The Trefaldwyn Chronicle - Dark Ages Pathfinder OOC

A edited version of the wikipedia page in case anyone is interested.

[sblock=Wales in the Early Middle Ages]
From Wikipedia

Wales in the early Middle Ages covers the time between the Roman departure from Wales c. 383 and the rise of Merfyn Frych to the throne of Gwynedd c. 825. In that time there was a gradual consolidation of power into increasingly hierarchical kingdoms. The end of the early Middle Ages was the time that the Welsh language transitioned from the Primitive Welsh spoken throughout the era into Old Welsh, and the time when the modern Anglo-Welsh border would take its near-final form, a line broadly followed by Offa's Dyke, a late eighth-century earthwork.

Wales was rural throughout the era, characterised by small settlements called trefi. The local landscape was controlled by a local aristocracy and ruled by a warrior aristocrat. Control was exerted over a piece land, and through that exerted over the people who lived on the land. Many of the people were tenant peasants or slaves, answerable to the aristocrat who controlled the land on which they lived. There was no sense of a coherent tribe of people and everyone, from ruler down to slave, was defined in terms of his or her kindred family (the tud) and individual status (braint). Christianity had been introduced in the Roman era, and the Britons living in and near Wales were Christian throughout the era.

The semi-legendary founding of Gwynedd in the fifth century was followed by internecine warfare in Wales and with the kindred Brythonic kingdoms of northern England and southern Scotland. The seventh and eighth centuries were characterised by ongoing warfare by the northern and eastern Welsh kingdoms against the intruding Anglo-Saxon kingdoms of Northumbria and Mercia. That era of struggle saw the Welsh adopt their modern name for themselves, Cymry, meaning "fellow countrymen", and it also saw the demise of all but one of the kindred kingdoms of northern England and southern Scotland at the hands of then-ascendant Northumbria.

Society

The importance of blood relationships, particularly in relation to birth and noble descent, was heavily stressed in medieval Wales.Claims of dynastic legitimacy rested on it, and an extensive patrilinear genealogy was used to assess fines and penalties under Welsh law. Different degrees of blood relationship were important for different circumstances, all based upon the cenedl (kindred). The nuclear family (parents and children) was especially important, while the pencenedl (head of the family within four patrilinear generations) held special status, representing the family in transactions and having certain unique privileges under the law.

The Welsh referred to themselves in terms of their territory and not in the sense of a tribe. The Welsh term for a political entity was gwlad ("country") and it expressed the notion of a "sphere of rule" with a territorial component. The Latin equivalent seems to be regnum, which referred to the "changeable, expandable, contractable sphere of any ruler's power".[16] Rule tended to be defined in relation to a territory that might be held and protected, or expanded or contracted, though the territories themselves were specific pieces of land and not synonyms for the gwlad.

Kingship

Wales in the early Middle Ages was a society with a landed warrior aristocracy, and after c. 500 Welsh politics were dominated by kings with territorial kingdoms. The legitimate attainment of power was by dynastic inheritance or military proficiency. A king had to be considered effective and be associated with wealth, either his own or by distributing it to others, and those considered to be at the top level were required to have wisdom, perfection, and a long reach. Literary sources stressed martial qualities such as military capability, bold horsemanship, leadership, the ability to extend boundaries and to make conquests, along with an association with wealth and generosity. Clerical sources stressed obligations such as respect for Christian principles, providing defence and protection, pursuing thieves and imprisoning offenders, persecuting evildoers, and making judgements.

The relationship among people that is most appropriate to the warrior aristocracy is clientship and flexibility, and not one of sovereignty or absolute power, nor necessarily of long duration. Prior to the tenth century power was held on a local level, and the limits of that power varied by region. There were at least two restraints on the limits of power: the combined will of the ruler's people (his "subjects"), and the authority of the Christian church. There is little to explain the meaning of "subject" beyond noting that those under a ruler owed an assessment (effectively, taxes) and military service when demanded, while they were owed protection by the ruler.[31]

For much of the early medieval period kings had few functions except military ones. Kings made war and gave judgements (in consultation with local elders)[30] but they did not govern in any sense of that word.[32] From the sixth to the eleventh centuries the king moved about with an armed, mounted warband, a personal military retinue called a teulu that is described as a "small, swift-moving, and close-knit group". This military elite formed the core of any larger army that might be assembled. The relationships among the king and the members of his warband were personal, and the practice of fosterage strengthened those personal bonds.

Aristocracy

Power was held at a local level by families who controlled the land and the people who lived on that land. They are differentiated legally by having a higher sarhaed (the penalty for insult) than the general populace, by their participation in local judgements and administration, and by their consultative role in judgements made by the king. References to the social stratification that defines an aristocracy are widely found in Welsh literature and law. A man's privilege was assessed in terms of his braint (status), of which there were two kinds (birth and office), and in terms of his superior's importance. Early sources stressed birth and function as the determinators of nobility, and not by the factor of wealth that later became associated with an aristocracy.

