Xeviat
Dungeon Mistress, she/her
Hi everyone!
I got to start a new game up again, and I'm not running a module this time (my last game was converting "Red Hand of Doom" to 5E, but that stalled when a player fell out). We're trying out some Unearthed Arcana things (Hex Blade and Artificer '17), and the Warlock is trying out my spell-point system (until 11th level, her spell points will be Levelx2 per short rest).
One spell has jumped out as potentially problematic under spell points: Shield. The Mystic has similar effects, but they're all more restricted or are something like +1 AC per Power Point. Shield, being +5 AC for the entire round for only 2 spell points, quickly became the Warlock's go to spell. On top of her already 16 AC, it's a bit intense.
Shield is balanced in core because it's not a scaling spell. Once you're out of your 4 1st level spell slots, it becomes more expensive to cast. But that doesn't exist in a spell point system. A core Warlock with shield (from the Hex Blade spell list, or multiclassing) has 2 shields per short rest at level 5. A spell-point warlock, or really any spellpoint spellcaster, has far more.
Would this be a spell you'd think I should switch up? Changing it to +1 AC per spell point would be doable. It would be equal to core Shield as a 3rd level spell and be even better as a 4th or 5th, but as a 1st and 2nd level it would be weaker.
Thoughts?
I got to start a new game up again, and I'm not running a module this time (my last game was converting "Red Hand of Doom" to 5E, but that stalled when a player fell out). We're trying out some Unearthed Arcana things (Hex Blade and Artificer '17), and the Warlock is trying out my spell-point system (until 11th level, her spell points will be Levelx2 per short rest).
One spell has jumped out as potentially problematic under spell points: Shield. The Mystic has similar effects, but they're all more restricted or are something like +1 AC per Power Point. Shield, being +5 AC for the entire round for only 2 spell points, quickly became the Warlock's go to spell. On top of her already 16 AC, it's a bit intense.
Shield is balanced in core because it's not a scaling spell. Once you're out of your 4 1st level spell slots, it becomes more expensive to cast. But that doesn't exist in a spell point system. A core Warlock with shield (from the Hex Blade spell list, or multiclassing) has 2 shields per short rest at level 5. A spell-point warlock, or really any spellpoint spellcaster, has far more.
Would this be a spell you'd think I should switch up? Changing it to +1 AC per spell point would be doable. It would be equal to core Shield as a 3rd level spell and be even better as a 4th or 5th, but as a 1st and 2nd level it would be weaker.
Thoughts?