Beltran gives each of you a hardy handshake and bids tyou farewell, presumably off on the previously mentioned errands.
Greetings ans stories are shared over food and some drink, the 'feeling out' of even the most temporary of companions.
Soon enough, it is time for sleep, and your dreams are Equally laced with visions of calm, moon-dappled waters and vicious, man-eating things that only he the sea could bear.
The morning comes far earlier than usual and only the faintest of lights is visible in the east as you make your way to the dock where you are somewhat surprised to see nearly every dock dock and ship bristling with onlooking sailors. Some look on with envy, other dread. Some of them make motions of blessings and some wards of fending off evil spirits.
Ass you approach the Ship, you see a very weary-looking Beltran along with three others. 'Good morning to you,' he says tiredly.
Captain Coppertree jumps from teh gangway to the dock and looks over the group, 'Not bad, Beltran. Not bad at all. With what's left of my regular crew, these should do just fine. The tide is with us, folks. Lets get moving. You lot,' She says pointing to the seven on the docks, not including Beltran, 'Start below deck; we're required to row out.' With that, she hops back up to the gangway and strides onto the ship, which you now see is the Annabelle.
The other three sailors follow sullenly after the Captain and Beltran turns to the gathered four, 'There was a time when I would have jumped at the chance for an adventure like this but, now, it's all bickering, politicking, and paperwork.' With a wry smile he adds 'May you travel safely and return swiftly with dry swords and tall tales. Perhaps we may share a tankard and you can tell me all about it.'
Below decks you easily find cabins in which to stow your gear and shown how to ease a oar through the motions. 'Above, somewhere, you hear the Captains voice yell 'Cast off!' Then' Move out, slowly. A dozen strokes should do.' And the cadence caller walks you though a slow dozen strokes of the oars. 'That's it! We're clear! Raise to half sail!'
'Alright.' The caller, whom you've learned is called Oman, says. 'Go see the Captain and see what you ought be doing.'
Abover decks, you walk out to the sight of a dark, swelling, sea and the motion of the ship rising and falling over the swells. 'Look there!' Captain coppertree points to the east. You look to see Evermoor fading in the distance, light just starting to dot various points below a rapidly brightening sky. 'Welcome to the sea,' She says brightly. 'There's nothing else like her in the world.'
And we're under way! Feel free to add to this as you see fit. Attached is a image of the deck of the Annabelle for reference.