• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Theocracy

[sblock=raiders]
The globe of darkness reveals you to 3 guards at a table playing dice. They jump up, grabbing their spears and yelling. Latham dominates one.

An ancient-looking cleric comes in. He snaps off 2 quick spells, dispelling the darkness and invisibility.

Initiative:
Cleric guy: 19
Soldiers: 9
Latham: 21
Janelle: 24
Van: 17
Ilshana: 6
Nathira: 13

Let the battle begin!!!!
[/sblock]
 

log in or register to remove this ad

Janelle realizes that the Priest is probably the biggest threat.. and considering that the only priests are of the One, has no compunctions against blasting him at full power.
[sblock=ooc]
Maximized Empowered Eldritch Blast.
Attack: 21, Damage: 63
[/sblock]
(If he falls, she points her finger at a soldier and says simply "Surrender".
 

Latham mentally taps into the dominated watchman's mind. Go give your friend next to you a giant hug. He then makes a few small gestures and utters a couple syllables in draconic before pointing his finger at the old priest.

[sblock=Actions]Move action to tell his dominated person to start a grapple with one of the other guards. And then Baleful Polymorph on the priest if he is still alive, Fortitude Save of 22 or else he turns into a puppy. If he's dead, then target the guard not involved in the grapple check.[/sblock]
 

Ilshana makes a waggling, running motion with her fingers and mutters a few arcane words. Barely visible waves of energy shoot out from her to each ally, infusing them with a rush not unlike washing down a mouthful of extremely strong coffee with a pint of sugar water.

(Haste!)
 

OOC: I assume that Caul and Nathira act at the same time since Caul isn't listed in the initiative order, but Nathira is...

Nathira assumes a defensive position in front of her cousin, attacking anyone who gets close enough. Meanwhile, Caul uses a crystal wand to protect himself.

Once he's had a chance to survey the situation, Caul, using his mental powers, takes on any remaining guards.

[sblock=Caul & Nathira Round 1]
Nathira occupies the 5' square in front of Caul and readies to strike an enemy that enters her threatened area.
Free Action - Detect Evil: Nathira activates Detect Evil.
Move Action - Nathira Moves in front of Caul
Readied Standard Action - Unarmed Strike vs. Foe in Threatened Area: unarmed strike (1d20+13=24).
Damage Roll - If Necessary: unarmed damage (1d10+2=11).

Caul uses Inertial Armor on himself from a dorje.
Standard Action - Caul Uses Dorje: +4 armor bonus to AC.
Standard Action (Second Mind) - Mind Thrust (Nearest Foe): Base cost 3pp, Will Save DC 22. Psionic Focus expended.
Damage Roll - If Necessary: damage (mind thrust) (3d10=16)
Move Action - Become Psionically Focused: concentration check vs dc20 (1d20+16=18) - FAILS :\

Caul's PP Reserve: 80.[/sblock]
 
Last edited:


[sblock=Raiders]
Janelle shoots the priest. The priest takes damage. It looks like it hurt.
Latham commands his minion to wrestle another guard. They go down in a heap.
The cleric guy raises an unusual holy symbol (spot checks, if you want to see the sign), casts a spell, steps toward Van, makes a touch attack of 20 against him, (and if your enemy hits, Van must now make a Fort save against DC 22 or die. If he lives, he takes 22 damage), and fires off a bolt of flame where Caul, Nathira, Van and Ilshana are standing (though not at himself) vaguely reminiscent of one of Arast's spells. (DC 22 Reflex save for half damage, 52 damage. If you fail the reflex, don't forget the massive damage!)
"Shelyid!" yells the priest. "Get down here! We have...company!"
Van misses the cleric (if he lives)
Nathira beats at the cleric, who blocks the blow with his shield.
Caul's mind thrust is utterly ignored by the cleric.
The soldier runs off to rouse the guard.
Ilshana hastes the heroes.
[/sblock]
 




Into the Woods

Remove ads

Top