The Shackled City - Golarion Prelude


log in or register to remove this ad

[sblock=ooc]I assume with a door between them that Caytis and Svexyn don't act in the surprise round. Let me know if I've got that wrong. Otherwise, I'll hold off posting actions until round 1[/sblock]
 

[sblock=ooc]I would say, go ahead and act...but there is a barred door between you and the action. You'll need to bypass it somehow to assist.[/sblock]
 
Last edited:

[sblock=ooc]
I would say, go ahead and act...but there is a barred door between you and the action. You'll need to bypass it somehow to assist.

Well, he was only going to be doing buffing and moving in round 1, anyway. I'll post, and you can insert where appropriate[/sblock]

"Sounds like trouble," Caytis swears at the loud thunk. He hisses out the now-familiar green mist that he shapes into his shielding magics, then moves to the door.

"Don't suppose you know how to get this open?" he asks of the locksmith's former apprentice.

[sblock=actions]Standard: Cast Shield
Move: To Door[/sblock]

[sblock=mini-stats]Caytis MaggerinHP: 10/10 AC: 15(19) AC(T): 12 AC(FF): 13(17)
(values in parenthesis with Shield active)
Init: +02
BAB: 00 CMB/CMD: 00/12 ACP: -1 ASF: 00 Spot: +05

Conditions: Shield (1 minute)

Saving Throw Total Base Mod Misc Special
Fort: 03 2 +1
Ref: 01 0 +2 -1*
Will: 03 2 +1

* -1 Reflex (Wyrm Blooded trait)
** Conditional: Immune sleep, +2 vs enchantments, +4 vs acid

Weapon Attack Damage Critical Special
Quadrens +2 1d6 19-20/x2 1 pt bleed on crit
Quadrens, Spell Combat +0 1d6 19-20/x2 1 pt bleed on crit
Composite Shortbow +2 1d6 20/x3 Range 70 ft.

* Conditional: +1 attack with Arcane Pool enhancement.

Arcane Pool: 5/5 remaining

Spells Prepared:
* 0 Level (3): Prestidigitation, Detect Magic, Light
* 1st Level (2, DC 15): Shield, Shield[/sblock]
 


Val acts quickly once the door is opened and he can see what's happening. He takes a short step forward and lunges, rapier extended to full length to reach the odd creature tormenting the Gnome; the blade pierces deeply into its side, just below the ribs.

[sblock=Actions][/sblock]
 
Last edited:

OOC: Monster stats
Skulk
AC - 12, HP - 16

I've decided to go ahead and reveal AC and HP so that players can better describe the results of their own combat actions. Previous combats have taken a while for me to sift through doing it all myself. I've seen a couple other games resolve combat this way and I think its a small sacrifice (hidden information) for giving the players free reign of their own actions
 

Wilbur

Wilbur steps forward and tries to stab the creature in its back with his shortsword.

[sblock=OOC]

Free: 5ft step to 13O
standard attack with short sword.


----

AC: 15
HP: 11 / 11

Spells: Doom, Murderous Command
1: 5/5

Gift of Madness: 6 / 6

Wilbur 2
Wilbur Warrington

[/sblock]
 


Marcus whirls the heavy head of his brutal flail, striking at the strange enemy who tried to stab Nia in the back. He shouts, "Wilbur, open up the back door, let Caytis and Svexyn in! And remember, we want to take one or both alive!" as his flail slams home into the stealthy attacker's chest.

[sblock=OOC]
Standard attack against N13.

AC 17 HP 13/13
[/sblock]
 

Remove ads

Top