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The Risen Goddess (Updated 3.10.08)

87—The Memory Charm, part IV


The Second Life

Born of a refined but common mother, Taran and Thelbar were again brothers. Again, Thelbar was the elder, and in many ways the strength of their previous lives was imparted into this new one. Taran took up the adventurer’s sword, and Thelbar excelled in magic (although he would never again attain the heights of his former life—the knowledge of the Balancer had become the jealously guarded secrets of Isk’s new premier wizards—Thelbar’s former apprentices.

They were born into the wild North—an area separated from the Ishlokain Empire by a mountain range, and from Isenthal (by now the great Southern power) by a vast distance of small city-states, barren plains and impassable forest expanses. The North was a dynamic and unforgiving place—populated by rampaging monsters, aggressive orcish and goblinoid clans and few civilized communities.

In this life, as in the last, they rose to great personal power, playing at politics among the small human settlements, and through their efforts were able to tame a small section of this land and establish a kingdom there. Rethmiir was its name, and while it was humble by the standards of the Isenthanian South, it possessed the hallmarks of the brother’s hands: Rethmiir was aggressive and militant, and desired expansion above all. The other Northern human settlements were eventually absorbed, either through diplomacy or war, depending on the pride and tenacity of their rulers.

Thelbar fell in love with the daughter of one of his most bitter political rivals at this time, and eventually married her. The beautiful lass proved more than his equal in matters of statescraft, and bore him two children—twins, a boy and a girl. These twins seemed destined to follow in their father’s footsteps, and had a magical quality about them that was evident from birth. Their uncle Taran was disappointed, however, as neither of them were the sorts of rough-and-ready children he might have enjoyed playing with.

As Rethmiir was established and its most pressing enemies quelled, the brothers were reunited with an old friend. Kyreel again joined with them, like the brothers continuing on where he had left off in his former life, as a paladin to Ishlok. As he had in the past, Kyreel arrived with a mission—in this case, he was interested in the machinations of an aggressive band of giants discovered in the deep earth beneath the Northern realm. Fearing for their fledgling kingdom’s safety, the brothers set out with Kyreel to punish and destroy these giants. They learned that the creatures were allied with a large network of drow living within the deeps beneath the North. Pressing onwards (and downwards), the three adventurers eventually confronted the manifestation of the demon-goddess Lolth herself. In the ensuing battle, Kyreel was the only member of the three that proved resistant to her magics, and Lolth’s avatar was destroyed, banishing her from Isk.

As would prove to be her practice, Ishlok responded to Lolth’s divine intrusion by sending mortal worshippers into the face of a goddess’ wrath. No doubt, many failed, but as of yet, these three Rethmiirians had never done so.


Kor’En Eamor and its Champions

Indianichus Silverleaf was an Isenthanian scholar specializing in Dwarven Lore, and it was in Isenthal that he first learned of the existence of a great Dwarven Delve believed lost to time. He used his contacts to gather the funding for an exploration, and convinced (among others) a stout cleric of Moradin, young scion of the well-respected Bluebeard Clan, to join him. They plumbed the depths of the First Home, and after finally defeating a balor and its demonic allies who wished to draw the place into the Abyss, Alvodar was seated as its king, and the First Home was joyfully resettled.

Kor’En Eamor was within the mountain ranges between the Empire of Ishlok and the Rethmiirian North, and what began as a diplomatic envoy soon blossomed into an adventuring friendship. Alvodar joined Taran and Thelbar for a time, as did Indianichus.

Indy, in particular, proved very helpful in assisting Taran on a foray into the very place between lives—the realm visited by Iskian souls as they awaited their rebirth. In that strange and mystical place, Taran and Indianichus were able to secure the soul of Galathonriel—a silver dragon that had found a strange half-life as the animus within a bane weapon. Taran’s weapon, as it happened. Once back within the mortal realm, Indianichus and Taran used an artifact to create a new body for Galathonriel. What had been an intelligent sword was revealed in his full grandeur, and the Silver Dragon was taken as the state symbol. Galathonriel himself became a staunch ally and close friend to Taran, helping him administer his Kingdom, and acting as a powerful visual reminder of the young King’s personal power.

Alvodar returned to his Kingdom, and Indianichus to his studies. Kyreel had taken a position overseeing Rethmiir’s diplomatic corps, and so Taran and Thelbar were often left to adventure alone. Their adventures took them out into the wider multiverse, and ignorant of their former lives, they re-made many of the same enemies, smiting demons and devils in their home planes, and finding tutelage or allies amongst the great powers of the planes.

