D&D (2024) Things You Think Would Improve the Game That We WON'T See

Heh, speak for yourself.



D&D is very much alive.

Much of 3e lives on in 5e.

At the same time, D&D sheds its obsolete forms to emerge anew.


One can look thru the history of D&D designs. That which D&D leaves behind is gratuitous complexity, including ad hoc subsystems, redundancies, imbalances, and so on.
Do you believe the history of D&D is one relentless, positive progress cumulative in what they end up publishing this year? Because that's what all of this sounds like to me, a constant climb of improvement over the years.

Not my experience.
 

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Do you believe the history of D&D is one relentless, positive progress cumulative in what they end up publishing this year? Because that's what all of this sounds like to me, a constant climb of improvement over the years.

Not my experience.
The short answer is yes, D&D is relentless positive progress.

The long answer is, it is the D&D players who keep D&D alive and healthy. Any difficulties that are present or necessities that are missing will eventually resolve, in some form, to some degree, because of the player demand and initiative. Meanwhile the corporate custodians, including TSR, WotC, and Hasbro, seem to step on alot of rakes.
 

The short answer is yes, D&D is relentless positive progress.

The long answer is, it is the D&D players who keep D&D alive and healthy. Any difficulties that are present or necessities that are missing will eventually resolve, in some form, to some degree, because of the player demand and initiative. Meanwhile the corporate custodians, including TSR, WotC, and Hasbro, seem to step on alot of rakes.
I agree with the long answer, but to the short answer assumes that the current edition of D&D is always the best one, which obviously I do not agree with.
 

There's a difference between hating D&D and disliking what WotC has been doing in their specific (albeit very front-facing) expression of the game. The fact that its so popular requires anyone in the space, whether they like WotC or not, to engage with their business, because most people talking about D&D assume WitC as a baseline (or in many cases all there is).

So, you're not disagreeing with what I said, you're just rewording it so that it doesn't include you.
 

Same thoughts here. Basically, everything ever designed has failed under this logic.
Not to mention that the system in question-- the 3.PF1 branch of D&D-- is still in active development with a fanbase other game communities would kill for. There's a thriving third-party ecosystem and a new (third!) company stepping forward to assume the mantle of "first party".

If that's "failure"...
 

Do you think that either company is actively trying to work against the interests of the other, or are they simply trying to promote their own products? I don't recall any words or actions putting down their supposed "competitors". Just good things about what they do. Assuming everyone who's in the same industry is out to get each other, and basing decisions and feelings off this assumption without evidence, doesn't help anyone.
I feel they are allies insofar as they are attempting to carve out specific niches in the RPG market, but I would not mistake non-aggression for altruism.
 

Yeah, it does depend on a host of factors. Simplfying it down to, "squeeze the most money out of everything you do or be a starving artist who can't feed their cat", with no thought to the vast gulf in-between, is just a poor argument. For definitely not the last time (I'm sure), I'm getting very tired of these either/or arguments.
Do you even read your own responses?
 




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