Kadramis
1st Level Rankan Godsworn
Background: Rankan Nomad
Age: 25 (Updated to fit backstory I'm working on)
Height: 5’11”
Weight: 160
Hair: Blonde
Eyes: Blue
Class: Godsworn
Level: 1
Deity: Heqt
Statistics:
STR: 15 (+2)
DEX: 12 (+1)
CON: 14 (+2)
INT: 12 (+1)
WIS: 13 (+1)
CHA: 11 (0)
Hit Points: 10 (+2 CON) = 12
Saving Throws:
Fortitude: +3 (base +1, CON +2)
Reflex: +2 (base +1, DEX +1)
Will: +2 (base +1, WIS +1)
Armor Class: 15 (Base 10 + 4 Armor (Scale mail) + 1 DEX)
Base Speed: 20 (30 w/o armor)
Base Attack Bonus: +3 (+1 Godsworn +2 STR)
Weapons/attacks:
Rankan Cavalry Sword (treat as Bastard Sword --wields two-handed as martial weapon)
Skills (16 points to start):
CLASS SKILLS
Craft (trapmaking) (Int) +2 (Level 1)
Diplomacy (Cha) +1 (Level 1)(Deleted to get skill point for Sanctan language)
Handle Animal (Cha) +1 (Level 1)
Intimidate (Cha) +1 (Level 1)
Knowledge (religion) (Int) +2 (Level 1)
Profession (hunter) (Wis) +2 (Level 1)
Ride (Dex) +2 (Level 1)
Sense Motive +5 (Skill Focus +3, Level 2)
Swim (Str) +3 (Level 1)
Spot (Wis) +6 (Nomad bonus class skill +2, Divine perception +2) (Level 1)
Survival (Wis) +4 (Nomad bonus class skill) +2 (Level 1)
NON-CLASS SKILLS
Listen (Wis) +2 (Level 0, Divine Perception +2)
Hide (Dex) +2 (Level 1)
Move Silently (Dex) +2 (Level 1)
Feats:
Skill Focus (Rankan) +3 on checks to one skill (TBD, probably Spot or Survival)
Tracking (Human Bonus Feat, Cultural)
Lesser Gift
Divine Perception: Keen senses, low-light vision, Spot/Listen CON bonus (+2)
Spells:
Known: Convert Light Wounds (Changes 1d8+1 dam from Lethal to non-Lethal)
Familiar: Bless
Languages:
Rankene
Speak Sanctan
Class Features:
Nomad - You wander the world as a homeless vagabond, shunning the
permanency of cities and villages for the freedom the road provides.
Bonus Skills (select 2 from the list as class skills with a +2 bonus
when using them): Handle Animal, Hide, Knowledge (geography),
knowledge (nature), Move Silently, Ride, Spot, Survival
Traits: Due to your nomadic nature, you are better able to traverse
difficult terrain with speed and efficiency. When traveling
overland, you treat terrain type as one better than normal (treating
trackless terrain as a road or trail, and a road or trail as a
highway). Any creatures traveling with you move at the same improved
overland speed.
Equipment: (125sh to start)
Scale Mail (50) +4, 30 lbs, gauntlet on right hand
Bastard Sword (35) 1d8/1d10 19-20/x2 crit., 6lbs.
Dagger x2 (4) one is a fighting dagger, the other an animal skinning knife
Traveler’s Outfit (boots, wool breeches, belt, shirt, vest and cloak with hood)
Clay Jug (usually filled with wine) 9lbs
Several belt pouches containing: fish hooks, twine / string, thin metal wire (trapmaking equipment), needle, thread, whetstone, oil flask (for armor and weapon care) (5sh. total?)
Heirloom item: Rankan warpony with riding saddle (10) and saddle bags (4)
Total spent: 104
Wealth: 21sh.
Description and known background:
Any resident of Sanctuary can identify the Rankan blood of Kadramis in his elegant hooked nose, blondish hair and strong figure. But it is equally obvious to the trained eye that Kadramis is not comfortable in the city and is in fact, an outsider. Kadramis furtively glances at passers-by, avoiding eye contact and any physical touch. His skin is weathered and tanned like an outdoorsman, adding years to his appearance. His clothing of faded yellow and black is that of a plains nomad, though with apparently recently acquired accessories such as a mailed gauntlet, iron shoulder armor and a vest of scale mail that are not the typical wear of the steppe riders. A frequent patron of the Vulgar Unicorn, Kadramis is also known as a healer for hire, who will provide curative rituals without asking any questions, provided he is paid well enough to purchase a fine bottle of wine for the night. He will usually select a dark corner of the tavern and drink until he is nearly in a stupor, sometimes muttering to himself and holding his head in his hands. Despite his apparently genuine talents for healing, Kadramis is not known to frequent any temples, nor does he preach or wear any obvious faction symbols, so his true affiliations, background and motives are not well known (yet).
Kadramis is finalized. Updates are in red. Thanks so much Toric for your help in creating my character!