At this time, Taran discovered an unsettling truth—he and his brother had believed themselves commoners, but in fact, they were descended from the line Tar-Ilou. The name “Tar-Ilou” is an Ishlokain phrase than literally translates into “Goddess’ Hand,” and was none other than the family of the former imperial line! While it was widely believed that the Tar-Ilou line had been wiped out in a murderous coup, Taran soon began to claim that one true Tar-Ilou heir survived the massacre—his mother. Taran’s gaze wandered to the East—to Ishlok, and to the empire that he came to believe should be his.


War

As the cruelest histories are often unknown and unexamined, it becomes an axiom of life that the greatest mistakes are made to be made again. Against the anvil of Kor-En Eamor, the Ishlokians crushed Taran’s army, ended his dreams, robbed him of his dignity and sent him back into the pasoun with a message for his goddess: “not in our world”.
 

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88—Hard Choices

Taran is thankful that he awakens alone—he is too proud to cry in front of the people that he believes need to see him as strong, competent and confident. He mourns for Galathonriel, for his followers, for all those who have time and again placed themselves within his care only to face eventual terror and death. He weeps for his own self-image, shattered by a night of True Dreaming.

Gathering himself, he reaches for his bedside flask, then thinks again, and splashes his face with water, instead. He uses stealth to reach Thelbar’s chambers unseen, and asks his brother, “Is it true?”

Thelbar is more composed than Taran, but no less haunted. The mage looks as if he is panicking somewhere deep beneath the surface. They compare their dreams, perhaps looking for inaccuracies or some discrepancy that might suggest a falsehood—but there are none.

-----

That morning, the brothers Tar-Ilou admit Elgin Trezler, and Taran asks to be atoned. Elgin casts the spell, and then the three adventurers discuss their response to Moradin’s ultimatum.

“But are we overreaching again?” Taran wants to know. “What we’ve done in the past—every life we’ve lived—is dare too much. The stakes get raised, and we bull forward until we find the conflict that we can’t win, and then what?”

Elgin Trezler nods sagely. “Wisdom is learned through hardship,” he offers. “And this is no longer a matter of personal ambition, but a divinely-sanctioned role we play. By the workings of our gods we have been given this choice to make, and I don’t believe that we would be here if our powers did not trust us with this responsibility.”

“You’re wrong, Elgin,” Taran says darkly. “We’re only here because we’re the a-sholes the other a-sholes can’t kill.”

“Elgin speaks the truth, Taran,” Thelbar says. “And I’m not sure that I agree with your sense of desperation. Ishlok is like no other, and the pasoun places her followers beyond the grasp of these jealous gods, despite their threats.”

“So the religious guys have their souls covered. Great. But what about our responsibility to their mortal lives?” Taran persists. “Who is looking out for their here-and-now? If it is to be war, and it seems like war is inevitable, people will suffer, and we may be the cause.”

“Ceredain suffers as well,” Elgin points out. “And the pasoun is meaningless if it is not offered freely.”

“Alvodar was a friend,” Thebar muses. “We know that now.”

“Well, religion be damned,” Taran says. “We don’t leave friends behind.”

“No we do not,” Thelbar agrees. “And what would Ishlok have of us right now, were she to speak?”

Taran scowls. “She would say to hell with Moradin and his bullying.” Taran is pacing. “She would say, ‘I left this up to you because I know you’re stupid enough to tell that bearded bastard what we think of his ‘justice’.” Taran looks at his friends and smirks darkly. “We’re stupid, stupid, stupid. But we’re going to spit in his eye.”

The three men ponder this statement in silence for several moments. Then Thelbar leans back and says, “Well, I guess we won’t be hiring any dwarves to help build New Ithor.”

Taran snorts. “Aw hell, we’ve already got a city full of evil elves—why not build it with evil dwarves?”

-----

Veldegan is silent for a long time after the brothers Tar-Ilou and Elgin Trezler announce their decision to offer the pasoun to Ceredain. Finally, he says, “Your goddess’ faith in her mortal servants is misplaced. This is an infamous thing you do.” He regards the trio sternly, his face set into a mask of cold detachment. “So be it,” he says. And with that, Veldegan disappears.

“Huh,” Taran says. “I thought for sure we were going to have to pound on that dwarf.”

