darkbard
Legend
unearthed arcana introduces an alternate mechanic to handle clerics and druids much as a sorcerer. in essence, the cleric [or druid] loses the versatility of the complete spell list in return for a core group of spells at each spell level plus domain spells; these core and domain spells can be cast in any combination, just as a sorcerer. the trade-off is ostensibly that though the cleric loses versatility, it makes up for this by increased punch [need six blesses a day? no problem. four magic weapons? piece of cake.].
personally, i love this option. in fact, it has been my experience that clerics tend to rely on a core list of spells from day to day anyhow [even with spontaneous healing, etc.], so the trade-off the cleric makes is minimal. from a flavor perspective, it also sits better with me that an agent of a divine power can call upon the power to work a limited number of miracles. the idea of filling the shopping cart with miracles [hmmm... today i think i'll need to bless some water, command a couple of times and perhaps cast sanctuary!] ahead of time never seemed to work from a flavor perspective.
sure, this may increase the need for planning a bit: your character doesn't know lesser restoration, so you better stock up on scrolls since you can't just swap out a cure wounds spell to restore your barbarian buddy's sapped strength. but i think that's a good thing.
what are your opinions or experiences? am i missing something with what i think to be an under-utilized alternative?
personally, i love this option. in fact, it has been my experience that clerics tend to rely on a core list of spells from day to day anyhow [even with spontaneous healing, etc.], so the trade-off the cleric makes is minimal. from a flavor perspective, it also sits better with me that an agent of a divine power can call upon the power to work a limited number of miracles. the idea of filling the shopping cart with miracles [hmmm... today i think i'll need to bless some water, command a couple of times and perhaps cast sanctuary!] ahead of time never seemed to work from a flavor perspective.
sure, this may increase the need for planning a bit: your character doesn't know lesser restoration, so you better stock up on scrolls since you can't just swap out a cure wounds spell to restore your barbarian buddy's sapped strength. but i think that's a good thing.
what are your opinions or experiences? am i missing something with what i think to be an under-utilized alternative?