[Thieves' World] Murder at the Vulgar Unicorn (full)

Crothian said:
THanks for telling me about this though, I would have missed it otherwise I think. I will at least be reading the threads and seeing how it goes.
It's cool. :D I just know you've talked about the setting before. ;) (Oh and your welcome. :D )
 

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I'm interested, but I don't have the Thieve's World player's handbook yet (I have read the stories in the past). Are there any pre-made characters I can use? Not sure when I can get the book, I did see it at the local shop and leafed through it, intending to buy it later but now it's gone and they're not sure when they'll get more....
 

Toric_Arthendain said:
To clarify something before it comes up... during character creation, the extra feat and skill points for being human are not applicable.

I was just looking over the book, and the text is:

Player's Manual said:
Regardless of culture, all characters in Thieve's World are human. In addition to the special features of her chosen ethnicity, a human also gains the normal benefits for being human. These features are summarized here.

Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.

Human base land speed is 30.

One bonus feat at first level, chosen from those listed under Cultural Feats.

4 extra skill points at first level and 1 extra skill point at each additional level.

Favored Class: Blah blah blah

On top of that, you get your background, which gives an age modifier, two skills, each of which get a +2 bonus and always count as class skills, and a trait.
 

Cira DeLuca

1st Level Caronnese Assassin

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Background: The orphaned daughter of a merchant who’s luck ran out on a particularly dangerous journey, Cira DeLuca was adopted by a noble family from the small but influential port of LaRivasse in Carrone. Raised as one of the family’s own, she was schooled in the finest finishing academy money could buy. She knew that she could never take a place as a head of the family businesses, though; the social stigma was too great, even in the open-minded Carronese culture. Cira felt trapped in her life of luxury and longed to travel and be free of the constraints of proper behavior.

She found her way out one rainy evening at an important social event. An elderly man named Dovinus, a respected and rich aristocrat, snuck into the kitchen and poisoned the food of a leading member of LaRivasse’s nobility. Cira saw the act, but froze in her excitement and dared not tell anyone of what she had seen. After the funeral, she approached Dovinus and confronted him, but not until she carefully placed key evidence of his act in a hiding place to ensure her safety. Dovinus smiled at her clever act, and it led to an apprenticeship over the last three years. She was trained in the use of poisons, stealth, and methods of hiding her identity amidst the people of many nationalities.

Dovinus was eventually found out, and a vengeful aristocracy came down hard on her mentor. They fled LaRivasse with his manor burning behind them, catching a merchant’s galley to Sanctuary. They kept a very low profile for the last two months in the city, but last night Dovinus did not come back after accepting employment from a local. Cira has a few more nights paid ahead at The Vulgar Unicorn, but what comes next is up to fate.

Age: 22
Height: 5’6”
Weight: 110lbs
Hair: black
Eyes: pale green
Class: Assassin
Level: 1
Experience: 0

Statistics:

STR: 10
DEX: 16
CON: 10
INT: 12
WIS: 10
CHA: 16

Hit Points: 8

Saving Throws:
Fortitude: +2 (base +2, CON +0)
Reflex: +5 (base +2, DEX +3)
Will: +2 (base +2, WIS +0)

Armor Class: 13 (Base 10 + 3 DEX)

Base Attack Bonus: +0

Weapons/attacks:
Dagger +0 (1d4 damage)

Skills:

Appraise +1
Balance* +6 (1 rank, +3 Dex, +2 Agile feat)
Bluff* +8 (4 ranks, +2 Courtier background, +2 Persuasive feat)
Climb* +2 (2 ranks)
Concentration +0
Craft (Poison)* +5 (4 ranks, +1 Int)
Decipher Script +1
Diplomacy +3
Disguise* +8 (3 ranks, +3 Cha, +2 Courtier background)
Escape Artist* +8 (3 ranks, +3 Dex, +2 Agile feat)
Forgery* +5 (4 ranks, +1 Int)
Gather Information* +4 (1 rank, +3 Cha)
Heal +0
Hide* +3
Intimidate* +6 (1 rank, +3 Cha, +2 Persuasive feat)
Jump* +0
Knowledge +1
Listen* +3 (1 rank, +2 Alertness feat)
Move Silently* +3
Perform +3
Ride +3
Search +1
Sense Motive* +0
Spot* +2 (+2 Alertness feat)
Survival +0
Swim +0

Feats:
Persuasive (racial bonus feat, gain a +2 bonus on all Bluff checks and Intimidate checks)
Alertness (Assassin bonus feat, gain a +2 bonus on all Listen checks and Spot checks)
Agile (1st level feat, gain a +2 bonus on all Balance checks and Escape Artist checks)

Languages:
Carronese
Trade Tongue

Class Features:
+2 on Diplomacy checks when among people who recognize or value excellent manners
+2 on Bluff, Diplomacy, and Profession (Merchant) skills when buying or selling goods


Equipment:
Courtier’s outfit (30sh)
Explorer’s outfit (10sh)
Scroll case (1sh)
10 sheets of parchment (1sh)
Ink/inkpen (8sh)
Small steel mirror (10sh)
Soap, perfumed (1sh)
Signet Ring (5sh)
Dagger (2sh)

Total spent: 68sh
Wealth: 57sh + 100sh item
 
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Here is the first draft of my character let me know what you think.

