• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Theocracy

The blackguard glances at the monk a moment, assessing the threat he poses. Deciding, he turns back to nod to his Exalted companion, leaving the monk's fate to her. He leaps into a dash, advancing just far to catch the undead in the edge of his unholy power. One hand on the hilt, one on the blade, he raises his sword and calls upon the awesome power of the ONE to rebuke the creature.

[sblock=OOC]Rebuke attempt: 1d20+7=12. I tell you, these dice hate me. This allip isn't by any chance level 1, is it?[/sblock]
 

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Ilshana chuckles and reloads as she reassures Janelle, "Crows have to eat too..." Then the string is drawn back and she takes a moment to line the shot up on the approaching allip.

"Twang!"

The crossbow imitates her as she pulls the trigger, and a bolt swathed in white postive energy springs forth, arcing accurately towards the undead!

To hit roll: 26 http://invisiblecastle.com/find.py?id=1021937
Incorp roll: 47 http://invisiblecastle.com/find.py?id=1021947
Damage: 11 http://invisiblecastle.com/find.py?id=1021954
 

Oh, I forgot: the original monk got smahed to pieces by Dehg's hammer, and Arast was righty on both counts: It's an allip. Don't listen to the babbling. Also, it's a bit more powerful than Joe Blow the average suicide victim...
 

Arast gives a small, satisfied smile as he catches the two clerics off-guard with his gout of celestial flame.

Clearly though, it's going to take more than that to put and end to threat they pose. Glad to see some muscle on its way in the large (and rather misshapen) form of Dehg, he nonetheless can't help but feel that he's still rather too exposed, particularly if there should be any more arrivals. He grabs the waxed leather case hanging from his belt and opens it, swiftly selecting a scroll from its contents. He begins to recite, and the runes on the parchment start to glow in sympathetic resonance with his voice. As he completes the spell, vapour starts to condense and coalesce fast in the air around him. Within seconds, he's standing in the middle of an impenetrable fog bank. Ever-cautious, he shifts his position a little and then begins plotting his next move.

Meanwhile, someways distant, his summoned abomination swoops in on the closest enemy target and renews its assault.


[sblock=OOC]Use a scroll of Fog Cloud, centred on himself, and then move 10' away from the two clerics' (bringing him to the very edge of the cloud).

The griffon will charge any enemy it can - whatever is still standing - and full attack again thanks to Pounce. If it's possible to set up a flanking position with anybody, it will do that.

Bite 22 (<7>+15), Damage 13 (<5,2>+6)
Claw #1 24 (<12>+12), Damage 7 (<4>+3)
Claw #2 21 (<9>+12), Damage 6 (<3>+3)
Rake #1 25 (<13>+12), Damage 5 (<2>+3)
Rake #2 13 (<1>+12) *automatic miss*

... not a good round for the poor griffon.[/sblock]
 

Caul, seeing the two cleric appear in his midst, calls upon his mental powers to crush their wills.

[sblock=OOC::Caul]Caul spends a move action to become psionically focused.

1d20+16=31 vs DC 20 - Success!

Next, Caul uses Dominate (Psionic) on both of the Clerics who teleported in behind us. Augmenting to affect both and increase duration to one hour rather than concentration. Will Save DC is 23.[/sblock]

Nathira, seeing her cousin in trouble, returns to his side to defend him if necessary.

[sblock=OOC::Nathira]Move action to a spot adjacent to Caul. Readying unarmed strike + smite + fiery fist on any enemy that gets within 5'.[/sblock]
 

Round Three Summary

Janelle opens fire on the monk. She hits, and flies to Ilshana. The guy is bleeding all over, and one of his arms is hanging uselessly at his side, but he still keeps coming. Latham turns invisible. Vaz the blackguard attempts to rebuke the horrid undead thing, fails, but looks really cool doing it :D . The hunter fires 3 arrows into one of the teleporters, dropping him, and fires his last arrow into the other one. Nathira moves to guard Caul, who dominates the clerics. Or tries to. He runs into a barrier of protection. Ouch. Arast sics the griffon on the last monk, who is torn to shreds, casts his fog cloud, and moves. Ilshana misses again. Dehg charges the last teleporter and kills him. It's down to the allip, who, realizing these fools have nothing that can stop him, moves over and into the middle of you (above your heads, so that you are all affected). You hear muttering.

"Milk. Milk. I want milk. But the milk might be poisoned. That would be bad. Hmm. I want a puppy. I would make a good puppy daddy. I like puppies. I like milk. Milk. Mmmm. Milk."

Make your will saves.
 

OOC: Yeah, I'm pretty much useless in this battle. Everything either has high will saves or is immune for some reason. This should be fantastic. Is there any chance Caul can find out why everything is resisting his powers?

[sblock=Will Saves]
Caul: 1d20+11=25
Nathira: 1d20+14=17
Depending on what this is, Nathira may be immune to it.[/sblock]
 

Latham hears the nonsensicle babbling of the Allip and stifles a laugh to himself, Truly it is a tortured soul.

Dehg hears the word puppy and immediately his eyes start to well up with tears, and those nearby can hear a slight wimber while he repeatedly whines "puppy.. puppy.. dehg want puppy too." It is quite clear that Dehg succumbed to the insane mutterings.
 

Reaching into his quiver to draw more arrows, Hunter slowly stops and stares at the allip. Knowing he should fire the arrow at the thing, Hunter but can't bring himself to do anything but silently stare at the thing.

[sblock=will save]Will Save 11[/sblock]
 

[sblock=OOC]Woohoo! I may not be effective, but darn if I don't look cool.
Will save 1d20+8=20.
How far away is this allip? Is it close enough to attack from where I am or with a 5-foot step?
[/sblock]
 

Into the Woods

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