The Seas of Blood (a piritical game) - Full

Well, let me try to create a list of things people might want to have on them.

-Rope (Sure there's some on the ship, but not everything is going to be done on the ship, and it's nice to have some yourself. Not eveyone needs it, but still)
-Clothes (Granted, per RAW, you get some for free, so no big deal)
-Dagger/Knife (Always a good utility item to have, usefull for cutting ropes, cooking, as well as a weapon in combat)
-Waterskin (So you can take a drink without having to go down to the stores or galley)
-A few Rations (Own stock of food just in case)
-Personal tools, particularly if you are a craftsman of some kind.
-Class/Skill tools (Healing kits, thieves tools, Spell component pounch)
-Personal Journal (some people keep these. Buy a spell book for purposes of cost)
-Other Misc gear (Backpacks, pitons, spyglass (if you want one when not on the crow's nest), things like that).

I think Pheonix is asking us to come up with some of this stuff on our own (I am still working on it admittedly, and Silvermage has stated this to be the case as well).

Also, he has stated that he is looking for a why you are aboard the ship. Not only from a skill set perspective of why were you hired, but why you sought out to be a sailing man. Some seek the adventure of the high seas. Some seek the monitary rewards. Some serve because it is the only life they have known. Some are mearly passangers either working their way across or buying their way there. These are just a few simple ideas.
 

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Ranger Rick said:
Bront, I have 500 gp as my PC stands for investing into the ship. If you want more, maybe I can finiagle things around and give you a larger amount.
We should be fine with the 20,000, unless we can get about 30,000 more scraped togeather. I can probably come up with 20,000 of it by adjusting my armor a bit (It's kind of expensive itself), which I may do anyway.

That also assumed Pheonix would be adverse to letting us use Soarwood from Eberron, though that would fit well into the particular mystique I'm building with the ship. (And basicly, you could treat the soarwood as if the ship were somewhat of a unique magic item if you wish, it will make sense once I finish the background)

Note to anyone interested
Part of the background I was writing has Jonathon being on the wrong end of a mutany. Basicly, as a former first mate of a particular ship, he talked the mutanous crew out of outright killing more than they had already (including the captain), and the few remaining loyal crew were left in a row boat that eventualy landed on an island.

I don't know how many people Pheonix was looking for, but if I were to assume 6 PCs (not unreasonable), and we can get each PC to set asside 5K, and at least 3 other PCs join me in the background I mentioned above, we could probably get ourselves one of the fastest ships on the sea, and still have money left over for supplies, weapons, and other general gear.

However, I will not require any PCs to specificly join me in this background (nor do I expect it, there should be some outsiders), and if it doesn't work out, that's fine. I may still decide to take the hit and dump 20K of my own money into it myself, since technicaly it's supposed to be my ship.

Anyway, just thoughts.
 

Bront, Those items you mentioned are fine on land, but a ship is totally different.
Rope (Sure there's some on the ship, but not everything is going to be done on the ship, and it's nice to have some yourself. Not eveyone needs it, but still)
Ships have miles of cordage of every size. If you want rope you grab some, it is very availble.
-Clothes (Granted, per RAW, you get some for free, so no big deal)
Peasant outfit is 1 sp. Do we need this type of accounting?
-Dagger/Knife (Always a good utility item to have, usefull for cutting ropes, cooking, as well as a weapon in combat)
Granted, but if 75% of the crew has one, than borrow one if you need it.
-Waterskin (So you can take a drink without having to go down to the stores or galley) Wrong! Wrong! Wrong! Ships of yore always rationed water even in the best of supply. Unaturozided water use was a flogging offense. Also top men would never take a wineskin because it could get caught. Also casks of water are stored on the deck and one just ladles some out.
-A few Rations (Own stock of food just in case)
This was a privledge observed by the select officers and the Captain only.
-Personal tools, particularly if you are a craftsman of some kind.
This is logical, but it would be the same as below.
-Class/Skill tools (Healing kits, thieves tools, Spell component pounch)
-Personal Journal (some people keep these. Buy a spell book for purposes of cost)
I agree with you.
-Other Misc gear (Backpacks, pitons, spyglass (if you want one when not on the crow's nest), things like that).
Quite thinking like some body on land. Backpacks/pitons are not good for shipboard life. Spyglasses where kept in areas around the quarterdeck in racks. If you needed one you grabbed one. An officer having his own personal spyglass was uncommon. If you are in the crow's nest than you probably did not have one anyways because searching with one was inefficient. Only after you acquired a target would you use the spoyglass.

Bront, your points are all land based. Think of life aboard a ship. Beds where hammocks that could be easily stored. The crew had about 18 inches of bedspace width. Everything needed to be put away in battle. Having possesions was not something many sailors had. Army solidiers had a lot more space to acquire possesions.