-----

The three adventurers return to Kor’En Eamor, and discern the location of a bit of Fearless ‘Fernal’s body—a gobbet of dried flesh apparently overlooked by the gnolls who made a meal of the rest of him. Returning to Storm’s Rise, Elgin prepares the ritual for true resurrection, and receives an enthusiastic new convert to the pasoun. ‘Fernal was godless, and as such, had no patron power to vouchsafe for his otherworldly existence. Dying in Kor’En Eamor, where no soul can escape, was a blessing in disguise for the ambitious tiefling—for it spared him from the Baatezu that harvest unclaimed souls in Faerun’s afterlife.

‘Fernal thanks his saviors somewhat bewilderedly, and learns that Merkatha is the companion responsible for his return to life. Elgin tells ‘Fernal that he may express his gratitude to her in person—the Champions of the Risen Goddess teleport their newly-reborn charge to her side in Myth Ithor, and leave them both with another stern admonishment to stay away from the Great Delve.

-----

“Okay,” Taran sighs. The group sits in their accustomed spot in Storms Rise’s unnamed inn. “First up is Ceredain . . . and Alvodar. We need to get the dwarf’s phylactery if were to have any chance of talking sense into the evil bastard, and to do that we have to stand face-to-face with the goddess. Then, we have a mini-pantheon of enemy faiths lining up against us and encouraging their worshippers to act against us. In response to this organization, our pantheon has . . . well, us.”

“I suspect we will prove to be more than our enemies have bargained for,” Thelbar says without a trace of boastfulness.

“We are not alone in this cause,” Elgin reminds the brothers. “And there is also a genuine threat from Obuld and his orcish horde that may demand our efforts. Let that not be forgotten.”

“Well, I don’t know if I’m so worried about that,” Taran says.

“Gorquen has agreed to see to this task,” Thelbar adds. “She will determine which of our foes to the North require her intervention, if in fact any do.”

“Hey, Gorquen’s boyfriend is no slouch either,” Taran continues, “plus she has Khuumar with her . . . and he’s a bad man. But in a good way . . . good meaning on our side, of course, ‘cause he’s probably not, you know, Elgin good.” Taran smiles at the priest. “They’ll manhandle this Obuld, I think. He picked the wrong damn region to invade. He shoulda gone West.”

“I would like to also add the cult of Iiam here in Faerun to our list of enemies,” Thelbar says. “While Iiam is a child of Ishlok, and of our pantheon, we should expect nothing but sabotage from him. No doubt he is already working closely with our enemies.”

“And finally, there’s Isk.” Taran says quietly. “Someday, I’d really like to find out what happened to Isk.”

------

Merkatha is growing furious with ‘Fernal. The teifling rogue has been expressing his eagerness to return to the cursed Delve.

“It is our adventure, Merkatha, and we should see it through to its end.”

“You already did, dumb f-ck,” Merkatha says.

“Now, Merkatha. That is just a mean thing to say.” Fernal is drinking from Thelbar’s wine reserve, leaving sloppy IOUs for each bottle he takes. Two days past, Elgin Trezler honored his promise to Merkatha and returned ‘Fernal to life. The rogue has since spent most of this time drunk. “Drow frighten me,” he says, “present company excluded, and I should like to get back into the adventuring life.”

‘Fernal regales his companion with promises that upon their return to the Delve they will immediately go after the mind-flayers for whom Merkatha reserves the best and deepest portion of her formidable hatred. With the prospect of revenge dangled before her like a proverbial carrot before the mule, Merkatha slowly comes to see the “other side of the coin,” as ‘Fernal puts it.

“There is monetary gain to be had, which is grand; and then there is glory, which is greater still,” he says. “But revenge, ah . . . revenge is the best treasure of all . . . and you have so many of those hoards to loot, my dear.”
 
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(contact) said:
88—Hard Choices
Two days past, Elgin Trezler honored his promise to Merkatha and returned ‘Fernal to life. The rogue has since spent most of this time drunk.

“There is monetary gain to be had, which is grand; and then there is glory, which is greater still,” he says. “But revenge, ah . . . revenge is the best treasure of all . . . and you have so many of those hoards to loot, my dear.”

I love this guy. Now that Lucius is a semi-PC, 'Fernal gets the award of Best NPC.

-z
 


Zaruthustran said:
I love this guy. Now that Lucius is a semi-PC, 'Fernal gets the award of Best NPC.

