The Shackled City - Golarion Prelude

Caytis Maggerin, half-elf magus

Caytis bites his lip.

"I've spent so much time trying to get a handle on using killing weapons, I don't have anything that's not, I'm afraid. I'll do my best, though."

[sblock=mini-stats]HP: 10/10 AC: 15 AC(T): 12 AC(FF): 13 Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

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Nia frowns, but nods. "Dere can be no mistake in dis," she admonishes darkly. "If dis man escapes, he will come back wit udders and attack dis gnome, in revenge, and to keep him from spillin' secrets. At least two of us must go to de back and make sure none get away troo dere. And we'd best pray dere be no tunnel or bolthole inside, or dis will fail before it begin."
 

Caytis Maggerin, half-elf magus

Caytis nods. "I'll come to the back, since Marcus will already be playing bruiser from the front," he offers, pulling his bow off his back.

[sblock=mini-stats]HP: 10/10 AC: 15 AC(T): 12 AC(FF): 13 Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

[sblock=ooc]
Unless otherwise states, I will assume that Val, Nia, Marcus and Wilbur will take the front entrance....and Caytis and Svexyn will remain outside to check the back entrance.
[/sblock]
 



[sblock=ooc]I intended to update this last night but ended up working late last night. I probably will again tonight, but will try and sneak the update in.[/sblock]
 

Marcus casually opens the door to Keygan Ghelve's store, the familiar chime announcing his presence. The shop is much worse off then when you first entered. The files lay overturned on the floor, the papers scattered about the workshop. A large amount of paperwork lies burning in the forge, producing an over abundance of ash and smoke that makes the once cozy shop oppressively hot and uncomfortable. Several of the work areas and now littered with spilled components, and something seems to have been shattered on the stone floor near the forge. Voices can be heard from behind the back room that cease the moment the door’s chime rings.
---------------------
Svexyn and Caytis nonchalantly stroll to the back of the Keygan’s storefront. A service entrance leads into the back alley where Keygan accepts deliveries and leaves his garbage for the city pick up. Strangely, you notice all the other buildings have full trash bins....but Keygan’s is empty. Svexyn tests the door, and finds that it is locked. You keep watch on the doorway. If anyone attempts to exit the building through the back door...Svexyn and Caytis will be waiting.
 
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Caytis Maggerin, half-elf magus

Caytis moves to a position from which he can hopefully watch the back door without drawing too much attention to himself, his bow ready for any runners.

[sblock=mini-stats]HP: 10/10 AC: 15 AC(T): 12 AC(FF): 13 Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 

Marcus points to Val, then to the side of the door to the back room. He holds one finger in front of his lips in the common "shh" motion and slowly pulls the wooden haft of his heavy flail from its place on his belt. He slowly walks toward the back door and calls out calmly, "Master Ghelve? I was hoping to discuss a business transaction... Perhaps I should some back another time?"
 

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