That One Guy
First Post
Amirian feints and the goblin picador falls for it, leaving him open to attack. He slams his dagger into the monster's flesh and with a shove sends it back three paces. Amirian quickly follows and then with a surge of adrenaline, rams his blade into the foe with a flourish. The creature falls to the ground, sputtering bloody disbelief.Rechan said:I'm actually curious how you would go about eradicating, well, referencing your ABILITIES at the table?
"Okay I'm going to... attack the guy." "Why are you moving him?" "I... can." "Uh huh. WAIT, why are you attacking AGAIN?" "Because." "Because why? I can't answer that." "WHY NOT?" "Because you don't like the word 'action point'."
I mean, how else do you declare your actions without referencing at-will/daily/action points/etc?
I have no problem with using game mechanics to explain what a player is intending to do, but I prefer to describe things in a storylike fashion when they happen. Sometimes saying action point, defender, etc. happens, but I try to walk the line of story events and being able to communicate about the game. I think old school WoD had some good advice on how to do things like that (except for in Hunter. 10Conviction=newPower. Lolz). I've read some nWoD, but can't remember it being so strongly expressed. The problem is that 'surge of adrenaline' may over time simply mean 'action point'... in which case the PCs and DM have to mix it up, ne?