[Thieves' World] Murder at the Vulgar Unicorn (full)

I'm looking for six players to play the Thieves World adventure Murder at the Vulgar Unicorn. I believe I already have one player interested, so I'm looking for five more to fill out the rest of the slots.

The adventure is the one published by Green Ronin so I ask that anyone who wants to sign up to play not read the adventure as it would ruin the fun. The adventure itself is very linear in the beginning, but once past the introduction, is a very open investigative adventure, with opportunities for role-playing and combat. PCs will start out at the famous Vulgar Unicorn so a short background for each PC ending with them winding up at the Vulgar Unicorn is required.

A bit more information on this adventure can be found here.

PCs will start at first level and should be created using the Thieves World Players Manual. Attributes should be purchased using the point-buy method with 30 points to spend. Everyone starts with maximum hit points for first level plus constitution bonus. All characters start with the average starting money (shaboozh) listed for class plus one non-magical "heirloom" item valued at 100 shaboozh or less such as a weapon or suit of armor.

Players should be able to post roughly every other day at minimum.

Five slots out of six are open. Next five who post interest are in.
 
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I'm in!

I had created a thread expressing interest a while back, you can see it here. Maybe some other players can be gleaned from that thread?
 
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Welcome aboard, Bobitron! That makes two players. Who else wants to give this a shot?

As an addendum to my first post, I should say that the adventure takes place during the Irrune era, after the events of the latest book Enemies of Fortune.

I'll be offline for the rest of the afternoon but will be back this evening.
 

I'm the interested player that Toric mentioned and of course I'm in. I'll work on my character asap, I believe I will try a Survivor.

bkmanis
 

I'm thinking of a Caronnese female. Still trying to decide on class, but it will be either a Savant with the Merchant background or an Assassin with the Courtier background.

Just to give you all a heads up; I haven't read any of the books, so any meager knowledge I have of the setting is from the Player's Manual.
 

To clarify something before it comes up... during character creation, the extra feat and skill points for being human are not applicable. Those bonuses are replaced by the cultural and background choices that are granted in the Thieves' World Player's Manual. Just thought I would point that out in case there were questions about it. At the beginning of Chapter 2 it states that culture and background replace the standard racial options found in the PHB.
 




Brother Shatterstone said:
TA, okay, I guess I don’t need a spot after all…

THanks for telling me about this though, I would have missed it otherwise I think. I will at least be reading the threads and seeing how it goes.
 

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