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The Theocracy


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Arast for his part simply tunes the babbling out. It's dull background noise, the buzzing of a fly. Sadly though it seems not all his allies have proved able to do the same. He gives a scowl of irritation at their weakness, knowing that this is going to spoil any hope they had of staging an orderly retreat.


OOC: Will Save 1d20+20 = 33
 

"Milk off!" Janelle shouts, flinging out a blast to try driving off the Undead, though she misses horribly as the voice distracts her. "GUYS! Snap out of it, lets GO!" Janelle grabs at her sister and starts pulling her away from the battle.

[sblock=ooc]
Don't know what exactly the DC is, but I got 20. I think that'll make it..

Anyways, assuming that DOES make it is my above posted actions.

Eldritch Blast, trying to finish the monk I wounded last turn.
Attack roll: Nat 1 d'oh :(
Move action to shake Ilshana, attempting to break the..whatever hold the Allips muttering has.
Also, note the shouting in an attempt to drown it out.
[/sblock]
 
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Latham notes the successes and failures of his companions. With the death of the last of the oh-so-effective spellkiller squad, he spies that it's only this ghostly form standing between his companion's necessary withdrawal. He puts two invisible fingers to his invisible forehead and quickly scans his memory for some effective way to deal with this problem. With a snap of his fingers and a jerking back of his head, Latham smiles and shrugs, it's really his only option. With a slight gesture and a few short words, Latham incants against his better judgement and hopes for the best.

[sblock=Actions]Latham will cast Charm Monster (yes, a mind affecting spell on a creature who is maddened). The DC is 25 Will. If successful, I would like for it to stand guard in our location and protect us from all who would try to stop our retreat.

And of course, if this pertains, Latham rolled maximum on his madness penalty, taking a -4 to his Wisdom. Yay :heh: [/sblock]
 


Ok, everyone except Caul, Latham, and Arast go nuts. The thing is undead, so Latham can't affect it, but goes nuts. (I told you it's more powerful then average. It's a mind affecting, sonic effect, if that aids Nathira). Actions, rest of sane people? Caul can try a knowledge: arcana check if he has it, to find why everyone's blocking his mind control.

To the insane, the allip mutters:

"Soon, we shall have puppies. And milk. Shall we dip the milk in puppies, or the puppies in the milk? But now, I want a taco. A taco would make me happy. But they might withold the cheese. Perhaps they want a puppy too. Mmm...puppies..."
 

The blackguard raises his blade to attack, but finds himself instead listening to the allip's mutterings. Realizing the danger, he tries to break free, but is already too far gone. He just stares blankly at the creature, unable to act.

I missed the save by 1, didn't I? And that was my highest roll yet...
 
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Caul has no choice but to flee. He can do nothing to help anyone who's insane, and he can't affect the undead critter. Yay me.

Nathira stands around and stares at the creature I guess.

EDIT: is there any way Caul can get the dominated cleric to cast a spell? I don't know what he has prepped of course. I'd like him to cast Protection from Evil or the equivalent on someone to try to break this mental hold, or at least give us another save. I don't want him casting anything like that which would affect the cleric, of course, because then my dominate would be broken.

EDIT AGAIN: It appears those of us not fascinated can try to rouse those who've been affected. In that case, Caul will spend an action shaking Nathira out of her funk.
 
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