Populace

The populace included a hereditary tenant peasantry who were not slaves or serfs, but were less than free. Gwas ("servant", boy) referred to a dependent in perpetual servitude, but who was not bound to labour service (i.e., serfdom). Nor can the person be considered a vassal except perhaps as a clerical self-description, as in the 'vassal of a saint'. The early existence of the concept suggests a stratum of bound dependents in the post-Roman era. Slavery existed in Wales as it did elsewhere throughout the era. Slaves were in the bottom stratum of society, with hereditary slavery more common than penal slavery. Slaves might form part of the payment in a transaction made between those of higher rank. It was possible for them to buy their freedom, and an example of manumission at Llandeilo Fawr is given in a ninth century marginalia note of the Lichfield Gospels.[43] Their relative numbers is a matter of guess and conjecture.

Christianity

The religious culture of Wales was overwhelmingly Christian in the early Middle Ages. Pastoral care of the laity was necessarily rural in Wales, as it was in other Celtic regions. In Wales the clergy consisted of monks, orders and non-monastic clergy, all appearing in different periods and in different contexts. There were three major orders consisting of bishops (episcopi), priests (presbyteri) and deacons, as well as several minor ones. [/sblock]
 

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Doghead, sounds good, welcome on board - your post reminds me that all character background should include some reason why they are trusted members of Lord Llewelyn's court.

Ghostcat , fine with that trait.
 

Hm, good point about Llewelyn...what can you tell us about the Lord and his court?

What might induce a druid to support it?

Perhaps a blood tie of some kind...or if he's sympathetic to the old faith, even if it's an under the table sympathy...
 

First draft of character

[sblock="Quint ap Gloff"]
[sblock=Game Info]
Race: Human
Class: Ranger(1)
Level: 1
Experience: 0
Hero Points:
Alignment: Lawful Neutral
Languages: Common
Deity: Diana[/sblock]
[sblock=Abilities]
STR 18 (+4) [base 16] {10 pts}
DEX 12 (+1) [base 12] {2 pts}
CON 12 (+1) [base 12] {2 pts}
INT 10 (+0) [base 10] {0 pts}
WIS 11 (+0) [base 11] {1 pts}
CHA 10 (+0) [base 10] {0 pts}
[/sblock]
[sblock=Combat]
HP: 12 = [(1d10)+2]
AC: 13 = 10 + 2 [Armor] + 0 [shield] + 1 [DEX]
Touch: 11 = 10 + 1 [DEX]
Flatfooted: 12 = 10 + 2 [Armor] + 0 [shield]
INIT: +1 = +1 [DEX]
BAB: +1 = +1[Ranger]
CMB: +5 = +4 (STR) +1 (BAB)
CMD: 16 = 10 +4 (STR) +1 (DEX) +1 (BAB)
Fort: +3 = +2 [base] + 1 [CON]
Reflex: +3 = +2 [base] + 1 [DEX]
Will: +0 = +0 [base] + 0 [WIS]
Speed: 30 ft.
Damage Reduction:
Spell Resistance: 0[/sblock]
[sblock=Weapon Stats]
Falchion +5 = +1 [BAB] +4 [STR] +0 [feat] +0 [misc] / DMG = 2d4+6, 18-20x2
Longbow +2 = +1 [BAB] +1 [DEX] +0 [feat] / DMG = 1d8, 20x3, 100 ft. [Range]
[/sblock]
[sblock=Racial Traits]
Bonus Feat
Heart of the Wilderness
[/sblock]
[sblock=Class Features]
Favored Enemy (Humanoid (Human))
Track
Wild Empathy
[/sblock]
[sblock=Feats]
Class Feats:
Armor Proficiency, Light
Armor Proficiency, Medium
Martial Weapon Proficiency
Shield Proficiency
Simple Weapon Proficiency
Feats:
1st Level: Cleave
Human Bonus: Power Attack
Trait:
Bounty Hunter
Dirty Fighter
[/sblock]
[sblock=Skills]
Skill Ranks: 6 = [6 (class) + +0 (INT)] x 1 (LvL) + 00 (misc) + 00 (Favored Class)
ACP: -0
Skills:
Acrobatics +1 = +0 [ranks] +1 [Dex] -0[ACP]
Appraise +0 = +0 [ranks] +0 [Int]
Bluff +0 = +0 [ranks] +0 [Cha]
Climb +8 = +1 [ranks] +4 [Str] +3[Class] +4[STAT] -0[ACP]
Craft (Untrained) +0 = +0 [ranks] +0 [Int]
Diplomacy +0 = +0 [ranks] +0 [Cha]
Disguise +0 = +0 [ranks] +0 [Cha]
Escape Artist +1 = +0 [ranks] +1 [Dex] -0[ACP]
Fly +1 = +0 [ranks] +1 [Dex] -0[ACP]
Handle Animal +4 = +1 [ranks] +0 [Cha] +3[Class]
Heal +4 = +1 [ranks] +0 [Wis] +3[Class]
Intimidate +0 = +0 [ranks] +0 [Cha]
Perception +5 = +1 [ranks] +0 [Wis] +3[Class] +1[Trait:Bounty Hunter]
Perform (Untrained) +0 = +0 [ranks] +0 [Cha]
Ride +1 = +0 [ranks] +1 [Dex] [ACCHECK] [ACP]
Sense Motive +0 = +0 [ranks] +0 [Wis]
Stealth +5 = +1 [ranks] +1 [Dex] +3[Class] +1[STAT] -0[ACP]
Survival +4 = +1 [ranks] +0 [Wis] +0[Heart of the Wilderness] +3[Class]
- Follow or identify tracks +6 = +4[Survival] +1[Trait:Bounty Hunter] +1[Ranger]
Swim +4 = +0 [ranks] +4 [Str] -0[ACP]
[/sblock]
[sblock=Equipment]
Code:
Equipment                                Cost   Weight
Falchion                                 75gp   8lbs
Leather                                  10gp   15lbs
Outfit (Traveler's)                      0cp    5lbs
Arrows (20)                              1gp    3lbs
Longbow                                  75gp   3lbs
Total weight carried: 29 lbs.
Treasure: 14gp, 0sp, 0cp Gems:

