr shouts back at the craftsmen in the tower as he swaps out the longbow for his trusted longspear and hurls it at the hulking zombie. The throw veers wide though, and the half-orc swears under his breath, cursing his "wombat's luck".

[sblock="Yimayngurr actions and stats"]Minor: Craftsman AA13 reloads

Minor: Craftsman Z14 reloads

Standard: :ranged:Fading Strike vs. Hulk = miss

[sblock=statblock]Yimayngurr Male Half-Orc Hunter Ranger 2
PC:Yimayngurr (pacdidj) - L4W Wiki
Initiative: +7, Passive Perception: 18, Passive Insight: 13, Senses: Low-light Vision
AC:18, Fort:16, Reflex:16, Will:13
HP:32/32, Bloodied:16, Surge Value:8, Surges left:3/6
Action Points: 1, Second Wind: unused
:bmelee:Hungry Longspear +1: +8 vs AC 1d10+5 dmg
:branged:Throw Hungry Longspear +1: +8 vs AC 1d10+7 dmg
Powers: Fading Strike, Marauder's Rush, Precise Assault, Furious Assault, Sure Shot, Begin the Hunt, Hungry Longspear
Conditions:[/sblock][/sblock]
 

Iron Sky

Procedurally Generated
The dead press up against the palisade as some of them start pulling apart the planted stakes and others try futilely to climb over it. One manages to decapitate itself on a stake, while the Hulk impales itself and goes limp... for now.

However, more wander out of the woods and some of the swirling ravens over the woods begin to dive towards the tower. Several of the dead look gashed by Livia's traps and there's less dead in this wave than the last.

[sblock=Trap Attacks]Trap attacks: 1d6=6 attacks. 1d20+5 vs Reflex=23, 23, 23, 12, 21, 20. Hits on Rerisen Dead 10, Rerisen Hulk 2 for 1d8+3=9 damage, Rerisen Archer 1, Rerisen Dead 13, Rerisen Beast 1 for 1d8+3=7 damage, miss on Rerisen Archer 2.[/sblock]

[sblock=Enemy Actions]Rerisen Dead 1: Slam: 21 AC vs Palisade, hit for 5 damage.
Rerisen Dead 3: Attempt to climb the palisade: 20 Athletics, success. Palisade attack: Crit, dead for good.
Rerisen Dead 4: Charge. Slam(-2 marked): 17 AC vs Palisade, hit for 5 damage.
Rerisen Dead 5: Slam: 21 AC vs Palisade, hit for 5 damage.
Rerisen Dead 6: Charge. Slam: 24 AC vs Palisade, hit for 5 damage.
Rerisen Dead 7: Charge. Slam: 13 AC vs Palisade, miss.
Rerisen Dead 8: Attempt to climb the cliff and palisade: 9 Athletics, fail.
Rerisen Dead 9: Attempt to climb the cliff and palisade: 9 Athletics, fail.
Rerisen Dead 10: Rerise: Fail.
Rerisen Dead 13: Rerise: Fail.

Rerisen Hulk 1: Attempt to climb palisade: 8 Athletics, fail. 2nd Attempt: 15 Athleics, success. Palisade attack vs Hulk: 21 Fort, hit, 8 damage, down.

Rerisen Archer 1: Rerise: Fail.[/sblock]

[sblock=Combatants]Rerisen Dead 1: G6
Rerisen Dead 4: I14, marked(Fredrock)
Rerisen Dead 5: G18
Rerisen Dead 6: J24
Rerisen Dead 7: J25
Rerisen Dead 8: J27
Rerisen Dead 9: J30
Rerisen Dead 11: A11
Rerisen Dead 12: A17
Rerisen Dead 14: A27
Rerisen Dead: Minion, AC 14, Ref 12. MBA: +6 vs AC, 5 damage and push 1.
Rerisen Dead destroyed: 4

Rerisen Hulk 1: H16, 46 damage taken, "dead"
Rerisen Hulk 2: A7, 9 damage taken
Rerisen Hulk: 36 max hp, AC 15, Ref 11, Will 12, Vulnerable 5 Radiant. MBA: +6 vs AC, 2d6+3 damage and push 2.

Rerisen Beast 1: A31, 7 damage taken
Rerisen Beast: 28 max hp, AC 14, 11 Will, MBA: +6 vs AC, 1d4+2 damage.

