Personally, I think Divine Feats are a great idea. It is an untapped resource with both role-playing and power-gaming potential. Many of the complaints I have read about them dislike the fact that it takes one standard action to activate the feat; this I think makes sense for RP reasons. It takes a st. action to channel the energy from your deity wether you want to turn undead, or empower your shield, or whatever.
So we now have this new power for divine spellcasters, at least, those who can turn/rebuke undead. What I am aiming for are some cool ideas for feats. I very much don't want the overpowered feat that every cleric will take, but want feats that PC's will take for their RP value as much for it's coolness factor, and flesh him out, as well as flesh out his personal relationship with his god.
What can channeled energy do for a cleric or a paladin? To be unoriginal is human, so let's begin by stealing from DotF:
* Add to attack rolls, like Divine Might adds to damage.
* Add CHA bonus +1 to armor worn, similar to Empower Shield adding to attack and defense of the shield.
* Provide +5% Success on Divination spells for each T/R attempt expended.
* Add a +1 or +2 divine bonus to skill checks made for each T/R attempt expended.
* Provide enhancements to spells similar to metamagic feats.
* Perhaps each individual god has a side effect from using their channeled energy in these manners.
What are some neat things that a Divine Feat could provide a cleric or paladin? I'd like this to be a brainstorming type thread, and we could move on to balance issues later.
Creative Juices of the boards: Flow!
So we now have this new power for divine spellcasters, at least, those who can turn/rebuke undead. What I am aiming for are some cool ideas for feats. I very much don't want the overpowered feat that every cleric will take, but want feats that PC's will take for their RP value as much for it's coolness factor, and flesh him out, as well as flesh out his personal relationship with his god.
What can channeled energy do for a cleric or a paladin? To be unoriginal is human, so let's begin by stealing from DotF:
* Add to attack rolls, like Divine Might adds to damage.
* Add CHA bonus +1 to armor worn, similar to Empower Shield adding to attack and defense of the shield.
* Provide +5% Success on Divination spells for each T/R attempt expended.
* Add a +1 or +2 divine bonus to skill checks made for each T/R attempt expended.
* Provide enhancements to spells similar to metamagic feats.
* Perhaps each individual god has a side effect from using their channeled energy in these manners.
What are some neat things that a Divine Feat could provide a cleric or paladin? I'd like this to be a brainstorming type thread, and we could move on to balance issues later.
Creative Juices of the boards: Flow!