Carvar Drem

Culture: Wrigglie
Background: Prizefighter (Intimidate, Tumble)

Class: Survivor
Level: 1

Size: Medium
Age: 20
Gender: Male
Height: 5’ 11”
Weight: 211 lbs.
Eyes: Brown
Hair: Blonde


Str: 16 (+3)
Dex: 14 (+2)
Con: 14 (+2)
Int: 10 (+0)
Wis: 14 (+2)
Cha: 8 (-1)

Reputation: 0

HP: 15

Massive Damage Threshold: 17

AC: 15 (17 vs. 1 opponent)
Initiative: +2

Saving Throws:
FORT: +4 (+2 base, +2 Con)
REFLEX: +2 (+0 base, +2 Dex)
WILL: +5 (+2 base, +2 Wis, +1 Cultural Feat: Jaded)

Base Attack: +0
Melee: +3
Ranged: +2

Special Abilities:
+1 AC vs.1 opponent while in light armor
Jaded (+1 to Will saves)

Feats:
Improved Unarmed Strike (Survivor bonus feat)
Toughness (Survivor bonus feat)
Light Armor Proficiency (Survivor starting feat)
Simple Weapon Proficiency (Survivor starting feat)
Maze Savvy (Cultural bonus feat)
Dodge (1st level feat)

Skills:
Climb (Str) +3 (+3 Str)
Intimidate (Cha) +5 (4 ranks, -1 Cha, +2 Background)
Jump (Str) +3 (+3 Str)
Knowledge (Local)(Int) +4 (4 Ranks) (+6 total in the Maze)
Listen (Wis) +5 (3 ranks, +2 Wis)
Sense Motive (Wis) +5 (3 ranks, +2 Wis)
Spot (Wis) +5 (3 ranks, +2 Wis)
Survival (Wis) +5 (3 ranks, +2 Wis)
Swim (Str) +5 (2 ranks, +3 Str)
Tumble (Dex) +7 (3 ranks, +2 Dex, +2 Background)
Use Rope (Dex) +4 (2 ranks, +2 Dex)
Speak Language (1 rank)

Languages:
Sanctan (S)
Trade Tougue (S)

Wealth: 22 sh, 8 pd

Gear:
Studded Leather (20 lbs)
Heavy Mace (8 lbs)
Spiked Gauntlet (1 lbs)
Dagger x4 (4 lbs)
Waterskin (4 lbs)
Sack x2 (1 lbs)
Traveler's Outfit (5 lbs)

Total Weight Carried: 43 lbs

Background:
Carvar was born and raised in Sanctuary, living on the streets of the maze. He learned to take care of himself at a young age, not knowing who his father was and being abandoned by his mother. Carvar was big for his age and learned to fight for what he wanted. The last couple of years he has survived as a prize fighter, fighting opponents hand-to-hand in back alleys and taverns for money. Carvar has recently quit the fights having saved up some money to move on to bigger and better things.

Description:
Carvar is tall and heavyset but quick for his size. He has many scars, especially on his face from the fights he has been in. His nose is crooked from being broken several times and he is missing part of his left ear. He has a tan complexion and his blonde hair is cut short and ragged.
 
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I stand corrected. Thanks for pointing out the correct information regarding being human in Thieves' World, Bobitron. Go ahead and apply the normal bonuses for being human (extra feat at 1st level chosen from cultural feats and 4 extra skill points). Sneaky putting that information in a little sidebar box (okay, maybe not so little).

MummyKitty, I can assist you in getting a character created if you wish. E-mail me at jsanta1 at earthlink dot net and I'll discuss the various character options with you there.

BrotherShatterstone, thanks for pointing a player in my direction, even though he won't be playing.

Crothian, sorry you won't be able to play! I just wanted a quick way to start a campaign and the adventure seemed like a great place to start. If it goes well, I will consider continuing beyond the adventure.

Anyone else want to play? We still need at least two more players and as many as four more. I am willing to help create characters if prospective players don't have the Player's Manual.
 
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Current players are:

bkmanis, playing Carvar Drem, a Wrigglie Prizefighter Survivor
Bobitron, playing ???, a Caronnese Assassin
MummyKitty, currently working on a character with me

Still need at least one more player to get this game off the ground and will accept up to three more if that many show interest. I am willing to work via e-mail with anyone who doesn't have the book. My e-mail address is listed in an earlier post.
 


Toric_Arthendain said:
Bobitron, playing ???, a Caronnese Assassin

Speaking of which, can you help me out with some flavor about the Caronnese? I picture them as Renaissance Venetians from what is described in the Player's Guide. I need to work out a background/name/whatever on Wednesday, but I want to be sure I have the flavor right first.
 

Grunk, if you'd like to play and need help making a character because you don't have the book, see post #16 for my e-mail address. Drop me an e-mail and we'll work out a character together there.

Bobitron, your take on the Caronnese sounds pretty accurate. I'm trying to think of an example of a Caronnese character from the books but can't. It has been a number of years since I read the original books so my recollections are hazy. I'm reading the newer books now. But from the description offered in the Thieves' World Player's Manual, I think your take sounds good.
 

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