-z

PC. Sorry. :)

Since 'Fernal and Merkatha are back in the saddle every Friday night, you may very well see a Great Delve II story hour sometime this fall.
 

89—Ceredain Death-Caller, Mother of Entropy, Cursed of Moradin and Least In His Favor.

A mad goddess only semi-aware of anything beyond her own torment; Ceredain’s agonies breed physical terrors and hauntings, and slowly pollute the souls of all who manage to survive within her realm; the weak are slain, and the strong corrupted, but none emerged unscathed. Ceredain is bound within Kor’En Eamor, but she is Kor’En Eamor, and within this self-absorbed and barren womb, no life may take seed. In fact, the natural process of life—birth, aging, death—is subverted altogether. Creatures within the Delve may kill, but they may not create. They do not age, and even time itself seems to have no true dominion here. After all, forever is all that is left when there is no tomorrow.

-----

To mortal eyes, Ceredain appears to be a gigantic spirit or shade—faintly luminescent, but radiating a foul light that obscures where it should illuminate. She is found where Merkatha indicated she might be—at the statue of Hepis' father, King Adwawn, in Kor’En Eamor’s top level. The statue is likewise oversized, a monument intended to preserve for eternity a sense of the grandeur and majesty of the dwarven throne. Ceredain whirls around this stonework like a night-mist, caressing the statue, and weeping to herself in an ancient dwarven tongue; a wretched mumbling, unintelligible yet unspeakably terrifying.

When the Champions of the Risen Goddess first gain sight of her, Taran is instantly struck senseless by the sheer terror radiating off of the dead goddess in waves. His objective intellectual knowledge that he has never encountered a greater personification for all of humanity’s deepest fears does not prepare his unreasoning self for the raw shock of confronting her. While Elgin and Thelbar stand fast, perhaps protected by the mental disciplines demanded by their professions, Taran makes an unintelligible noise deep in his throat, and turns to flee.

Thelbar holds his brother fast, binding him with an enchantment as the Death-Caller regards the three mortals who have come to pay her a visit. She peers at them from behind the statue, hiding there like a playful child, and her beautiful face shows at first an expression of beatific bliss, which shifts instantly to one of terror and rage before disregarding the mortals altogether, and returning to her examination of the statue.

Elgin and Thelbar look at one another quizzically. Thelbar shrugs and motions the priest forward.

“Ceredain, first among the dwarven gods and mother to the race,” Elgin Trezler booms in his most stately voice. “We have come to you in the name of Palatin Eremath, Lathander of the Dawn, and the Free Gods of the Ermathan Pantheon. As anointed representatives of these immortals, we bring you true knowledge of self; liberation from your curse in the form of the divinepasoun. Will you hear our plea?”

Thelbar and Elgin fidget nervously as the moment lengthens without a reply. Then, caressing the statue, Ceredain groans in either pleasure or pain and her eyes roll back in her head. The sound is low and penetrating—felt as much through vibrations in the dwarven-cut stone as it is heard by the ear. As she moans, a thin black smoke begins to emerge from beneath the etheric dress of the writhing goddess. This smoke slowly detaches from her, coalescing into three distinct humanoid shapes—each one four times as tall as a man and utterly without light or depth—holes in the vision rather than things that can be seen.

The three creatures outstretch long arms of nothingness and drift toward the two men—but Elgin Trezler does not wait for the inevitable result. “These are undead,” he shouts, “beware!” Elgin invokes a quickened divine favor, and as he grows to half of the creatures’ size, he attempts to drive them away by calling upon Lathander’s Dawn.

In the presence of Ceredain Deathcaller, even the might of Lathander is suspect. The anti-things turn their intention toward Elgin—they have no visible means of sight, yet their gaze is as clearly felt as if they had struck him with a lance of pure cold. Elgin’s brow furrows, and he clutches the space between his eyes and collapses to the ground, dead.

Thelbar enters into a time stop, and emerges instantly next to the body of Elgin Trezler, protected by a stoneskin spell. From the spot he just left, a prismatic spray cascades toward the nightwalkers, banishing one from the Delve instantly. The two others are lashed with the electrical band of the spray, and even as the bright colors fade, a low thrumming and *whomp* fill the air, as the undead anti-things are struck first with a sonic-substitued chain lightning, and then a sonic fireball. A second nightwalker falls, and Thelbar smiles with a grim satisfaction.

