And you should. If you want to argue about the cleric, do it from the core perspective. Otherwise one that does not have that book can not argue with you, understand your point of view or simply constest it.
Unless you believe I am lying about the list of Gods presented for Tasha's Twilight Cleric, I don't see the point you are trying to make. I provided you with the information I was working from, cited my source, and even if you personally do not have the book, not only would I likely be called out by others but the various wiki's and digital tools can be checked to show that, for example, Helm does have the Twilight Domain in 5e and that Arvoreen does not.
So, actually, someone without the book still could discuss the facts, because this information is easily found online and anyone who is debating me on a digital forum has access to the internet.
Well, they are quite ok from the PHB and DMG. It does say that when you build your pantheon, you should have only one god of each domain. Ease of use? Ease of building? Ease for the players? Who cares? One is more than enough and if you are not happy with that, homebrew time!
And this "one deity per domain" is... fairly immediately destroyed simply by the PHB lists. Let us take the generic setting of the Forgotten Realms. Even not counting the racial pantheons (which do count) we have: Five gods of Nature, Three gods of Tempest, Eight Gods of Knowledge, Four gods of War, Seven gods of Trickery, Eight gods of Life, Six gods of Death and four Gods of Light.
Now, sure, one deity per domain is "enough" but we aren't speaking about "enough" we are speaking about if a god can have more than one domain (they can) and whether or not the list in the PHB is exhaustive (it isn't). Actually, there is not a single pantheon in the PHB that is one deity per one domain. So, not only is this clearly just basic advice for building a pantheon quickly and easily, and has no relevance on the topic, but it can't even be thought of as a standard for 5e, because none of the example pantheons follow this example.
Nope. World building and the choice related to it are solely on the DM's hands. And this is a firm control. What the player has control over is which domain he can take and which god related to "x" domain he will pick (if more than one).
So the game expects the DM to build out every single possible detail of the world, and players aren't expected to make any decisions? When you pick the Noble background you are just handed a list of every single noble family in the world to pick which one you are from?
Obviously not. There has to be some communication between the DM and the player, there has to be some give and take. So, we can move past the "DM can veto anything just because they stubbed their toe this morning" and actually discuss this as though the player is more than a spectator in the DMs stage play. The game doesn't list splinter sects for the gods, they barely give information on the gods, so this is an area that the player can write in, and there is no reason to assume that the list of domains and deties in the PHB is exhaustive and prevents domains from being mix and matched.
That is what you would like. Not what you get in the PHB. Not happy? Change it. But core, this is what you get.
Me too find that some choices were not... optimal? But I am not the designer. If you want to keep it raw, you got no say. If you want to homebrew, feel free.
And under what possible reading of 5e do we think that the suggested domains are locked in steel and unalterable? Not even in your interpretation, because you say "change it" but like Max you seem to think that player's are powerless to put forth these changes and must appeal to the only person with any power to make any decision.
You understand that it was a rough comparison? Gods have ways that only the designers know (or claim to know). And maybe there is an evil god of community somewhere... Or a god of community that is much more interested in war? I do not claim to know all the gods in all the setting. But at some point, you need to have a clear design choice. You may not agree with their choice, that is good (I don't either on many of their decision). But if you want to keep it raw, tough luck. You're stuck.
It wasn't even a rough comparison. It was a flat out red herring. And considering the design we see includes gods of Poetry and Song having the Light Domain, we can say that the clear design choice was... just make some things up that make some sort of sense. But, considering that epic poetry and song were sources of history, then I don't see why I can't make a follower of the god of Poetry who has the knowledge domain and an intense interest in history , instead of casting scorching ray and fireball while letting of blasts of burning light
Me neither. But in the previous post you mentioned Tasha's... So...
So... I can talk about more than one example at a time? I can reference more than one book per post? I'm not limited to only one DnD nook in my entire library?
I didn't think that I had call out the domain of light and a greek goddess as being from the PHB, and I didn't realize that I was somehow only limited to talking about a single book per post.
Yep. She is allowed only one domain. Though luck for her. Maybe she should try to be a stronger god?
Where is this stated? Where does it say that Mystra the Goddess of Magic and one of the most powerful gods of Faerun is WEAK. Or Bane. Or Chauntea. Or Kelemvor.
This concept of "only strong deities have more than one domain" is not only unsupported by anything in the books anywhere, but is blatantly false.
Nah... light is not fire. But fire can create light. Not the same thing.
Then why is the Light domain given fire spells? They are the only cleric that has fireball to my knowledge. And if fire creates light, then why can't a god of Fire have the Light Domain? It makes more sense than gods of poetry and gods of protection having the light domain.
See, this is the problem I keep having with this discussion. You make claims, when I ask you to support these claims because they contradict something that makes a lot of sense... you just restate your claim and shrug like there is no possible explanation for it, and therefore you don't have to support it.
If you conclude that the post is only saying:"reasons" then you clearly do not understand or simply do not want to understand.
Everything has to do with power and designer's decision. You can contest their decisions, but not what is written. Hey I would have kept stats penalties for all races if I had been a designer. But they're not in this edition. So I have no stat penalties because I try to play as close to RAW and RAI as possible. Nothing forces you to comply and fully aligned with the rules. But the rules are clear. Choose a domain, pick a god with that domain. End of choice. A player might say yes but... Then the DM is perfectly entitled to say: "Yes but that is the rule"
And if a table is not happy with some of the designers' choices, nothing, absolutely nothing prevents that table to change it. But then, they are no longer RAW nor RAI.
Maybe you don't understand my argument then.
My argument is that the designers gave suggestion, but that the design decision was to allow more freedom of choice. They didn't want to limit people into only having the single choice... and so they didn't. While at the same time giving a few examples for the people who don't have a strong concept of what they want to do.
But, you have claimed that these suggestions are rules, and that therefor things can be denied because they aren't explicitly written in the book, when the book isn't written to have roleplaying decisions locked into a set number of rules that cannot be broken.