Water is rationed in when it is plentiful.
 

Bront said:
......Note to anyone interested
Part of the background I was writing has Jonathon being on the wrong end of a mutany. Basicly, as a former first mate of a particular ship, he talked the mutanous crew out of outright killing more than they had already (including the captain), and the few remaining loyal crew were left in a row boat that eventualy landed on an island.

I don't know how many people Pheonix was looking for, but if I were to assume 6 PCs (not unreasonable), and we can get each PC to set asside 5K, and at least 3 other PCs join me in the background I mentioned above, we could probably get ourselves one of the fastest ships on the sea, and still have money left over for supplies, weapons, and other general gear.

However, I will not require any PCs to specificly join me in this background (nor do I expect it, there should be some outsiders), and if it doesn't work out, that's fine. I may still decide to take the hit and dump 20K of my own money into it myself, since technicaly it's supposed to be my ship.

Anyway, just thoughts.


I have available 9,999 gp for use in your ship. Let me know how you want to do this.

Investing in a ship sounds like a good thing to buy. Also it ensures that my PC has a ship to fly from.
 
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Pheonix, you have a problem with me using any of this material? I have a thread on seafaring info and someone (Phil Reed) posted this link as usefull stuff.
 

Ranger Rick said:
You do not not want people to only own magic items, than give us some hard guidance. Examples would be to lower the starting GP value; come up with packages of goods that we would need and likely have (like options packages on a car); increase the cost of certain types of magic to put it out of reach (all magic is double in price, & armor is 4x the price, etc.).

I try to put a lot of reality into my characters, but there are some of the little stuff that I just assume. Just like bodily functions, I assume they happen and I do not bother with it. If you are looking for something, please do not be passive aggressive about it, tell us. I think we are all big enough to create what you have in mind. But we are not mind readers and we all come from different experiences. Everybody does things different, so try to explain in detail what you want if no one is understanding it.

Eariler this morning I bought shares in a tavern. Maybe later on I can figure out where it is & if it is profitable.

When I mean buying personal items I am not referring to adventuring gear. If I walked into your house I doubt I would find just what you wear to work....
 



Ah, why not? I love pirates! :)

Lukda Bloodyhammer
Chaotic Neutral Female Half-Orc Druid 8

Lukda is a savage raised by savages, and even after several years among 'civilised people', she retains many of the mannerisms of her bestial origins. She hates that she still does not 'fit in', and does her best to seem like a normal, civilised girl, but it doesn't always come off.

Her blond hair - unusual in a half-orc - helps somewhat, but the grayish pallor of her skin, and her coarse, brutish features are an eternal disadvantage. Lukda is all-but-fluent in Common now, though she has a tendency to revert to pidgin when her emotions run high. She also has a habit of trying too hard to use impressive-sounding words to demonstrate her proficiency with the tongue of men, which can on occasion backfire - witness the name of her sword, 'Revengeance', for an example.

Lukda is thoroughly torn between her past and her present. She adores new places and new experiences - even the most boring day at sea can be an adventure for her if she's in waters she hasn't seen before. She gives thanks every day to the gods who guided Jonathon's rowboat to her tribe's island - a prehistoric speck in the middle of nowhere - and gave her the opportunity to travel in a ship the likes of which no-one she'd ever met could have dreamed of. She does her best to become a part of the new world she's entered into.

And yet her druidism is part of an ancient tradition that binds her always to her ancestors and her roots. Her prayers and rituals, her companion Elmo, every spell she casts is a reminder of her heritage, something she can never be entirely free of.

But as long as she can contribute to the ship's continued weal, and can practise her rituals discreetly; as long as she can see new shores and meet new people; and as long as she can bear the occasional sniggers at her all-to-frequent faux pas, Lukda Bloodyhammer will be a happy sailor. She is occasionally homesick for her family, her mentor, her chimpanzee Bobo... but the excitement is worth a little homesickness!

When she expects trouble, Lukda wears the armor and shield fashioned for her by her tribal mentor from the hide and shell of a great dragon turtle, with Revengeance, a sword taken in single combat from a hobgoblin pirate captain, at her side. For day-to-day wear on board ship, the simple canvas outfit of the working sailor suffices. But when Jonathon makes port, Lukda goes all-out... since discovering cities and seamstresses, Lukda has indulged a passion for dressing up that simply had no outlet on a jungle island. A musclebound blonde six-foot-plus half-orc girl might look silly in pink silk and frilly lace... but who's going to tell her to her face? Much of Lukda's luggage aboard ship is in the form of gowns, cosmetics, and gaudy paste jewellery, though it generally only makes an appearance when the ship is in port, or when Lukda is invited to join the captain's table for dinner.
 


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