The truth about THAC0

Korimyr the Rat said:
Indeed.

2e:
Fighters reduce THAC0 by 1 per level.
Clerics reduce THAC0 by 3 per 4 levels.
Thieves reduce THAC0 by 1 per 2 levels.
Mages reduce THAC0 by 1 per 3 levels.

3e:
Fighters increase BAB by 1 per level.
Clerics and Rogues increase BAB by 3 per 4 levels.
Wizards increase BAB by 1 per 2 levels.

THAC0 was simple. It's saving throws that were a mess.
Actually, under 2e THAC0, every single-classed characters have the same value at 1st character level: 20.

Under 3e, if I do my math correctly, every single-classed characters would have the same THAC0 value (20), except for martial classes (barbarian, fighter, paladin, & ranger: 19).
 

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He just said he didn't like the game because his players cheat. You threw in the game made them do it.
I didn't say the game made him do it, I said it was the game's fault. According to him:
One of the things I dislike most about d20 is the fact that higher numbers are always better. I've got players (well, one player anyway) using cheat dice now that never would have bothered making/buying them in earlier editions, because they didn't know when a low number would be good or a high number.
Why is it weird to complain that a system makes cheating easier?

His Player(s) cheats because of the core d20 mechanic. He says the system makes cheating easier. His Player(s) wouldn't have cheated (with loaded dice) in earlier editions. Therefore, it is the system's fault that his Player(s) cheats (with loaded dice).

I agree, it is an absurd idea. But that's what he is claiming.

He's got a d20 with two 20s and two 19s on it.
Maybe if he played one of the d6 games, his Player(s) wouldn't cheat? Oh, but loaded d6s are more common than loaded d20s. So d6 Star Wars and Shadowrun would be a bad idea too.

Quasqueton
 

Vanye said:
Little benefit...except that it helped keep the game from being too mechanical. When keeping it secret, I find:

1) The players are more creative. If they don't know for sure that they need an extra +1 to hit, they're as likely to try and flank rather than cast a bless spell, or maybe they'd use a prayer spell.
I dunno about you, but I don't roll a single attack roll at the beginning of combat and use it for all attacks, so I don't know that I need an extra +1 to hit, and a +2 is always better than a +1 unless you're doing something odd like hitting on a 3+ (at which point spell expenditure seems a bit excessive)...
 

Quasqueton said:
Maybe if he played one of the d6 games, his Player(s) wouldn't cheat? Oh, but loaded d6s are more common than loaded d20s. So d6 Star Wars and Shadowrun would be a bad idea too.

Now you are being asinine. You know he didn't say it was because of the number of sides the dice had.

I know folks (I never played with them) who said they never used cheater 20-siders in earlier D&D because you might be asked to roll high for success or you might be asked to roll low for success.
 

Now you are being asinine. You know he didn't say it was because of the number of sides the dice had.
Um, he did say specifically that his cheating player used a cheater d20.

You know, sometimes I just can't understand people's thinking. A guy claims that it is a bad thing about D&D3 that all high rolls are good because he has a Player who cheats. And folks jump on me for calling the statement ridiculous?

*I'm* being asinine? No comment on Algolei's statements?

Quasqueton
 

Quasqueton said:
Um, he did say specifically that his cheating player used a cheater d20.

You know, sometimes I just can't understand people's thinking. A guy claims that it is a bad thing about D&D3 that all high rolls are good because he has a Player who cheats. And folks jump on me for calling the statement ridiculous?

*I'm* being asinine? No comment on Algolei's statements?

Quasqueton
I'm with you on this one Quas. I think the problem is people who looked at your post that said "The system makes me cheat" and thought it was a bit sarcastic. But it is certainly ridiculous to consider simplicity a design flaw just because simplicity makes cheating easier. That would be like saying that we should make the rules as hard to understand as possible so that nobody could min/max. Hey, if we had 200 ability scores where it was unclear exactly which activities are governed by each ability score (for instance, maybe log-base-Sickliness((Muscle - Peril)^(Power)) determines the number that is then taken modulo Attack to determine your Damage bonus with Longswords), it would be much harder to min/max!
 


My question is, if you know the guy is actively cheating, why do you still game with him? It shouldn't matter whether the game mechanic makes it "easier" to cheat; everyone at the table should have the common courtesy (not to mention ethics) to play honest. If he was in my group, I'd've kicked the cheater out in short order, if he continued to cheat (and get caught).

Damon.
 

weasel fierce said:
THAC0 is always raised as the big thing that made oD&D and AD&D totally unplayable. (for D20, the counterpart tends to be attacks of opportunity )

So lets deconstruct the math and see how it works.

The math itself is not necessarily what makes something totally unplayable. There's no maths involved in Attacks of Opportunity.

weasel fierce said:
Finding out what you need to roll equal to, or better:

3.x: Deduct Base attack bonus from armour class. Result is number you roll equal to or better to hit.

AD&D: Deduct armour class from THAC0. Result is number you roll equal to or better to hit.

(Exactly the same)


Finding out what armour class you hit with the number you just rolled:

3.x: Add the rolled, modified number to your base attack bonus

AD&D: Deduct the rolled, modified number, from your THAC0.

(the same, except one is a deduction instead of a plus)

Although any mathematician would tell you an addition and a substraction are the same thing, it is true for computers and calculators, but less so for a human brain. It's always better to have to add than to substract.

weasel fierce said:
Basic to hit roll mechanism:

3.x: Roll 1D20. Add base attack bonus. Equal or better than armour class is a hit.

AD&D: Roll 1D20. Add targets armour class. Equal or better than THAC0 is a hit

(exactly the same)

No it isn't. Mathematically, saying that an addition followed by a comparison is the same thing as another addition followed by another comparison. But mathematics are not the only thing involved. I'll address this point below.


weasel fierce said:
Looking up numbers on a chart ? Both versions use two single numbers to determine attack success, both of which would be written on your character sheet, and unchanging till next level (Thac0 / BAB and armour class)



Then there's armour class.

3.x AC: Number shows how hard it is to hit you. Thus, a high number is good.

AD&D AC: Number shows how easy it is to hit you. Thus, a low number is good.

THIS is the point. In d20, you roll your attack "skill" (BAB), and you have to beat your opponent's skill at evading attacks (AC). Simple, straightforward, intuitive, logical.

In AD&D and previous, you roll your opponent's skill at being hit (AC) and you have to beat your own propensity at failing miserably in your attacks (THAC0). This is totally counter-intuitive.

weasel fierce said:
Saving throws are the other thing, but I'll leave that for another day.

Mind, this isnt an edition war attempt but a basic deconstruction showing that THAC0 works almost exactly identical to the D20 system.

THAC0 is a Bizarro world's BAB. There are similarities, but the logic behind THAC0 probably only makes sense for Fungi of Yoggoth. The d20 combat system is active (you act and must overcome challenges, i.e., you roll your own skill and must beat a target number), the AD&D combat system is passive (you roll for your opponent, but not for you) and pessimist (you don't hit because your skill is better than the opponent's, but because you're less clumsy than him).
 

Lars Porsenna said:
My question is, if you know the guy is actively cheating, why do you still game with him? It shouldn't matter whether the game mechanic makes it "easier" to cheat; everyone at the table should have the common courtesy (not to mention ethics) to play honest. If he was in my group, I'd've kicked the cheater out in short order, if he continued to cheat (and get caught).

Damon.
I don't like playing alone?

He's my friend. He's been my friend for 20 years. And he cheats. I try and prevent him from cheating.
 

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