Carrying Capacity
Light: 0 to 100lbs
Medium: 101 to 200lbs
Heavy: 201 to 300lbs
Maximum weight possible: 300 [/sblock]
[sblock=Details]
Size: M
Gender: Male
Age: 21
Height: 5' 6"
Weight: 160 lbs.
Hair Color:
Eye Color:
Skin Color: Dark [/sblock] [/sblock]
[sblock=Apperance]Quint is a short stocky man with shoulder length, blond hair and a long droopy moustache. He has the sun-tanned look of someone who spends most of his time outdoors and piercing blue eyes. He wears a patched green cloak over well used leather armour, which is never-the-less perfectly serviceable. [/sblock]
[sblock=Background]Quint ap Gloff was a scout in the service of Ceretic of Elmet. As luck would have it Quint was absent when King Edwin, of Northumbria attacked and conquered Elmet. returning in time to find all his family (including his wife and son) and his king dead.

Initially Quint stayed in the area and tried to take his revenge on Edwin and his men but it soon became obvious that he was outnumbered and outmatched, so he slowly made his way south and west. Eventually arriving in the the court of Llewllyn ap Rhys, where he offers his fealty in return for the chance to take his revenge against the hated Saxons.[/sblock]
 


WD, yes, either of those are fine.

Shay, good question. I've pictured him as fairly easy-going, and given the characters we've got, I'd imagine that he's probably hedging his bets, spiritually. Paying homage to the new faith, but staying on the good side of the old ways, just in case. I also thought that whatever characters we got would be part of the higher echelons of court, so whatever important figures aren't PCs will be NPCs (looking at the moment that this will include such figures as a bard and a Christian priest). There's leeway for PCs to include other characters in court in their backgrounds, if anyone is feeling inventive.

("Court" by the way, sounds grand, but picture something like Beorn's Hall, less impressive than, say, Meduseld or Heorot).
 

Hmm, that does help.

Okay, let me throw out a basic notion and see where it leads.

My character was perhaps originally from the lands of Llewelyn...probably not actually noble, since they'd be more solidly Christian, I expect. The older faith would linger in the peasantry though, even if people practiced it in secret, or in forms mixed with Christian.

For whatever reason...perhaps her parents are more deeply immersed in the old faith, or perhaps she evinced some kind of 'natural gift' for it if such is possible, or perhaps a chance encounter with a druid led to it...she leaves home to go to Ynys Mon and learn the rites and lore of druidism.

Upon completing initiation, she decides to return to the lands of her youth...remembering perhaps that there is still support for old religions among the people there (which would also explain the lord's ambivalence, as he tries to juggle the need for overt Christianity with a desire not to alienate his people), and seeks to establish some kind of a revival before the missionaries quash it all.

This puts her at odds with the priest in the court, whom I think should actually be a pretty sympathetic figure, rather than a caricreature of intolerance. Of course, there'd be other priests who believe that his light hand is to blame for the flourishing of paganism in this area...so there are perhaps greater dangers on the horizon.
 

I think the dynamic between the religions or faiths would necessarily be different. Christianity in our world claims that there is only one God. That would be hard to do in the setting world with Druids and priests of Thor equally being able to heal, or blast with divine powers.

Given the importance of hunting and agriculture to people, then the Druids would, I think retain an important role in society. Christian clerics could take the Nature (or whatever) domain, but it wouldn't be universal. Where as the Romans actively suppressed the Druids, I think the interaction between the Druids and Christian clerics would be more of a diplomatic battle for power.

thotd
 

Well, the Romans suppressed the Druids for centuries, keep in mind, and continued doing so while Christians 'took over' local sects and faiths. By this time, druids are practically a secret society, and even if they have magic powers...well...so do priests of Christ.

I'm not saying you're wrong, Doghead, just saying that even in a setting where other faiths besides Christianity have power, it doesn't necessarily mean that the other faiths fare better than they did in reality. If Christianity are 'in control' of the spirital beliefs of the masses, they can accuse druids of being wicked sorcerors who drink blood...and who will say they're wrong? What peasant knows the difference between a druid invoking nature, and a wicked sorceror calling on unholy powers? :)
 

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