Rerisen Archer 2
: A25
Rerisen Dead: Minion, AC 14, Ref 14, MBA: +6 vs AC, 3 damage.
Rerisen Archers destroyed: 1

Rerisen Raven Swarm 1: B20, 10 squares up
Rerisen Raven Swarm: 34 max hp, AC 16, Reflex 14, Swarm, Vulnerable 5 Burst/Blast, Winged Pestilence: Aura 1 - any creature that ends its turn in the aura takes 5 necrotic damage. MBA: +7 vs AC, 1d4+4 damage +1d4 necrotic damage.
Swarm: Swarms take 1/2 damage from ranged and melee attacks. They are vulnerable 5 to Burst and Blast attacks.


Livia
: Y17
Yimanyngurr: O9
Eithal: M18
Kaz: P27
Fedrock: L17

Craftsman 1: Y19
Craftsman 2: AA13
Craftsman 3: Y21
Craftsman 4: Z24
Craftsman 5: Z14
Craftsman 6: M6
Craftsman 7: M11
Craftsman 8: M17
Craftsman 9: N24
Craftsman 10: N29
Craftsman: Minion, AC 15, Fort 12, Ref 13, Will 10, speed 4. Longspear(Craftsmen 6-10 only): Reach 2, +4 vs AC, 4 damage. Crossbow(Craftsmen 1-5 only): Range 15/30, +4 vs AC, 4 damage. Shortspear(all): +4 vs AC, 3 damage.

Master Mason: Q18
38 max hp, AC 15, Fort 14, Ref 12, Will 12, speed 6. Mallet: +7 vs AC, 1d8+3 damage.

Captain Cale: O18
43 max hp, AC 19, Fort 16, Ref 15, Wil 15, speed 5. All allies gain +1 to hit and +3 to damage when they spend an action point while Cale is concious.
[sblock=Cale's attacks]Viper's Strike(MBA): +10 vs AC, 19-20 crit range, 1d12+1 damage (crit 1d12+13) and the enemy provokes and OA from an ally if it shifts.
Paint the Bulls-Eye(RBA, Longbow): +8 vs AC, range 20/40, 1d10 damage and all allies get +3 to damage rolls against the target until the end of Cale's next turn.
Vengeance is Mine: immediate reaction, when hit by an enemy melee attack, +10 vs AC, 1d12+8 damage and an ally can move their speed and make a melee basic attack against the target.
No Gambit is Wasted: immediate reaction, when an ally misses all targets with an encounter or daily attack, attack one adjacent targeted enemy, +10 vs AC, 2d12+4 damage and the ally's power is not wasted.[/sblock]
[/sblock]

[sblock=Special rules for this fight]As a minor action, you may let one of the Craftsmen, the Master Mason, or Captain Cale take a standard action. They may take move and minor actions as well each round if you convert additional minor actions to "fuel" them.

As before, if an adjacent craftsman is hit, you may take the damage instead as a free action. Alternatively, if you are hit, you may make an adjacent craftsman take the hit instead.[/sblock]

[sblock=Terrain]*Any terrain with rocks is difficult terrain. You can ignore it by making DC 15 Acrobatics checks to keep your balance as you run across the rocks. Fail the Acrobatics check and you are knocked prone. You can, of course, use Athletics to jump over difficult terrain as always.

*The palisades fill all the squares they are in and will make attacks against anything that tries to climb over them.
[/sblock]
 

Attachments

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Luinnar

First Post
Be ready to drive them back! Kaz shouts.

[sblock=actions]
*same as last round*

Standard/Minor/Minor:Kaz and the two craftsmen near him are readying an action to charge anything that comes in range. If it is a minion and is killed, but not destroyed, the next person will charge at it until it is destroyed.

Kaz Basic Attack Executioner's Axe +3 vs AC, 1d12+1 damage (+1d12 on crit)[/sblock]
 

Mewness

First Post
Livia calls for another reload, and fires at the swarm.

[sblock=actions]Standard: grappling spirits on swarm. 1d20+9=16 1d12+7=16 is a hit for 8, swarm is slowed and can't shift for a turn.

Minor x 2: order Z24 and Y21 to reload. (All the crossbow guys are now loaded.)[/sblock]
[sblock=ministats]Livia Female Human Seeker 3
Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal
AC:16, Fort:13, Reflex:16, Will:17
HP: 35/35, Bloodied:17, Surge Value:8, Surges left: 4/8
Action Points: 1
Powers:
Biting Swarm
Elemental Spirits
Grappling Spirits
Agile Recovery

Inevitable Shot
Encaging Spirits
Possessing Spirits
Escaping Shot
Second Wind
Rebounding Greatbow

Swarming Bats

Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn.

Conditions: none

Full sheet: Livia[/sblock]
 

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