The Shackled City - Golarion Prelude

Caytis Maggerin, half-elf magus

Caytis covers his eyes from the glaring sun.

"I don't imagine we'll have a very good go of staying out of sight with the sun so high; not much in the way of shadows to hide us."

He looks to Nia, then, suddenly possessed of an idea.

"But what about your arachnid companion? The shadows are pretty small at the moment, but so's your friend. We could move a bit further off under the auspices of eating without leaving the place unwatched."

[sblock=mini-stats]HP: 10/10 AC: 15 AC(T): 12 AC(FF): 13 Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

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"An excellent idea, Caytis! Nia, would your friend be willing to risk life and limb on such a venture? And will he be able to communicate what he finds back to you?"
 

In the little side street, Marcus grimaces. "Am I the only one who got the impression someone was in his back room right that very moment? Nodding towards the back room, insinuating there was already someone else there... Certainly seems to be the case.

"All this talk of watching the place, staking it out, is pointless if someone's in there now. I say a couple folks watch the back door - his place has a back door, right Svexyn? Anyway, the rest of us calmly go back in the front, kick open the door to that side room and pull out the scum hiding there and get some information out of him, one way or another. And if we're wrong, we pay for the door."


The young man spits on the ground, hitches at the sword on his belt and grimaces again. "Or you people can decide I'm paranoid. In which case, I may damned well just do it myself," he growls as an addendum. A sudden, unusual and dark smile splits his features, wrinkling the scar running down his face. "After all, I've got to uphold a reputation as a dangerous ex-guard who thinks nothing of consequences."
 

Nia gives Marcus a withering look and says, "You not be thinkin'. Whoever in dat room may just be common thug. We take him, we ken try to pry his secrets out yes, but dat's it. But...if we wait quiet and watch, when he leave dis place we ken follow him. You ken be sure he be goin' from here to hs boss to tell him about us...and he lead us straight to de one we really want to be talkin' to."

She then nods at Caytis and Val, grinning. "Shelob can cover one of de ways out. She can't speak in words, but I'll feel her react when she see our man come out."
 
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Nia gives Marcus a withering look and says, "You not be thinkin'. Whoever in dat room may just be common thug. We take him, we ken try to pry his secrets out yes, but dat's it. But...if we wait quiet and watch, when he leave dis place we ken follow him. You ken be sure he be goin' from here to hs boss to tell him about us...and he lead us straight to de one we really want to be talkin' to."

She then nods at Caytis and Val, grinning. "Shelob can cover one of de ways out. She can't speak in words, but I'll feel her react when she see our man come out."

"You just illustrated why I want to do this. We take the thug, get the info on his boss, then get his boss. And hopefully without the guaranteed warning the boss would get if we just let the thug walk, because we'll leave him bound and unconscious in Keygan's closet or something."
 

Caytis Maggerin, half-elf magus

"You just illustrated why I want to do this. We take the thug, get the info on his boss, then get his boss. And hopefully without the guaranteed warning the boss would get if we just let the thug walk, because we'll leave him bound and unconscious in Keygan's closet or something."

Caytis bites his lip, considering. Finally, he offers, "When you were a guardsman, how often did your prisoners lie to you during an interrogation? They may get some brief warning about us, but if we're following whoever's in there, don't we have a better chance of avoiding that?"
 

"I do no have magic to force him to tell," Nia said. "Aside from magic, I ken try to scare him into telling, but I do no torture." She spits on the ground. "I have seen what dat do to people."

"If you tink you ken make him talk widdout torture, den we ken try it you way."
 

Val looks thoughtfully at the others, and at the shop, as they debate. "I mislike leaving anyone captive as Keygan is; it's hard to know what to do when either choice may spoil our chance to rescue the children." He turns to Marcus, including Caytis in his gaze. You two are the brawlers . . . if we go in after whoever it is, we'll have to keep it confined inside the shop. I think their little jest about us being the shake-down artists last night has set us up so that if we go too far we'll find ourselves imprisoned.

"I'm a fair hand at reading people; it's possible I could tell if they lie when we question them. And Cayden has granted me some small magics that will improve my skill a little.

"I'm with Nia - no torture - but if you think we can get in and control the situation without making a public scene I'm up for it. Just remember, whoever's in there could have - probably has - come out to the front of the shop by now and may be watching the street."
 

"Sometimes they lie, sure. But there's a reason the old 'good guard, bad guard' interrogation strategy works - people get scared and guilty and want to spill their guts, even when they're expecting it. Low-tier thugs are the easiest to scare as they usually have the least protection.

"I can go in first, even alone if need be. I've got an excuse to talk with Keygan again. Make it seem like simple business, while setting up for an ambush. Two circle around the shop, see if there's a back door and guard it if there is one. The rest of you, wait by the front of the shop until you hear me yell. If any of you have saps or anything of the sort, use them. We want to take this one alive."
 

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