It's too easy of a way to lose that many customers and rapidly deflate the brand. As long as there is growth I don't see any 6th edition coming. I don't think they should even consider working on it until there are signs of decay or a downward trend. Even at half the numbers it has a customer base far greater than even 3e did at it's height. There's no guarantee a new edition would even be as successful as 3e, so with 5e doing as well as it is, why change things up?
My interpretation of the situation is that there will be no 6th edition for a LOOONG time. You'd have to have a major loss of numbers (players and money) to create a situation to release a new edition presently.
The point still holds true though.
(I have been wrong in predictions before, so they could be making a new edition in stealth. I think it would be suicidal for the department to take that risk and do so, but I have been wrong other times. I just think it is VERY unlikely with the current growth).
My guess would be that they have a file somewhere with "6E Ideas," and when they come up with an idea that requires a significant change to the base rules, they put it in there. While I doubt they are actively developing 6E, I expect they have at least a general sense of what it will look like at such time as they do start developing it.
Historically, editions have changed with design teams. Whoever makes 6E, it will be the designers coming up after Mearls and Crawford, etc.
Mike Mearls keeps pushing his “no bonus actions” idea here and there, but I’m worried it will leave WAAY too many corner-cases if it were to happen. Redesigning down to “move and action” only would mean a serious redesign task, I think. As it is, bonus action limits and the “manipulate” freebies give you just enough wiggle room to not need a laundry list of adjudications.
I don’t recall there being restriction like that in 2e.
Hmm... Noticed by the media. To my mind that's a bad thing. I'd rather remain under their radar.
Mind you I was playing AD&D in the 80's when that media attention led to my friend burning all of his AD&D books because his parents went all crazy on him. The only reason my books weren't taken away from me was my parents didn't give a damn if I jumped off a building assured that my Feather Fall spell would save me. We were gaming in secret. Most of our parents thought we were doing something athletic at someone else's home. Oddly it was the Catholic kid's parents were the ones who didn't care about the media assault on our hobby so we played at his house.
That and most of the images are of the hard core type that costume for gaming sessions... People I find a bit on the weird side.
There never were any Strength penalties for female characters, even in 1st Edition AD&D. There was a Strength cap, however: female Humans were capped at 18/75, while male Humans could go up to 18/00. 18/75 was also the cap for male Elves.