The remaining creature brings both of its long, whiplike arms to bear on the mage, buffeting him backward, and nearly breaking ribs despite Thelbar’s stoneskin. The foul grave-chill of the thing seeps into Thelbar’s skin, and he feels faint for a moment, before composing himself. He strikes the remaining monstrosity with a sonic-substituted cone of cold, and as it is blown into thin wisps, Thelbar pulls his portable hole over Elgin’s corpse and dashes to Taran’s side, where he teleports the two of them to the Delve’s portal to Isk without risking even a parting glance at Ceredain.

-----

Thelbar regards the barren waste that was once his home-world through the Iskian gate while he waits for Taran to recover from his fear. He had meant perhaps to flee out into Isk, but now, facing the truth of what it was, and what it has become, he finds that he cannot bring himself to set foot in the place. It is too . . . sacred, perhaps. Or simply no longer bearable. Thelbar observes his own reluctance coolly, analytically; systematically categorizing his responses and slowly subjecting his larger self to the iron rule of his mind. Absorbed in his reverie, he does not notice that Taran has moved to stand by his side, and joins his brother in looking out into the last world that they failed.

“You know, we could go back to Ratik and kill Ishlokians until we felt better.” Taran laughs, but he is not joking.

“No, our business is here,” Thelbar says curtly.

Taran’s eyes narrow as he watches his brother for some trace of . . . something. Thelbar, however, is not in a giving mood. He impassively kneels over the body of Elgin Trezler and prepares to cast a true resurrection from a scroll. While his initiation into the priestly arts is barely better than that of an acolyte, his personal knowledge of spellcraft is unrivalled, and he is confident that he can cast even the most complex divine spell if given enough time.

And so he does. There, just within the border of Kor’En Eamor, within feet of the killing sands that represented the end of his last life’s hopes, Thelbar, three feet away from safety, invokes the greatest life-giving magic known to mortal man within the womb of a dead goddess.

And Ceredain does not appreciate the gesture.

Stone shatters, and even as Elgin’s eyes flutter open, a piercing screech of rage and accusation flies through the Delve, carried on a strong wind that knocks Thelbar back toward the Iskian gate, and nearly upends Taran as well. In the center of the chamber, a massive black obelisk shoves its way up from the floor—shattering the paving stones and rising all the way to the ceiling. Reflected within the high-gloss surface of the stone, the heroes can see themselves as well as the face of Ceredain Death-Caller—fully awakened now and regarding the blaspheming mortals who would dare disrespect her here within the one place where she is still remembered--her self.

“I’m holding for spell,” Taran stammers to Thelbar as he regards the horrific sight.

Thelbar’s face pulls down in to a frown, and he sends a disintegrate beam at the obelisk. But, predictably, his ray has no effect, and Thelbar shouts, “run!”

Taran takes his brother in one large hand, Elgin in the other, and activates a teleport spell stored in an enchanted mantle he wears over his armor. The trio appear just outside of the Faerunian gate, and run out into the mountain air, casting worried backward glances over their shoulders.

Elgin Trezler, struck by inspiration, discerns the location of the one person that he believes can penetrate Ceredain’s blind rage and self-absorption. As Elgin explains what he has learned, Thelbar is able to open a gate into the plane of Concordant Opposition; within seconds of fleeing Kor’En Eamor, the party is standing before the one dwarf who might be able to save it. Forge-fires crackle and spit warmly against their skin—but the three adventurers fled the Realms before the chill mountain air could even cause it to blush.
 

Allow me to be the first to say this this rocks harder than any Jack Black movie ever made or yet to be made.

Question: why did the RG'ers have to teleport through the gate to Ishlok instead of just walking through?
 

Joshua Randall said:
Allow me to be the first to say this this rocks harder than any Jack Black movie ever made or yet to be made.

Question: why did the RG'ers have to teleport through the gate to Ishlok instead of just walking through?
Because you can't teleport across planar boundaries.

--Seule
 

Joshua Randall said:
Question: why did the RG'ers have to teleport through the gate to Ishlok instead of just walking through?

You mean Isk? They didn't actually enter Isk this adventure. Because the teleport spell doesn't allow extra-planar travel, and Kor'En Eamor is its own demi-plane/being, they can teleport to the permanent gates leading out into Faerun, or Isk, or the Moon Lands, what have you. So one step away from one of Kor'En Eamor's gates was the safest place Thelbar could think to flee to.

And if you're going to be chased through a gate by a pissed off goddess, Isk seemed like less of a risk for innocent lives to be lost than Faerun.
 

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