Incenjucar
Legend
I know that's what I want in my adventure fantasy, sitting around making plans.
Some things? sure. Everything? Absolutely not.some things being on the same clock is good, get the differences somewhere else
Very much the opposite in my experience. Taking precautions to keep yourself safe for one hour in a dangerous location is significantly easier and more reliable than doing so to keep yourself safe for eight hours. About eight times easier, I’d say.need <> want. Also, they can much better plan / control for long rests than short rests.
I mean, it’s not my cup of tea either, but it does seem to be the fashion.I know that's what I want in my adventure fantasy, sitting around making plans.
it’s one thing, skill rechargeSome things? sure. Everything? Absolutely not.
getting out of a dangerous location after say 10 hours is much easier than doing so every 3 hours to short restVery much the opposite in my experience. Taking precautions to keep yourself safe for one hour in a dangerous location is significantly easier and more reliable than doing so to keep yourself safe for eight hours. About eight times easier, I’d say.
No, it’s the recharge of nearly every single limited-use class feature in the game, and also hit dice.it’s one thing, skill recharge
If you can get out of the dangerous location, the length of rests is irrelevant. You can just go to a safe haven and recover during downtime. Short and long rests are only relevant while you’re still in a dangerous location.getting out of a dangerous location after say 10 hours is much easier than doing so every 3 hours to short rest
I don’t know if you’ve noticed but dungeons are extremely out of fashion these days.
In my campaigns? No. Taking a long rest in an adventure location like a dungeon is not impossible but it is extremely risky (whereas conversely, taking a short rest is not without risk, but it is usually pretty doable). But in the campaigns of pretty much any other DM I’ve played with, what happens is that there are one or two big setpiece encounters in a typical adventuring day, and the rest of the day is spent doing other things. Investigation, exploration, social interaction, and just general plot-y stuff.
yep, I summarized them as skills. I see no reason to distinguish between what is functionally the same thing, a limited-use class featureNo, it’s the recharge of nearly every single limited-use class feature in the game
you can heal up between long restsand also hit dice.
I can cover much more / all of many locations in a day, but not in 3 hours or soIf you can get out of the location, you don’t need to worry about the length of rests, you could just go to a safe location and recover during downtime. Short and long rests are only relevant while you’re still in a dangerous location.
Back off. I like my lunch break.Yes, exactly that. 1hr is NOT a short rest.
1-5min is a short rest.