D&D (2024) They butchered the warlock in the new packet


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Long rest is also a pacing mechanic, pal.
I am aware, the more granular that mechanic is, the worse it is. You need some kind of pacing / rests however, and per day to me is much more natural than per encounter and therefore being able to have 20 encounters in a day without breaking a sweat if everything were on a per encounter basis

Per long rest is simpler, more flexible (on a encounter basis), more natural / less game-y, makes for actual decisions, just all around better to me.
 
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I am aware, the more granular that mechanic is, the worse it is. You need some kind of pacing / rests however, and per day to me is much more natural than per encounter and therefore being able to have 20 encounters in a day without breaking a sweat if everything were on a per encounter basis

Per long rest is simpler, more flexible (on a encounter basis), more natural / less game-y, makes for actual decisions, just all around better to me.
It makes it into Final Fantasy.
 





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