Theandric Saga OOC

Nzld said:
My instinct is to kill him off... and then begin the search for another player.

There were several responses to your posting on the Delphi forums... did any of those guys ever make contact with you?
Nzld, I'm getting a clear (5) from Roy, but is your vote a (5) or (1)?

And no, no one contacted me from the Delphi forums.
 

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I actually like Gasparius as an NPC (option 2), maybe until we get a new player, but I think it would probably be better to get him out of the story at some point. I think Roy's idea is very creative :lol: but maybe the stag needs another victim? :]
 

I, eh, got some new books so I got sidetracked a bit. :o (Specifically, Houses of Hermes: True Lineages, Realms of Power: The Divine, and The Shackled City Adventure Path.) Expect some divine mayham coming your way when this adventure is done :]

I'll make posts tonight. Honest.
 

Yair said:
I, eh, got some new books so I got sidetracked a bit. :o (Specifically, Houses of Hermes: True Lineages, Realms of Power: The Divine, and The Shackled City Adventure Path.) Expect some divine mayham coming your way when this adventure is done :]
Oh Yes! Houses of Hermes: True Lineages has some really good stuff in it. Let us know as soon as you can what you are willing to allow in the campaign. I have Realms of Power: The Divine, as well, but haven't made the time to read through it very much.
 

Yair - Maybe you can talk to Assaf and tell him to join the game ...
what about Amir and Poly ?
Or you can just open a new thread for recruiting, cause when people see alot of replies
they tend to ignore the thread, so open a new one and recruit.
 

Strahd_Von_Zarovich said:
Or you can just open a new thread for recruiting, cause when people see alot of replies
they tend to ignore the thread, so open a new one and recruit.
I'll do that.
I don't think inviting the old crowed will work; they all know I'm running a game, I don't care to invite them twice.

Nzld said:
Oh Yes! Houses of Hermes: True Lineages has some really good stuff in it. Let us know as soon as you can what you are willing to allow in the campaign. I have Realms of Power: The Divine, as well, but haven't made the time to read through it very much.
I suspect I'll be willing to allow anything if the player wants it. I won't be inserting everything, but if the player wants something it is reason enough to insert it into the campaign, and I don't predict particularly broken mechanics.
It will take me some time to digest everything, though. All in good time.

Generally,
I'll continue playing Gasparius as an NPC for now, and will arrange for getting him out of the game as soon as the opportunity arises IC.
I will post the first IC post for the expedition in a day or two, after Gorgamesh and Gasparius have taken their oaths and perhaps more expedition-related posts if you want to make any (Volkmar reporting, Frank eying the trail as you begin the expedition, whatever).

Edit: Nzld, Notice how the text on Tempers in RoP:TD is similar to my own. Heh heh. I do believe the virtue is called Premonitions. :cool:
 

The Revised Mercurian Magic Virtue

MERCURIAN MAGIC

Major, Hermetic
Your magical lineage and traditions are from the Roman priests of Mercury, which predate the Order of Hermes, making you especially skilled with Ritual Magic and magic used in conjunction with others. In addition to your standard spell allocation, you also know Wizard's Communion at a level equal to the highest level of Ritual spell that you know, and should you invent or learn a Ritual spell of higher level, you automatically invent a Wizard's Communion spell of the same level, without needing to spend extra time. Record only the highest-level Wizard's Communion that you know (since a lower level offers no advantage). Your Mastery score in Wizard's Communion is maintained even as the spell's level increases.

You may write a Lab Text of a Wizard's Communion of a level up to the level you know it at as a Season's work. A lab text of Wizard's Communion is not created as part of inventing another ritual spell.

When casting a spell using Wizard's Communion, you may add your Mastery score (page 86) in the spell being cast and your Mastery score in Wizard's Communion to the effective level of the Wizard's Communion.

Finally, any Ritual spells which you cast have only half the usual vis requirement. If cast as part of a Wizard's Communion, the main caster needs to have this Virtue to gain this benefit. If all the participants in the Wizard's Communion have this Virtue, calculate the amount of Warping Points on a botch as if there was a single caster and divide them amongst the communion's participants in order of ascending Wizard's Communion level (randomly when tied). Any magus that gains 1 or less Warping Points as a result need not check for Twilight.

Your concentration in Ritual magic has a downside, however - you may only cast Spontaneous magic using the rules for Ceremonial Casting (page 83).
[sblock]Originally, it was:
MERCURIAN MAGIC

Major, Hermetic
Your magical lineage and traditions are from the Roman priests of Mercury, which predate the Order of Hermes, making you especially skilled with Ritual Magic and magic used in conjunction with others. In addition to your standard spell allocation, you also know Wizard's Communion at a level equal to the highest level of Ritual spell that you know, and should you invent or learn a Ritual spell of higher level, you automatically invent a Wizard's Communion spell of the same level, without needing to spend extra time.

When casting a spell using Wizard's Communion, you may add your Mastery score (page 86 in the spell being cast and your Mastery score in Wizard's Communion to the effective level of the Wizard's Communion.
Finally, any Ritual spells which you cast have only half the usual vis requirement. If cast as part of a Wizard's Communion, all the participants need to have this Virtue to gain this benefit.
Your concentration in Ritual magic has a downside, however - you may only cast Spontaneous magic using the rules for Ceremonial Casting (page 83).[/sblock]
 

Nzld: No, I'm afraid there is no AC to be had from the stag.

I assumed you have started the expedition with Nzld's suggested roster, as there were no comments on it, and that you are following the stag's trail as Strahd indicated.
I'll update the first posts on this thread appropriately.

I keep thinking I'm forgetting something... nevermind :confused:
 

Yair said:
I'll do that.
I don't think inviting the old crowed will work; they all know I'm running a game, I don't care to invite them twice.
Are you folks still looking for a new player? I've got the AM5 book, and I'd love to use it. Let me know if you are, and I'll whip something up later tonight.

Nick
 

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