Helldritch
Hero
Well, he used to be in 3.xed. But he changed his mind in 5ed. Blame the designers...Vecna is literally a god of finding and keeping dark secrets. That has Trickery written all over it.
Well, he used to be in 3.xed. But he changed his mind in 5ed. Blame the designers...Vecna is literally a god of finding and keeping dark secrets. That has Trickery written all over it.
Well, they are quite ok from the PHB and DMG. It does say that when you build your pantheon, you should have only one god of each domain. Ease of use? Ease of building? Ease for the players? Who cares? One is more than enough and if you are not happy with that, homebrew time!
He's still listed as the God of Evil Secrets on page 295 of the 5e PH. I think Greyhawk Vecna is still Greyhawk Vecna in 5e with only mechanical edition changes and not narrative ones.Well, he used to be in 3.xed. But he changed his mind in 5ed. Blame the designers...
And on the other spectrum, a mono god world will have different orders revering different aspect of the god with different domains. Nothing is set in stones yet a cleric, in this example, chooses the domain but there it will not be a god that he will follow, but an order, a cult or an aspect of the deity. Same principle as with the polytheistic worlds. Just different words.I think it is more accurate to say the DMG advocates making a god for each domain if you want to create a pantheon quickly, not that this is the 5e instructions for building a pantheon in general and anything else is homebrew. It gives lots of advice on different setups, the quick pantheon is only one.
DMG Page 10: "To quickly build a pantheon for your world, create a single god for each of the eight domains available to clerics"
and it says why "This approach gives you a small pantheon that covers the most significant aspects of existence, and it's easy enough to extrapolate other areas of life each deity controls."
The sample pantheon immediately after the quick pantheon advice has 20 gods with a number of them having multiple domains.
Earlier it says "Most D&D worlds have a loose pantheon of gods. A multitude of deities rule the various aspects of existence, variously cooperating with and competing against one another to administer the affairs of the universe."
No. That statement shows a fundamental lack of understanding of what I am saying.
All the human gods are written expressly as human gods. That's why the Non-Human gods exist as a different category of god. If you aren't a non-human god, you are a human god. This is basic stuff.
Look at your own list. See if you can see a pattern.
A god of the stars should have that domain. As to why that god is not on the list? Because it's EXAMPLES. They expect the DM(not player) to use his brains and give it to him. Community gods wouldn't have it, and dwarven gods probably never. Not much twilight underground.
Because they are examples for the DM. They aren't going to be complete lists. If you think a god should have a domain not listed, ask your DM.
If you want nature, pick a nature god. A god of secrets/knowledge isn't going to have nature.
Correct.I said that vigilance is an important part of the Twilight domain.
Incorrect! Yet another up is down declaration by you. I never once, in any capacity, said that vigilance was ever a part of twilight and in fact said the exact opposite.You have said no, vigilance is just a part of the twilight domain in this one instance, Twilight isn't the vigilance domain.
Only because you intentionally refuse to understand, like you do with any point that refutes you.That really does seem to be a distinction with no purpose beyond obfuscation.
Riiiiiiight, Helm is a non-human god and is on that list.And where is that stated? Because there are non-human worshipers of Helm, and he is worshiped by "Guards and Paladins" nothing being stated about him being human only.
Look, I get that in practice Helm should be a human god, but AS WRITTEN that is not how he is presented. None of them are. This is one of the issues I have with the religions presented in Core DnD, there are basically no expressly stated human gods in the major lists of popular gods.
Stealing a secret doesn't mean that you can use the secret. If you want to be a cleric of nature, worship a nature god. If you want to be a cleric of a god of secrets, you get knowledge or maybe trickery.But how am I supposed to represent an evil cleric who has stolen secrets of nature for a foul purpose by worshipping a nature god? Then I didn't actually steal any secrets. It sinks the entire concept, for no reason other than you want these loosely defined domains to be strict laws.
That isn't what we have argued. The rules say to pick from the suggested domains. It's mandated that the player choose from the available suggested domains. The DM is the only one who has the power to add a domain to a god(suggested/examples), so if the player feels that a god who is not one of the examples should have a domain that isn't on the suggested list, he can make his case to the DM. He cannot just choose that domain for that god without that DM approval.This argument seems very strange. We have rules which refer to "suggested" domains, and "examples" of domains for particular gods; and @Maxperson and @Helldritch assert that the meaning of those words is that certain domains are mandated and that the lists of gods and domains are exhaustive.
This argument seems very strange. We have rules which refer to "suggested" domains, and "examples" of domains for particular gods; and @Maxperson and @Helldritch assert that the meaning of those words is that certain domains are mandated and that the lists of gods and domains are exhaustive.
Bizarre.
@Maxperson and me think alike on that one.That isn't what we have argued. The rules say to pick from the suggested domains. It's mandated that the player choose from the available suggested domains. The DM is the only one who has the power to add a domain to a god(suggested/examples), so if the player feels that a god who is not one of the examples should have a domain that isn't on the suggested list, he can make his case to the DM. He cannot just choose that domain for that god without that DM approval.
And you should. If you want to argue about the cleric, do it from the core perspective. Otherwise one that does not have that book can not argue with you, understand your point of view or simply constest it.
Well, they are quite ok from the PHB and DMG. It does say that when you build your pantheon, you should have only one god of each domain. Ease of use? Ease of building? Ease for the players? Who cares? One is more than enough and if you are not happy with that, homebrew time!
Nope. World building and the choice related to it are solely on the DM's hands. And this is a firm control. What the player has control over is which domain he can take and which god related to "x" domain he will pick (if more than one).
That is what you would like. Not what you get in the PHB. Not happy? Change it. But core, this is what you get.
Me too find that some choices were not... optimal? But I am not the designer. If you want to keep it raw, you got no say. If you want to homebrew, feel free.
You understand that it was a rough comparison? Gods have ways that only the designers know (or claim to know). And maybe there is an evil god of community somewhere... Or a god of community that is much more interested in war? I do not claim to know all the gods in all the setting. But at some point, you need to have a clear design choice. You may not agree with their choice, that is good (I don't either on many of their decision). But if you want to keep it raw, tough luck. You're stuck.
Me neither. But in the previous post you mentioned Tasha's... So...
Yep. She is allowed only one domain. Though luck for her. Maybe she should try to be a stronger god?
Nah... light is not fire. But fire can create light. Not the same thing.
If you conclude that the post is only saying:"reasons" then you clearly do not understand or simply do not want to understand.
Everything has to do with power and designer's decision. You can contest their decisions, but not what is written. Hey I would have kept stats penalties for all races if I had been a designer. But they're not in this edition. So I have no stat penalties because I try to play as close to RAW and RAI as possible. Nothing forces you to comply and fully aligned with the rules. But the rules are clear. Choose a domain, pick a god with that domain. End of choice. A player might say yes but... Then the DM is perfectly entitled to say: "Yes but that is the rule"
And if a table is not happy with some of the designers' choices, nothing, absolutely nothing prevents that table to change it. But then, they are no longer RAW nor RAI.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.