[sblock=OOC]I'm going to assume that Caul has had time to use his psicrystal to create a psionic focus. He uses this for backup in case he's in a bad spot - normally, Caul uses his own psionic focus, as below.[/sblock]
"Let's take the north end instead," Caul says. "I have a plan to get us inside without too much trouble."
He focuses for a moment, then returns to clarity.
[sblock=Round 1]
Caul becomes psionically focused.
Move Action - Become Psionically Focused: Take 10 (+16) = 26 - vs. DC 20 SUCCESS
Caul uses Schism to manifest a second mind.
Standard Action - Manifest Schism: Base 7pp.
PP Reserve: 92
[/sblock]
Caul projects his mental force to influence both of the archers, intending to bring them under his mental control. Next, he turns his attention to the bored guard on the north side.
[sblock=Round 2]
Caul uses Psionic Dominate on the archers (primary mind).
Standard Action - Psionic Dominate: Base 7pp, +2 (2 targets), +2 (duration from concentration to 1 day), subtotal 11, -5 from class ability, total 6pp.
Will Save DC: 26 (base 22, +2 from pp spent to augment, +2 from Greater Psionic Endowment).
Note: Psionic Focus expended.
Next, Caul becomes psionically focused.
Move Action - Become Psionically Focused: Take 10 (+16) = 26 - vs. DC 20 SUCCESS
Next, Caul uses Psionic Suggestion on the bored guard (secondary mind). He suggests to the guard that, "This guard duty is soooooooo boring. No one would notice if you nipped off to the tavern for five minutes to have an ale. Nothing's going on around here anyway."
Standard Action - Psionic Suggestion: Base 3pp.
Will Save DC: 22 (base 20, +2 from Greater Psionic Endowment).
Note: Psionic Focus expended.
PP Reserve: 83
[/sblock]
Caul smiles. "Well then. Let's make our way inside."